#include "db.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "utils.h"
#define ROOT_SIZE 4096
static int strdb_cmp (struct dbt *table, const char *a, const char* b)
{
if (table->maxlen)
return strncmp (a, b, table->maxlen);
return strcmp (a, b);
}
static hash_t strdb_hash (struct dbt *table, const char *a)
{
size_t i = table->maxlen;
if (i == 0)
i = (size_t)-1;
hash_t h = 0;
const unsigned char *p = (const unsigned char*)a;
while (*p && i--)
{
h = (h * 33 + *p++) ^ (h >> 24);
}
return h;
}
struct dbt *strdb_init (size_t maxlen)
{
struct dbt *table;
CREATE (table, struct dbt, 1);
table->type = DB_STRING;
table->maxlen = maxlen;
return table;
}
static int numdb_cmp (numdb_key_t a, numdb_key_t b)
{
if (a == b)
return 0;
if (a < b)
return -1;
return 1;
}
static hash_t numdb_hash (numdb_key_t a)
{
return (hash_t) a;
}
struct dbt *numdb_init (void)
{
struct dbt *table;
CREATE (table, struct dbt, 1);
table->type = DB_NUMBER;
return table;
}
static int table_cmp (struct dbt *table, db_key_t a, db_key_t b)
{
switch(table->type)
{
case DB_NUMBER: return numdb_cmp (a.i, b.i);
case DB_STRING: return strdb_cmp (table, a.s, b.s);
}
abort();
}
static hash_t table_hash (struct dbt *table, db_key_t key)
{
switch(table->type)
{
case DB_NUMBER: return numdb_hash (key.i);
case DB_STRING: return strdb_hash (table, key.s);
}
abort();
}
/// Search for a node with the given key
db_val_t db_search (struct dbt *table, db_key_t key)
{
struct dbn *p = table->ht[table_hash (table, key) % HASH_SIZE];
while (p)
{
int c = table_cmp (table, key, p->key);
if (c == 0)
return p->data;
if (c < 0)
p = p->left;
else
p = p->right;
}
return NULL;
}
// Tree maintainance methods
static void db_rotate_left (struct dbn *p, struct dbn **root)
{
struct dbn *y = p->right;
p->right = y->left;
if (y->left)
y->left->parent = p;
y->parent = p->parent;
if (p == *root)
*root = y;
else if (p == p->parent->left)
p->parent->left = y;
else
p->parent->right = y;
y->left = p;
p->parent = y;
}
static void db_rotate_right (struct dbn *p, struct dbn **root)
{
struct dbn *y = p->left;
p->left = y->right;
if (y->right)
y->right->parent = p;
y->parent = p->parent;
if (p == *root)
*root = y;
else if (p == p->parent->right)
p->parent->right = y;
else
p->parent->left = y;
y->right = p;
p->parent = y;
}
static void db_rebalance (struct dbn *p, struct dbn **root)
{
p->color = RED;
while (p != *root && p->parent->color == RED)
{
if (p->parent == p->parent->parent->left)
{
struct dbn *y = p->parent->parent->right;
if (y && y->color == RED)
{
p->parent->color = BLACK;
y->color = BLACK;
p->parent->parent->color = RED;
p = p->parent->parent;
}
else
{
if (p == p->parent->right)
{
p = p->parent;
db_rotate_left (p, root);
}
p->parent->color = BLACK;
p->parent->parent->color = RED;
db_rotate_right (p->parent->parent, root);
}
}
else
{
struct dbn *y = p->parent->parent->left;
if (y && y->color == RED)
{
p->parent->color = BLACK;
y->color = BLACK;
p->parent->parent->color = RED;
p = p->parent->parent;
}
else
{
if (p == p->parent->left)
{
p = p->parent;
db_rotate_right (p, root);
}
p->parent->color = BLACK;
p->parent->parent->color = RED;
db_rotate_left (p->parent->parent, root);
}
}
}
(*root)->color = BLACK;
}
// param z = node to remove
static void db_rebalance_erase (struct dbn *z, struct dbn **root)
{
struct dbn *y = z;
struct dbn *x = NULL;
if (!y->left)
x = y->right;
else if (!y->right)
x = y->left;
else
{
y = y->right;
while (y->left)
y = y->left;
x = y->right;
}
struct dbn *x_parent = NULL;
if (y != z)
{
z->left->parent = y;
y->left = z->left;
if (y != z->right)
{
x_parent = y->parent;
if (x)
x->parent = y->parent;
y->parent->left = x;
y->right = z->right;
z->right->parent = y;
}
else
x_parent = y;
if (*root == z)
*root = y;
else if (z->parent->left == z)
z->parent->left = y;
else
z->parent->right = y;
y->parent = z->parent;
{
dbn_color tmp = y->color;
y->color = z->color;
z->color = tmp;
}
y = z;
}
else
{
x_parent = y->parent;
if (x)
x->parent = y->parent;
if (*root == z)
*root = x;
else if (z->parent->left == z)
z->parent->left = x;
else
z->parent->right = x;
}
if (y->color != RED)
{
while (x != *root && (!x || x->color == BLACK))
if (x == x_parent->left)
{
struct dbn *w = x_parent->right;
if (w->color == RED)
{
w->color = BLACK;
x_parent->color = RED;
db_rotate_left (x_parent, root);
w = x_parent->right;
}
if ((!w->left || w->left->color == BLACK) &&
(!w->right || w->right->color == BLACK))
{
w->color = RED;
x = x_parent;
x_parent = x->parent;
}
else
{
if (!w->right|| w->right->color == BLACK)
{
if (w->left)
w->left->color = BLACK;
w->color = RED;
db_rotate_right (w, root);
w = x_parent->right;
}
w->color = x_parent->color;
x_parent->color = BLACK;
if (w->right)
w->right->color = BLACK;
db_rotate_left (x_parent, root);
break;
}
}
else
{
// same as above, with right <-> left.
