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path: root/src/char/int_guild.cpp
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// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $
#include "inter.hpp"
#include "int_guild.hpp"
#include "int_storage.hpp"
#include "../common/mmo.hpp"
#include "char.hpp"
#include "../common/socket.hpp"
#include "../common/db.hpp"
#include "../common/lock.hpp"

#include <string.h>
#include <stdio.h>
#include <stdlib.h>

char guild_txt[1024] = "save/guild.txt";
char castle_txt[1024] = "save/castle.txt";

static struct dbt *guild_db;
static struct dbt *castle_db;

static int guild_newid = 10000;

static int guild_exp[100];

int  mapif_parse_GuildLeave (int fd, int guild_id, int account_id,
                             int char_id, int flag, const char *mes);
int  mapif_guild_broken (int guild_id, int flag);
int  guild_check_empty (struct guild *g);
int  guild_calcinfo (struct guild *g);
int  mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
                                   int len);
int  mapif_guild_info (int fd, struct guild *g);
void guild_break_sub (db_key_t key, db_val_t data, va_list ap);

// ギルドデータの文字列への変換
int inter_guild_tostr (char *str, struct guild *g)
{
    int  i, c, len;

    // 基本データ
    len = sprintf (str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t",
                   g->guild_id, g->name, g->master,
                   g->guild_lv, g->max_member, g->exp, g->skill_point,
                   g->castle_id, g->mes1, g->mes2);
    // メンバー
    for (i = 0; i < g->max_member; i++)
    {
        struct guild_member *m = &g->member[i];
        len += sprintf (str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t",
                        m->account_id, m->char_id,
                        m->hair, m->hair_color, m->gender,
                        m->pc_class, m->lv, m->exp, m->exp_payper, m->position,
                        ((m->account_id > 0) ? m->name : "-"));
    }
    // 役職
    for (i = 0; i < MAX_GUILDPOSITION; i++)
    {
        struct guild_position *p = &g->position[i];
        len +=
            sprintf (str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode,
                     p->name);
    }
    // エンブレム
    len += sprintf (str + len, "%d,%d,", g->emblem_len, g->emblem_id);
    for (i = 0; i < g->emblem_len; i++)
    {
        len +=
            sprintf (str + len, "%02x", (unsigned char) (g->emblem_data[i]));
    }
    len += sprintf (str + len, "$\t");
    // 同盟リスト
    c = 0;
    for (i = 0; i < MAX_GUILDALLIANCE; i++)
        if (g->alliance[i].guild_id > 0)
            c++;
    len += sprintf (str + len, "%d\t", c);
    for (i = 0; i < MAX_GUILDALLIANCE; i++)
    {
        struct guild_alliance *a = &g->alliance[i];
        if (a->guild_id > 0)
            len +=
                sprintf (str + len, "%d,%d\t%s\t", a->guild_id, a->opposition,
                         a->name);
    }
    // 追放リスト
    c = 0;
    for (i = 0; i < MAX_GUILDEXPLUSION; i++)
        if (g->explusion[i].account_id > 0)
            c++;
    len += sprintf (str + len, "%d\t", c);
    for (i = 0; i < MAX_GUILDEXPLUSION; i++)
    {
        struct guild_explusion *e = &g->explusion[i];
        if (e->account_id > 0)
            len += sprintf (str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
                            e->account_id, e->rsv1, e->rsv2, e->rsv3,
                            e->name, e->acc, e->mes);
    }
    // ギルドスキル
    for (i = 0; i < MAX_GUILDSKILL; i++)
    {
        len += sprintf (str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
    }
    len += sprintf (str + len, "\t");

    return 0;
}

// ギルドデータの文字列からの変換
int inter_guild_fromstr (char *str, struct guild *g)
{
    int  i, j, c;
    int  tmp_int[16];
    char tmp_str[4][256];
    char tmp_str2[4096];
    char *pstr;

    // 基本データ
    memset (g, 0, sizeof (struct guild));
    if (sscanf
        (str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t",
         &tmp_int[0], tmp_str[0], tmp_str[1], &tmp_int[1], &tmp_int[2],
         &tmp_int[3], &tmp_int[4], &tmp_int[5], tmp_str[2], tmp_str[3]) < 8)
        return 1;

    g->guild_id = tmp_int[0];
    g->guild_lv = tmp_int[1];
    g->max_member = tmp_int[2];
    g->exp = tmp_int[3];
    g->skill_point = tmp_int[4];
    g->castle_id = tmp_int[5];
    memcpy (g->name, tmp_str[0], 24);
    memcpy (g->master, tmp_str[1], 24);
    memcpy (g->mes1, tmp_str[2], 60);
    memcpy (g->mes2, tmp_str[3], 120);
    g->mes1[strlen (g->mes1) - 1] = 0;
    g->mes2[strlen (g->mes2) - 1] = 0;

    for (j = 0; j < 6 && str != NULL; j++)  // 位置スキップ
        str = strchr (str + 1, '\t');
//  printf("GuildBaseInfo OK\n");

