/// Global structures and defines
#ifndef MMO_HPP
#define MMO_HPP
# include <ctime>
# include "utils.hpp"
# define FIFOSIZE_SERVERLINK 256*1024
// set to 0 to not check IP of player between each server.
// set to another value if you want to check (1)
# define CMP_AUTHFIFO_IP 1
# define CMP_AUTHFIFO_LOGIN2 1
# define MAX_MAP_PER_SERVER 512
# define MAX_INVENTORY 100
# define MAX_AMOUNT 30000
# define MAX_ZENY 1000000000 // 1G zeny
# define MAX_CART 100
enum class SkillID : uint16_t;
constexpr SkillID MAX_SKILL = SkillID(474); // not 450
# define GLOBAL_REG_NUM 96
# define ACCOUNT_REG_NUM 16
# define ACCOUNT_REG2_NUM 16
# define DEFAULT_WALK_SPEED 150
# define MIN_WALK_SPEED 0
# define MAX_WALK_SPEED 1000
# define MAX_STORAGE 300
# define MAX_PARTY 12
# define MIN_HAIR_STYLE battle_config.min_hair_style
# define MAX_HAIR_STYLE battle_config.max_hair_style
# define MIN_HAIR_COLOR battle_config.min_hair_color
# define MAX_HAIR_COLOR battle_config.max_hair_color
# define MIN_CLOTH_COLOR battle_config.min_cloth_color
# define MAX_CLOTH_COLOR battle_config.max_cloth_color
// for produce
# define MIN_ATTRIBUTE 0
# define MAX_ATTRIBUTE 4
# define ATTRIBUTE_NORMAL 0
# define MIN_STAR 0
# define MAX_STAR 3
# define MIN_PORTAL_MEMO 0
# define MAX_PORTAL_MEMO 2
# define MAX_STATUS_TYPE 5
# define CHAR_CONF_NAME "conf/char_athena.conf"
namespace e
{
enum class EPOS : uint16_t
{
ZERO = 0x0000,
LEGS = 0x0001,
WEAPON = 0x0002,
GLOVES = 0x0004,
CAPE = 0x0008,
MISC1 = 0x0010,
SHIELD = 0x0020,
SHOES = 0x0040,
MISC2 = 0x0080,
HAT = 0x0100,
TORSO = 0x0200,
ARROW = 0x8000,
};
ENUM_BITWISE_OPERATORS(EPOS)
}
using e::EPOS;
struct item
{
int id;
short nameid;
short amount;
EPOS equip;
char identify;
char refine;
char attribute;
short card[4];
short broken;
};
struct point
{
char map[24];
short x, y;
};
namespace e
{
enum class SkillFlags : uint16_t;
}
using e::SkillFlags;
struct skill
{
SkillID id;
unsigned short lv;
SkillFlags flags;
};
struct global_reg
{
char str[32];
int value;
};
// Option and Opt1..3 in map.hpp
namespace e
{
enum class Option : uint16_t;
}
using e::Option;
enum class ATTR
{
STR = 0,
AGI = 1,
VIT = 2,
INT = 3,
DEX = 4,
LUK = 5,
COUNT = 6,
};
constexpr ATTR ATTRs[6] =
{
ATTR::STR,
ATTR::AGI,
ATTR::VIT,
ATTR::INT,
ATTR::DEX,
ATTR::LUK,
};
struct mmo_charstatus
{
int char_id;
int account_id;
int partner_id;
int base_exp, job_exp, zeny;
short pc_class;
short status_point, skill_point;
int hp, max_hp, sp, max_sp;
Option option;
short karma, manner;
short hair, hair_color, clothes_color;
int party_id;
short weapon, shield;
short head_top, head_mid, head_bottom;
char name[24];
unsigned char base_level, job_level;
earray<short, ATTR, ATTR::COUNT> attrs;
unsigned char char_num, sex;
unsigned long mapip;
unsigned int mapport;
struct point last_point, save_point, memo_point[10];
struct item inventory[MAX_INVENTORY], cart[MAX_CART];
earray<struct skill, SkillID, MAX_SKILL> skill;
int global_reg_num;
struct global_reg global_reg[GLOBAL_REG_NUM];
int account_reg_num;
struct global_reg account_reg[ACCOUNT_REG_NUM];
int account_reg2_num;
struct global_reg account_reg2[ACCOUNT_REG2_NUM];
};
struct storage
{
int dirty;
int account_id;
short storage_status;
short storage_amount;
struct item storage_[MAX_STORAGE];
};
struct map_session_data;
struct gm_account
{
int account_id;
int level;
};
struct party_member
{
int account_id;
char name[24], map[24];
int leader, online, lv;
struct map_session_data *sd;
};
struct party
{
int party_id;
char name[24];
int exp;
int item;
struct party_member member[MAX_PARTY];
};
struct square
{
int val1[5];
int val2[5];
};
#endif // MMO_HPP