struct dbn *w = x_parent->left;
if (w->color == RED)
{
w->color = BLACK;
x_parent->color = RED;
db_rotate_right (x_parent, root);
w = x_parent->left;
}
if ((!w->right || w->right->color == BLACK) &&
(!w->left || w->left->color == BLACK))
{
w->color = RED;
x = x_parent;
x_parent = x_parent->parent;
}
else
{
if (!w->left || w->left->color == BLACK)
{
if (w->right)
w->right->color = BLACK;
w->color = RED;
db_rotate_left (w, root);
w = x_parent->left;
}
w->color = x_parent->color;
x_parent->color = BLACK;
if (w->left)
w->left->color = BLACK;
db_rotate_right (x_parent, root);
break;
}
}
if (x)
x->color = BLACK;
}
}
struct dbn *db_insert (struct dbt *table, db_key_t key, db_val_t data)
{
hash_t hash = table_hash (table, key) % HASH_SIZE;
int c = 0;
struct dbn *prev = NULL;
struct dbn *p = table->ht[hash];
while (p)
{
c = table_cmp (table, key, p->key);
if (c == 0)
{
// key found in table, replace
// Tell the user of the table to free the key and value
if (table->release)
table->release (p->key, p->data);
p->data = data;
p->key = key;
return p;
}
// prev is always p->parent?
prev = p;
if (c < 0)
p = p->left;
else
p = p->right;
}
CREATE (p, struct dbn, 1);
p->key = key;
p->data = data;
p->color = RED;
if (c == 0)
{ // hash entry is empty
table->ht[hash] = p;
p->color = BLACK;
return p;
}
p->parent = prev;
if (c < 0)
prev->left = p;
else
prev->right = p;
if (prev->color == RED)
{
// must rebalance
db_rebalance (p, &table->ht[hash]);
}
return p;
}
db_val_t db_erase (struct dbt *table, db_key_t key)
{
hash_t hash = table_hash (table, key) % HASH_SIZE;
struct dbn *p = table->ht[hash];
while (p)
{
int c = table_cmp (table, key, p->key);
if (c == 0)
break;
if (c < 0)
p = p->left;
else
p = p->right;
}
if (!p)
return NULL;
db_val_t data = p->data;
db_rebalance_erase (p, &table->ht[hash]);
free (p);
return data;
}
#ifdef SMART_WALK_TREE
static inline void db_walk_tree (bool dealloc, struct dbn* p, db_func_t func, va_list ap)
{
if (!p)
return;
if (!dealloc && !func)
{
fprintf(stderr, "DEBUG: Must walk tree to either free or invoke a function.\n");
abort();
}
if (p->parent)
{
fprintf(stderr, "DEBUG: Root nodes must not have parents\n");
abort();
}
while (true)
{
// apply_func loop
if (func)
func (p->key, p->data, ap);
if (p->left)
{
// continue descending
p = p->left;
continue; //goto apply_func;
}
if (p->right)
{
// descending the other side
p = p->right;
continue; //goto apply_func;
}
while (true)
{
// backtrack loop
if (!p->parent)
{
if (dealloc)
free (p);
// if we have already done both children, there is no more to do
return;
}
if (p->parent->left == p && p->parent->right)
{
// finished the left tree, now walk the right tree
p = p->parent->right;
if (dealloc)
free (p->parent->left);
break; //goto apply_func;
}
// p->parent->right == p
// or p->parent->left == p but p->parent->right == NULL
// keep backtracking
p = p->parent;
if (dealloc)
free (p->right?:p->left);
} //backtrack loop
} // apply_func loop
}
#endif // SMART_WALK_TREE
void db_foreach (struct dbt *table, db_func_t func, ...)
{
va_list ap;
va_start (ap, func);
for (int i = 0; i < HASH_SIZE; i++)
{
#ifdef SMART_WALK_TREE
db_walk_tree (false, table->ht[i], func, ap);
#else
struct dbn *p = table->ht[i];
if (!p)
continue;
struct dbn *stack[64];
int sp = 0;
while (1)
{
func (p->key, p->data, ap);
struct dbn *pn = p->left;
if (pn)
{
if (p->right)
stack[sp++] = p->right;
p = pn;
}
else // pn == NULL, time to do the right branch
{
if (p->right)
p = p->right;
else
{
if (sp == 0)
break;
p = stack[--sp];
}
} // if pn else if !pn
} // while true
#endif // else ! SMART_WALK_TREE
} // for i
va_end (ap);
}
// This function is suspiciously similar to the previous
void db_final (struct dbt *table, db_func_t func, ...)
{
va_list ap;
va_start (ap, func);
for (int i = 0; i < HASH_SIZE; i++)
{
#ifdef SMART_WALK_TREE
db_walk_tree (true, table->ht[i], func, ap);
#else
struct dbn *p = table->ht[i];
if (!p)
continue;
struct dbn *stack[64];
int sp = 0;
while (1)
{
if (func)
func (p->key, p->data, ap);
struct dbn *pn = p->left;
if (pn)
{
if (p->right)
stack[sp++] = p->right;
}
else // pn == NULL, check the right
{
if (p->right)
pn = p->right;
else
{
if (sp == 0)
break;
pn = stack[--sp];
}
} // if pn else if !pn
free (p);
p = pn;
} // while true
#endif // else ! SMART_WALK_TREE
} // for i
free (table);
va_end (ap);
}