    // メンバー
    for (i = 0; i < g->max_member; i++)
    {
        struct guild_member *m = &g->member[i];
        if (sscanf (str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t",
                    &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
                    &tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7],
                    &tmp_int[8], &tmp_int[9], tmp_str[0]) < 11)
            return 1;
        m->account_id = tmp_int[0];
        m->char_id = 0 /*tmp_int[1]*/;
        m->hair = tmp_int[2];
        m->hair_color = tmp_int[3];
        m->gender = tmp_int[4];
        m->pc_class = tmp_int[5];
        m->lv = tmp_int[6];
        m->exp = tmp_int[7];
        m->exp_payper = tmp_int[8];
        m->position = tmp_int[9];
        memcpy (m->name, tmp_str[0], 24);

        for (j = 0; j < 2 && str != NULL; j++)  // 位置スキップ
            str = strchr (str + 1, '\t');
    }
//  printf("GuildMemberInfo OK\n");
    // 役職
    i = 0;
    while (sscanf (str + 1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2
           && str[1 + j] == '\t')
    {
        struct guild_position *p = &g->position[i];
        if (sscanf
            (str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1],
             tmp_str[0]) < 3)
            return 1;
        p->mode = tmp_int[0];
        p->exp_mode = tmp_int[1];
        tmp_str[0][strlen (tmp_str[0]) - 1] = 0;
        memcpy (p->name, tmp_str[0], 24);

        for (j = 0; j < 2 && str != NULL; j++)  // 位置スキップ
            str = strchr (str + 1, '\t');
        i++;
    }
//  printf("GuildPositionInfo OK\n");
    // エンブレム
    tmp_int[1] = 0;
    if (sscanf (str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)
        < 3 && sscanf (str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2)
        return 1;
    g->emblem_len = tmp_int[0];
    g->emblem_id = tmp_int[1];
    for (i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2)
    {
        int  c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
        if (c1 >= '0' && c1 <= '9')
            x1 = c1 - '0';
        if (c1 >= 'a' && c1 <= 'f')
            x1 = c1 - 'a' + 10;
        if (c1 >= 'A' && c1 <= 'F')
            x1 = c1 - 'A' + 10;
        if (c2 >= '0' && c2 <= '9')
            x2 = c2 - '0';
        if (c2 >= 'a' && c2 <= 'f')
            x2 = c2 - 'a' + 10;
        if (c2 >= 'A' && c2 <= 'F')
            x2 = c2 - 'A' + 10;
        g->emblem_data[i] = (x1 << 4) | x2;
    }
//  printf("GuildEmblemInfo OK\n");
    str = strchr (str + 1, '\t');   // 位置スキップ

    // 同盟リスト
    if (sscanf (str + 1, "%d\t", &c) < 1)
        return 1;
    str = strchr (str + 1, '\t');   // 位置スキップ
    for (i = 0; i < c; i++)
    {
        struct guild_alliance *a = &g->alliance[i];
        if (sscanf
            (str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1],
             tmp_str[0]) < 3)
            return 1;
        a->guild_id = tmp_int[0];
        a->opposition = tmp_int[1];
        memcpy (a->name, tmp_str[0], 24);

        for (j = 0; j < 2 && str != NULL; j++)  // 位置スキップ
            str = strchr (str + 1, '\t');
    }
//  printf("GuildAllianceInfo OK\n");
    // 追放リスト
    if (sscanf (str + 1, "%d\t", &c) < 1)
        return 1;
    str = strchr (str + 1, '\t');   // 位置スキップ
    for (i = 0; i < c; i++)
    {
        struct guild_explusion *e = &g->explusion[i];
        if (sscanf (str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t",
                    &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
                    tmp_str[0], tmp_str[1], tmp_str[2]) < 6)
            return 1;
        e->account_id = tmp_int[0];
        e->rsv1 = tmp_int[1];
        e->rsv2 = tmp_int[2];
        e->rsv3 = tmp_int[3];
        memcpy (e->name, tmp_str[0], 24);
        memcpy (e->acc, tmp_str[1], 24);
        tmp_str[2][strlen (tmp_str[2]) - 1] = 0;
        memcpy (e->mes, tmp_str[2], 40);

        for (j = 0; j < 4 && str != NULL; j++)  // 位置スキップ
            str = strchr (str + 1, '\t');
    }
//  printf("GuildExplusionInfo OK\n");
    // ギルドスキル
    for (i = 0; i < MAX_GUILDSKILL; i++)
    {
        if (sscanf (str + 1, "%d,%d ", &tmp_int[0], &tmp_int[1]) < 2)
            break;
        g->skill[i].id = tmp_int[0];
        g->skill[i].lv = tmp_int[1];
        str = strchr (str + 1, ' ');
    }
    str = strchr (str + 1, '\t');
//  printf("GuildSkillInfo OK\n");

    return 0;
}

// ギルド城データの文字列への変換
int inter_guildcastle_tostr (char *str, struct guild_castle *gc)
{
    int  len;

    len = sprintf (str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",    // added Guardian HP [Valaris]
                   gc->castle_id, gc->guild_id, gc->economy, gc->defense,
                   gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
                   gc->createTime, gc->visibleC, gc->visibleG0, gc->visibleG1,
                   gc->visibleG2, gc->visibleG3, gc->visibleG4, gc->visibleG5,
                   gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2,
                   gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7);

    return 0;
}

// ギルド城データの文字列からの変換
int inter_guildcastle_fromstr (char *str, struct guild_castle *gc)
{
    int  tmp_int[26];

    memset (gc, 0, sizeof (struct guild_castle));
    // new structure of guild castle
    if (sscanf
        (str,
         "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
         &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
         &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9],
         &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14],
         &tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19],
         &tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24],
         &tmp_int[25]) == 26)
    {
        gc->castle_id = tmp_int[0];
        gc->guild_id = tmp_int[1];
        gc->economy = tmp_int[2];
        gc->defense = tmp_int[3];
        gc->triggerE = tmp_int[4];
        gc->triggerD = tmp_int[5];
        gc->nextTime = tmp_int[6];
        gc->payTime = tmp_int[7];
        gc->createTime = tmp_int[8];
        gc->visibleC = tmp_int[9];
        gc->visibleG0 = tmp_int[10];
        gc->visibleG1 = tmp_int[11];
        gc->visibleG2 = tmp_int[12];
        gc->visibleG3 = tmp_int[13];
        gc->visibleG4 = tmp_int[14];
        gc->visibleG5 = tmp_int[15];
        gc->visibleG6 = tmp_int[16];
        gc->visibleG7 = tmp_int[17];
        gc->Ghp0 = tmp_int[18];
        gc->Ghp1 = tmp_int[19];
        gc->Ghp2 = tmp_int[20];
        gc->Ghp3 = tmp_int[21];
        gc->Ghp4 = tmp_int[22];
        gc->Ghp5 = tmp_int[23];
        gc->Ghp6 = tmp_int[24];
        gc->Ghp7 = tmp_int[25]; // end additions [Valaris]
        // old structure of guild castle
    }
    else if (sscanf
             (str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
              &tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
              &tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9],
              &tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
              &tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18)
    {
        gc->castle_id = tmp_int[0];
        gc->guild_id = tmp_int[1];
        gc->economy = tmp_int[2];
        gc->defense = tmp_int[3];
        gc->triggerE = tmp_int[4];
        gc->triggerD = tmp_int[5];
        gc->nextTime = tmp_int[6];
        gc->payTime = tmp_int[7];
        gc->createTime = tmp_int[8];
        gc->visibleC = tmp_int[9];
        gc->visibleG0 = tmp_int[10];
        gc->visibleG1 = tmp_int[11];
        gc->visibleG2 = tmp_int[12];
        gc->visibleG3 = tmp_int[13];
        gc->visibleG4 = tmp_int[14];
        gc->visibleG5 = tmp_int[15];
        gc->visibleG6 = tmp_int[16];
        gc->visibleG7 = tmp_int[17];
        if (gc->visibleG0 == 1)
            gc->Ghp0 = 15670 + 2000 * gc->defense;
        else
            gc->Ghp0 = 0;
        if (gc->visibleG1 == 1)
            gc->Ghp1 = 15670 + 2000 * gc->defense;
        else
            gc->Ghp1 = 0;
        if (gc->visibleG2 == 1)
            gc->Ghp2 = 15670 + 2000 * gc->defense;
        else
            gc->Ghp2 = 0;
        if (gc->visibleG3 == 1)
            gc->Ghp3 = 30214 + 2000 * gc->defense;
        else
            gc->Ghp3 = 0;
        if (gc->visibleG4 == 1)
            gc->Ghp4 = 30214 + 2000 * gc->defense;
        else
            gc->Ghp4 = 0;
        if (gc->visibleG5 == 1)
            gc->Ghp5 = 28634 + 2000 * gc->defense;
        else
            gc->Ghp5 = 0;
        if (gc->visibleG6 == 1)
            gc->Ghp6 = 28634 + 2000 * gc->defense;
        else
            gc->Ghp6 = 0;
        if (gc->visibleG7 == 1)
            gc->Ghp7 = 28634 + 2000 * gc->defense;
        else
            gc->Ghp7 = 0;
    }
    else
    {
        return 1;
    }

    return 0;
}

// ギルド関連データベース読み込み
int inter_guild_readdb (void)
{
    int  i;
    FILE *fp;
    char line[1024];

    fp = fopen_ ("db/exp_guild.txt", "r");
    if (fp == NULL)
    {
        printf ("can't read db/exp_guild.txt\n");
        return 1;
    }
    i = 0;
    while (fgets (line, sizeof (line) - 1, fp) && i < 100)
    {
        if (line[0] == '/' && line[1] == '/')
            continue;
        guild_exp[i] = atoi (line);
        i++;
    }
    fclose_ (fp);

    return 0;
}

// ギルドデータの読み込み
int inter_guild_init (void)
{
    char line[16384];
    struct guild *g;
    struct guild_castle *gc;
    FILE *fp;
    int  i, j, c = 0;

    inter_guild_readdb ();

    guild_db = numdb_init ();
    castle_db = numdb_init ();

    if ((fp = fopen_ (guild_txt, "r")) == NULL)
        return 1;
    while (fgets (line, sizeof (line) - 1, fp))
    {
        j = 0;
        if (sscanf (line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0
            && guild_newid <= i)
        {
            guild_newid = i;
            continue;
        }
        CREATE (g, struct guild, 1);
        if (inter_guild_fromstr (line, g) == 0 && g->guild_id > 0)
        {
            if (g->guild_id >= guild_newid)
                guild_newid = g->guild_id + 1;
            numdb_insert (guild_db, g->guild_id, g);
            guild_check_empty (g);
            guild_calcinfo (g);
        }
        else
        {
            printf ("int_guild: broken data [%s] line %d\n", guild_txt, c);
            free (g);
        }
        c++;
    }
    fclose_ (fp);
//  printf("int_guild: %s read done (%d guilds)\n", guild_txt, c);

    c = 0;                      //カウンタ初期化

    if ((fp = fopen_ (castle_txt, "r")) == NULL)
    {
        return 1;
    }

    while (fgets (line, sizeof (line) - 1, fp))
    {
        CREATE (gc, struct guild_castle, 1);
        if (inter_guildcastle_fromstr (line, gc) == 0)
        {
            numdb_insert (castle_db, gc->castle_id, gc);
        }
        else
        {
            printf ("int_guild: broken data [%s] line %d\n", castle_txt, c);
            free (gc);
        }
        c++;
    }

    if (!c)
    {
        printf (" %s - making Default Data...\n", castle_txt);
        //デフォルトデータを作成
        for (i = 0; i < MAX_GUILDCASTLE; i++)
        {
            CREATE (gc, struct guild_castle, 1);
            gc->castle_id = i;
            gc->guild_id = 0;
            gc->economy = 0;
            gc->defense = 0;
            gc->triggerE = 0;
            gc->triggerD = 0;
            gc->nextTime = 0;
            gc->payTime = 0;
            gc->createTime = 0;
            gc->visibleC = 0;
            gc->visibleG0 = 0;
            gc->visibleG1 = 0;
            gc->visibleG2 = 0;
            gc->visibleG3 = 0;
            gc->visibleG4 = 0;
            gc->visibleG5 = 0;
            gc->visibleG6 = 0;
            gc->visibleG7 = 0;
            gc->Ghp0 = 0;       // guardian HP [Valaris]
            gc->Ghp1 = 0;
            gc->Ghp2 = 0;
            gc->Ghp3 = 0;
            gc->Ghp4 = 0;
            gc->Ghp5 = 0;
            gc->Ghp6 = 0;
            gc->Ghp7 = 0;       // end additions [Valaris]
            numdb_insert (castle_db, gc->castle_id, gc);
        }
        printf (" %s - making done\n", castle_txt);
        return 0;
    }

    fclose_ (fp);

    return 0;
}

struct guild *inter_guild_search (int guild_id)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);

    return g;
}

// ギルドデータのセーブ用
void inter_guild_save_sub (db_key_t key, db_val_t data, va_list ap)
{
    char line[16384];
    FILE *fp;

    inter_guild_tostr (line, (struct guild *) data);
    fp = va_arg (ap, FILE *);
    fprintf (fp, "%s\n", line);
}

// ギルド城データのセーブ用
void inter_castle_save_sub (db_key_t key, db_val_t data, va_list ap)
{
    char line[16384];
    FILE *fp;

    inter_guildcastle_tostr (line, (struct guild_castle *) data);
    fp = va_arg (ap, FILE *);
    fprintf (fp, "%s\n", line);
}

// ギルドデータのセーブ
int inter_guild_save (void)
{
    FILE *fp;
    int  lock;

    if ((fp = lock_fopen (guild_txt, &lock)) == NULL)
    {
        printf ("int_guild: cant write [%s] !!! data is lost !!!\n",
                guild_txt);
        return 1;
    }
    numdb_foreach (guild_db, inter_guild_save_sub, fp);
//  fprintf(fp, "%d\t%%newid%%\n", guild_newid);
    lock_fclose (fp, guild_txt, &lock);
//  printf("int_guild: %s saved.\n", guild_txt);

    if ((fp = lock_fopen (castle_txt, &lock)) == NULL)
    {
        printf ("int_guild: cant write [%s] !!! data is lost !!!\n",
                castle_txt);
        return 1;
    }
    numdb_foreach (castle_db, inter_castle_save_sub, fp);
    lock_fclose (fp, castle_txt, &lock);

    return 0;
}

// ギルド名検索用
void search_guildname_sub (db_key_t key, db_val_t data, va_list ap)
{
    struct guild *g = (struct guild *) data, **dst;
    char *str;

    str = va_arg (ap, char *);
    dst = va_arg (ap, struct guild **);
    if (strcasecmp (g->name, str) == 0)
        *dst = g;
}

// ギルド名検索
struct guild *search_guildname (char *str)
{
    struct guild *g = NULL;
    numdb_foreach (guild_db, search_guildname_sub, str, &g);
    return g;
}

// ギルドが空かどうかチェック
int guild_check_empty (struct guild *g)
{
    int  i;

    for (i = 0; i < g->max_member; i++)
    {
        if (g->member[i].account_id > 0)
        {
            return 0;
        }
    }
    // 誰もいないので解散
    numdb_foreach (guild_db, guild_break_sub, g->guild_id);
    numdb_erase (guild_db, g->guild_id);
    inter_guild_storage_delete (g->guild_id);
    mapif_guild_broken (g->guild_id, 0);
    free (g);

    return 1;
}

// キャラの競合がないかチェック用
void guild_check_conflict_sub (db_key_t key, db_val_t data, va_list ap)
{
    struct guild *g = (struct guild *) data;
    int  guild_id, account_id, char_id, i;

    guild_id = va_arg (ap, int);
    account_id = va_arg (ap, int);
    char_id = va_arg (ap, int);

    if (g->guild_id == guild_id)    // 本来の所属なので問題なし
        return;

    for (i = 0; i < MAX_GUILD; i++)
    {
        if (g->member[i].account_id == account_id)
        {
            // 別のギルドに偽の所属データがあるので脱退
            printf ("int_guild: guild conflict! %d,%d %d!=%d\n", account_id,
                    char_id, guild_id, g->guild_id);
            mapif_parse_GuildLeave (-1, g->guild_id, account_id, 0 /*char_id*/, 0,
                                    "**データ競合**");
        }
    }
}

// キャラの競合がないかチェック
int guild_check_conflict (int guild_id, int account_id, int char_id)
{
    numdb_foreach (guild_db, guild_check_conflict_sub, guild_id, account_id,
                   0 /*char_id*/);

    return 0;
}

int guild_nextexp (int level)
{
    if (level < 100)
        return guild_exp[level - 1];

    return 0;
}

// ギルドスキルがあるか確認
int guild_checkskill (struct guild *g, int id)
{
    return g->skill[id - 10000].lv;
}

// ギルドの情報の再計算
int guild_calcinfo (struct guild *g)
{
    int  i, c, nextexp;
    struct guild before = *g;

    // スキルIDの設定
    for (i = 0; i < 5; i++)
        g->skill[i].id = i + 10000;

    // ギルドレベル
    if (g->guild_lv <= 0)
        g->guild_lv = 1;
    nextexp = guild_nextexp (g->guild_lv);
    if (nextexp > 0)
    {
        while (g->exp >= nextexp)
        {                       // レベルアップ処理
            g->exp -= nextexp;
            g->guild_lv++;
            g->skill_point++;
            nextexp = guild_nextexp (g->guild_lv);
        }
    }

    // ギルドの次の経験値
    g->next_exp = guild_nextexp (g->guild_lv);

    // メンバ上限(ギルド拡張適用)
    g->max_member = 100 + guild_checkskill (g, 10004) * 2;

    // 平均レベルとオンライン人数
    g->average_lv = 0;
    g->connect_member = 0;
    c = 0;
    for (i = 0; i < g->max_member; i++)
    {
        if (g->member[i].account_id > 0)
        {
            g->average_lv += g->member[i].lv;
            c++;
            if (g->member[i].online > 0)
                g->connect_member++;
        }
    }
    g->average_lv /= c;

    // 全データを送る必要がありそう
    if (g->max_member != before.max_member ||
        g->guild_lv != before.guild_lv ||
        g->skill_point != before.skill_point)
    {
        mapif_guild_info (-1, g);
        return 1;
    }

    return 0;
}

//-------------------------------------------------------------------
// map serverへの通信

// ギルド作成可否
int mapif_guild_created (int fd, int account_id, struct guild *g)
{
    WFIFOW (fd, 0) = 0x3830;
    WFIFOL (fd, 2) = account_id;
    if (g != NULL)
    {
        WFIFOL (fd, 6) = g->guild_id;
        printf ("int_guild: created! %d %s\n", g->guild_id, g->name);
    }
    else
    {
        WFIFOL (fd, 6) = 0;
    }
    WFIFOSET (fd, 10);
    return 0;
}

// ギルド情報見つからず
int mapif_guild_noinfo (int fd, int guild_id)
{
    WFIFOW (fd, 0) = 0x3831;
    WFIFOW (fd, 2) = 8;
    WFIFOL (fd, 4) = guild_id;
    WFIFOSET (fd, 8);
    printf ("int_guild: info not found %d\n", guild_id);

    return 0;
}

// ギルド情報まとめ送り
int mapif_guild_info (int fd, struct guild *g)
{
    unsigned char buf[4 + sizeof (struct guild)];

    WBUFW (buf, 0) = 0x3831;
    memcpy (buf + 4, g, sizeof (struct guild));
    WBUFW (buf, 2) = 4 + sizeof (struct guild);
//  printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild));
    if (fd < 0)
        mapif_sendall (buf, WBUFW (buf, 2));
    else
        mapif_send (fd, buf, WBUFW (buf, 2));
//  printf("int_guild: info %d %s\n", p->guild_id, p->name);

    return 0;
}

// メンバ追加可否
int mapif_guild_memberadded (int fd, int guild_id, int account_id,
                             int char_id, int flag)
{
    WFIFOW (fd, 0) = 0x3832;
    WFIFOL (fd, 2) = guild_id;
    WFIFOL (fd, 6) = account_id;
    WFIFOL (fd, 10) = 0 /*char_id*/;
    WFIFOB (fd, 14) = flag;
    WFIFOSET (fd, 15);

    return 0;
}

// 脱退/追放通知
int mapif_guild_leaved (int guild_id, int account_id, int char_id, int flag,
                        const char *name, const char *mes)
{
    unsigned char buf[79];

    WBUFW (buf, 0) = 0x3834;
    WBUFL (buf, 2) = guild_id;
    WBUFL (buf, 6) = account_id;
    WBUFL (buf, 10) = 0 /*char_id*/;
    WBUFB (buf, 14) = flag;
    memcpy (WBUFP (buf, 15), mes, 40);
    memcpy (WBUFP (buf, 55), name, 24);
    mapif_sendall (buf, 79);
    printf ("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id,
            name, mes);

    return 0;
}

// オンライン状態とLv更新通知
int mapif_guild_memberinfoshort (struct guild *g, int idx)
{
    unsigned char buf[19];

    WBUFW (buf, 0) = 0x3835;
    WBUFL (buf, 2) = g->guild_id;
    WBUFL (buf, 6) = g->member[idx].account_id;
    WBUFL (buf, 10) = 0 /*g->member[idx].char_id*/;
    WBUFB (buf, 14) = g->member[idx].online;
    WBUFW (buf, 15) = g->member[idx].lv;
    WBUFW (buf, 17) = g->member[idx].pc_class;
    mapif_sendall (buf, 19);
    return 0;
}

// 解散通知
int mapif_guild_broken (int guild_id, int flag)
{
    unsigned char buf[7];

    WBUFW (buf, 0) = 0x3836;
    WBUFL (buf, 2) = guild_id;
    WBUFB (buf, 6) = flag;
    mapif_sendall (buf, 7);
    printf ("int_guild: broken %d\n", guild_id);

    return 0;
}

// ギルド内発言
int mapif_guild_message (int guild_id, int account_id, char *mes, int len)
{
    unsigned char buf[len + 12];

    WBUFW (buf, 0) = 0x3837;
    WBUFW (buf, 2) = len + 12;
    WBUFL (buf, 4) = guild_id;
    WBUFL (buf, 8) = account_id;
    memcpy (WBUFP (buf, 12), mes, len);
    mapif_sendall (buf, len + 12);

    return 0;
}

// ギルド基本情報変更通知
int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
                                  int len)
{
    unsigned char buf[2048];

    WBUFW (buf, 0) = 0x3839;
    WBUFW (buf, 2) = len + 10;
    WBUFL (buf, 4) = guild_id;
    WBUFW (buf, 8) = type;
    memcpy (WBUFP (buf, 10), data, len);
    mapif_sendall (buf, len + 10);
    return 0;
}

// ギルドメンバ情報変更通知
int mapif_guild_memberinfochanged (int guild_id, int account_id, int char_id,
                                   int type, const void *data, int len)
{
    unsigned char buf[len + 18];

    WBUFW (buf, 0) = 0x383a;
    WBUFW (buf, 2) = len + 18;
    WBUFL (buf, 4) = guild_id;
    WBUFL (buf, 8) = account_id;
    WBUFL (buf, 12) = 0 /*char_id*/;
    WBUFW (buf, 16) = type;
    memcpy (WBUFP (buf, 18), data, len);
    mapif_sendall (buf, len + 18);

    return 0;
}

// ギルドスキルアップ通知
int mapif_guild_skillupack (int guild_id, int skill_num, int account_id)
{
    unsigned char buf[14];

    WBUFW (buf, 0) = 0x383c;
    WBUFL (buf, 2) = guild_id;
    WBUFL (buf, 6) = skill_num;
    WBUFL (buf, 10) = account_id;
    mapif_sendall (buf, 14);

    return 0;
}

// ギルド同盟/敵対通知
int mapif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
                          int account_id2, int flag, const char *name1,
                          const char *name2)
{
    unsigned char buf[67];

    WBUFW (buf, 0) = 0x383d;
    WBUFL (buf, 2) = guild_id1;
    WBUFL (buf, 6) = guild_id2;
    WBUFL (buf, 10) = account_id1;
    WBUFL (buf, 14) = account_id2;
    WBUFB (buf, 18) = flag;
    memcpy (WBUFP (buf, 19), name1, 24);
    memcpy (WBUFP (buf, 43), name2, 24);
    mapif_sendall (buf, 67);

    return 0;
}

// ギルド役職変更通知
int mapif_guild_position (struct guild *g, int idx)
{
    unsigned char buf[sizeof (struct guild_position) + 12];

    WBUFW (buf, 0) = 0x383b;
    WBUFW (buf, 2) = sizeof (struct guild_position) + 12;
    WBUFL (buf, 4) = g->guild_id;
    WBUFL (buf, 8) = idx;
    memcpy (WBUFP (buf, 12), &g->position[idx],
            sizeof (struct guild_position));
    mapif_sendall (buf, WBUFW (buf, 2));

    return 0;
}

// ギルド告知変更通知
int mapif_guild_notice (struct guild *g)
{
    unsigned char buf[186];

    WBUFW (buf, 0) = 0x383e;
    WBUFL (buf, 2) = g->guild_id;
    memcpy (WBUFP (buf, 6), g->mes1, 60);
    memcpy (WBUFP (buf, 66), g->mes2, 120);
    mapif_sendall (buf, 186);

    return 0;
}

// ギルドエンブレム変更通知
int mapif_guild_emblem (struct guild *g)
{
    unsigned char buf[2048];

    WBUFW (buf, 0) = 0x383f;
    WBUFW (buf, 2) = g->emblem_len + 12;
    WBUFL (buf, 4) = g->guild_id;
    WBUFL (buf, 8) = g->emblem_id;
    memcpy (WBUFP (buf, 12), g->emblem_data, g->emblem_len);
    mapif_sendall (buf, WBUFW (buf, 2));

    return 0;
}

int mapif_guild_castle_dataload (int castle_id, int index, int value)
{
    unsigned char buf[9];

    WBUFW (buf, 0) = 0x3840;
    WBUFW (buf, 2) = castle_id;
    WBUFB (buf, 4) = index;
    WBUFL (buf, 5) = value;
    mapif_sendall (buf, 9);

    return 0;
}

int mapif_guild_castle_datasave (int castle_id, int index, int value)
{
    unsigned char buf[9];

    WBUFW (buf, 0) = 0x3841;
    WBUFW (buf, 2) = castle_id;
    WBUFB (buf, 4) = index;
    WBUFL (buf, 5) = value;
    mapif_sendall (buf, 9);

    return 0;
}

void mapif_guild_castle_alldataload_sub (db_key_t key, db_val_t data, va_list ap)
{
    int  fd = va_arg (ap, int);
    int *p = va_arg (ap, int *);

    memcpy (WFIFOP (fd, *p), (struct guild_castle *) data,
            sizeof (struct guild_castle));
    (*p) += sizeof (struct guild_castle);
}

int mapif_guild_castle_alldataload (int fd)
{
    int  len = 4;

    WFIFOW (fd, 0) = 0x3842;
    numdb_foreach (castle_db, mapif_guild_castle_alldataload_sub, fd, &len);
    WFIFOW (fd, 2) = len;
    WFIFOSET (fd, len);

    return 0;
}

//-------------------------------------------------------------------
// map serverからの通信

// ギルド作成要求
int mapif_parse_CreateGuild (int fd, int account_id, char *name,
                             struct guild_member *master)
{
    struct guild *g;
    int  i;

    for (i = 0; i < 24 && name[i]; i++)
    {
        if (!(name[i] & 0xe0) || name[i] == 0x7f)
        {
            printf ("int_guild: illeagal guild name [%s]\n", name);
            mapif_guild_created (fd, account_id, NULL);
            return 0;
        }
    }

    if ((g = search_guildname (name)) != NULL)
    {
        printf ("int_guild: same name guild exists [%s]\n", name);
        mapif_guild_created (fd, account_id, NULL);
        return 0;
    }
    CREATE (g, struct guild, 1);
    g->guild_id = guild_newid++;
    memcpy (g->name, name, 24);
    memcpy (g->master, master->name, 24);
    memcpy (&g->member[0], master, sizeof (struct guild_member));

    g->position[0].mode = 0x11;
    strcpy (g->position[0].name, "GuildMaster");
    strcpy (g->position[MAX_GUILDPOSITION - 1].name, "Newbie");
    for (i = 1; i < MAX_GUILDPOSITION - 1; i++)
        sprintf (g->position[i].name, "Position %d", i + 1);

    // ここでギルド情報計算が必要と思われる
    g->max_member = 100;
    g->average_lv = master->lv;
    for (i = 0; i < 5; i++)
        g->skill[i].id = i + 10000;

    numdb_insert (guild_db, g->guild_id, g);

    mapif_guild_created (fd, account_id, g);
    mapif_guild_info (fd, g);

    inter_log ("guild %s (id=%d) created by master %s (id=%d)\n",
               name, g->guild_id, master->name, master->account_id);

    return 0;
}

// ギルド情報要求
int mapif_parse_GuildInfo (int fd, int guild_id)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    if (g != NULL)
    {
        guild_calcinfo (g);
        mapif_guild_info (fd, g);
    }
    else
        mapif_guild_noinfo (fd, guild_id);

    return 0;
}

// ギルドメンバ追加要求
int mapif_parse_GuildAddMember (int fd, int guild_id, struct guild_member *m)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    if (g == NULL)
    {
        mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/, 1);
        return 0;
    }

    for (int i = 0; i < g->max_member; i++)
    {
        if (g->member[i].account_id == 0)
        {
            memcpy (&g->member[i], m, sizeof (struct guild_member));
            mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/,
                                     0);
            guild_calcinfo (g);
            mapif_guild_info (-1, g);

            return 0;
        }
    }
    mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/, 1);

    return 0;
}

// ギルド脱退/追放要求
int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
                            int flag, const char *mes)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    if (g != NULL)
    {
        for (int i = 0; i < MAX_GUILD; i++)
        {
            if (g->member[i].account_id == account_id)
            {
//              printf("%d %d\n", i, (int)(&g->member[i]));
//              printf("%d %s\n", i, g->member[i].name);

                if (flag)
                {
                    int j;
                    // 追放の場合追放リストに入れる
                    for (j = 0; j < MAX_GUILDEXPLUSION; j++)
                    {
                        if (g->explusion[j].account_id == 0)
                            break;
                    }
                    if (j == MAX_GUILDEXPLUSION)
                    {           // 一杯なので古いのを消す
                        for (j = 0; j < MAX_GUILDEXPLUSION - 1; j++)
                            g->explusion[j] = g->explusion[j + 1];
                        j = MAX_GUILDEXPLUSION - 1;
                    }
                    g->explusion[j].account_id = account_id;
                    memcpy (g->explusion[j].acc, "dummy", 24);
                    memcpy (g->explusion[j].name, g->member[i].name, 24);
                    memcpy (g->explusion[j].mes, mes, 40);
                }

                mapif_guild_leaved (guild_id, account_id, 0 /*char_id*/, flag,
                                    g->member[i].name, mes);
//              printf("%d %d\n", i, (int)(&g->member[i]));
//              printf("%d %s\n", i, (&g->member[i])->name);
                memset (&g->member[i], 0, sizeof (struct guild_member));

                if (guild_check_empty (g) == 0)
                    mapif_guild_info (-1, g);   // まだ人がいるのでデータ送信

                return 0;
            }
        }
    }
    return 0;
}

// オンライン/Lv更新
int mapif_parse_GuildChangeMemberInfoShort (int fd, int guild_id,
                                            int account_id, int char_id,
                                            int online, int lv, int pc_class)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    if (g == NULL)
        return 0;

    g->connect_member = 0;

    int alv = 0;
    int c = 0;
    for (int i = 0; i < MAX_GUILD; i++)
    {
        if (g->member[i].account_id == account_id)
        {
            g->member[i].online = online;
            g->member[i].lv = lv;
            g->member[i].pc_class = pc_class;
            mapif_guild_memberinfoshort (g, i);
        }
        if (g->member[i].account_id > 0)
        {
            alv += g->member[i].lv;
            c++;
        }
        if (g->member[i].online)
            g->connect_member++;
    }
    // 平均レベル
    g->average_lv = alv / c;

    return 0;
}

// ギルド解散処理用(同盟/敵対を解除)
void guild_break_sub (db_key_t key, db_val_t data, va_list ap)
{
    struct guild *g = (struct guild *) data;
    int  guild_id = va_arg (ap, int);
    int  i;

    for (i = 0; i < MAX_GUILDALLIANCE; i++)
    {
        if (g->alliance[i].guild_id == guild_id)
            g->alliance[i].guild_id = 0;
    }
}

// ギルド解散要求
int mapif_parse_BreakGuild (int fd, int guild_id)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    if (g == NULL)
        return 0;

    numdb_foreach (guild_db, guild_break_sub, guild_id);
    numdb_erase (guild_db, guild_id);
    inter_guild_storage_delete (guild_id);
    mapif_guild_broken (guild_id, 0);

    inter_log ("guild %s (id=%d) broken\n", g->name, guild_id);
    free (g);

    return 0;
}

// ギルドメッセージ送信
int mapif_parse_GuildMessage (int fd, int guild_id, int account_id, char *mes,
                              int len)
{
    return mapif_guild_message (guild_id, account_id, mes, len);
}

// ギルド基本データ変更要求
int mapif_parse_GuildBasicInfoChange (int fd, int guild_id, int type,
                                      const char *data, int len)
{
    short dw = *((short *) data);

    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    if (g == NULL)
        return 0;

    switch (type)
    {
        case GBI_GUILDLV:
            if (dw > 0 && g->guild_lv + dw <= 50)
            {
                g->guild_lv += dw;
                g->skill_point += dw;
            }
            else if (dw < 0 && g->guild_lv + dw >= 1)
                g->guild_lv += dw;
            mapif_guild_info (-1, g);
            return 0;
        default:
            printf ("int_guild: GuildBasicInfoChange: Unknown type %d\n",
                    type);
            break;
    }
    mapif_guild_basicinfochanged (guild_id, type, data, len);

    return 0;
}

// ギルドメンバデータ変更要求
int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
                                       int char_id, int type,
                                       const char *data, int len)
{
    int  i;
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    if (g == NULL)
        return 0;

    for (i = 0; i < g->max_member; i++)
        if (g->member[i].account_id == account_id)
            break;
    if (i == g->max_member)
    {
        printf ("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n",
                account_id, char_id, guild_id, g->name);
        return 0;
    }
    switch (type)
    {
        case GMI_POSITION:     // 役職
            g->member[i].position = *((int *) data);
            break;
        case GMI_EXP:          // EXP
        {
            int  exp, oldexp = g->member[i].exp;
            exp = g->member[i].exp = *((unsigned int *) data);
            g->exp += (exp - oldexp);
            guild_calcinfo (g); // Lvアップ判断
            mapif_guild_basicinfochanged (guild_id, GBI_EXP, &g->exp, 4);
        }
            break;
        default:
            printf ("int_guild: GuildMemberInfoChange: Unknown type %d\n",
                    type);
            break;
    }
    mapif_guild_memberinfochanged (guild_id, account_id, char_id, type, data,
                                   len);

    return 0;
}

// ギルド役職名変更要求
int mapif_parse_GuildPosition (int fd, int guild_id, int idx,
                               struct guild_position *p)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);

    if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION)
    {
        return 0;
    }
    memcpy (&g->position[idx], p, sizeof (struct guild_position));
    mapif_guild_position (g, idx);
    printf ("int_guild: position changed %d\n", idx);

    return 0;
}

// ギルドスキルアップ要求
int mapif_parse_GuildSkillUp (int fd, int guild_id, int skill_num,
                              int account_id)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    int  idx = skill_num - 10000;

    if (g == NULL || skill_num < 10000)
        return 0;

    if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10)
    {
        g->skill[idx].lv++;
        g->skill_point--;
        if (guild_calcinfo (g) == 0)
            mapif_guild_info (-1, g);
        mapif_guild_skillupack (guild_id, skill_num, account_id);
        printf ("int_guild: skill %d up\n", skill_num);
    }

    return 0;
}

// ギルド同盟要求
int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2,
                               int account_id1, int account_id2, int flag)
{
    struct guild *g[2];
    int  j, i;

    g[0] = (struct guild *)numdb_search (guild_db, guild_id1);
    g[1] = (struct guild *)numdb_search (guild_db, guild_id2);
    if (g[0] == NULL || g[1] == NULL)
        return 0;

    if (!(flag & 0x8))
    {
        for (i = 0; i < 2 - (flag & 1); i++)
        {
            for (j = 0; j < MAX_GUILDALLIANCE; j++)
                if (g[i]->alliance[j].guild_id == 0)
                {
                    g[i]->alliance[j].guild_id = g[1 - i]->guild_id;
                    memcpy (g[i]->alliance[j].name, g[1 - i]->name, 24);
                    g[i]->alliance[j].opposition = flag & 1;
                    break;
                }
        }
    }
    else
    {                           // 関係解消
        for (i = 0; i < 2 - (flag & 1); i++)
        {
            for (j = 0; j < MAX_GUILDALLIANCE; j++)
                if (g[i]->alliance[j].guild_id == g[1 - i]->guild_id
                    && g[i]->alliance[j].opposition == (flag & 1))
                {
                    g[i]->alliance[j].guild_id = 0;
                    break;
                }
        }
    }
    mapif_guild_alliance (guild_id1, guild_id2, account_id1, account_id2,
                          flag, g[0]->name, g[1]->name);

    return 0;
}

// ギルド告知変更要求
int mapif_parse_GuildNotice (int fd, int guild_id, const char *mes1,
                             const char *mes2)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    if (g == NULL)
        return 0;
    memcpy (g->mes1, mes1, 60);
    memcpy (g->mes2, mes2, 120);

    return mapif_guild_notice (g);
}

// ギルドエンブレム変更要求
int mapif_parse_GuildEmblem (int fd, int len, int guild_id, int dummy,
                             const char *data)
{
    struct guild *g = (struct guild *)numdb_search (guild_db, guild_id);
    if (g == NULL)
        return 0;
    memcpy (g->emblem_data, data, len);
    g->emblem_len = len;
    g->emblem_id++;

    return mapif_guild_emblem (g);
}

int mapif_parse_GuildCastleDataLoad (int fd, int castle_id, int index)
{
    struct guild_castle *gc = (struct guild_castle *)numdb_search (castle_db, castle_id);

    if (gc == NULL)
    {
        return mapif_guild_castle_dataload (castle_id, 0, 0);
    }
    switch (index)
    {
        case 1:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->guild_id);
        case 2:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->economy);
        case 3:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->defense);
        case 4:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->triggerE);
        case 5:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->triggerD);
        case 6:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->nextTime);
        case 7:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->payTime);
        case 8:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->createTime);
        case 9:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->visibleC);
        case 10:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->visibleG0);
        case 11:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->visibleG1);
        case 12:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->visibleG2);
        case 13:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->visibleG3);
        case 14:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->visibleG4);
        case 15:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->visibleG5);
        case 16:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->visibleG6);
        case 17:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->visibleG7);
        case 18:
            return mapif_guild_castle_dataload (gc->castle_id, index, gc->Ghp0);    // guardian HP [Valaris]
        case 19:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->Ghp1);
        case 20:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->Ghp2);
        case 21:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->Ghp3);
        case 22:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->Ghp4);
        case 23:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->Ghp5);
        case 24:
            return mapif_guild_castle_dataload (gc->castle_id, index,
                                                gc->Ghp6);
        case 25:
            return mapif_guild_castle_dataload (gc->castle_id, index, gc->Ghp7);    // end additions [Valaris]

        default:
            printf
                ("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n",
                 index);
            return 0;
    }

    return 0;
}

int mapif_parse_GuildCastleDataSave (int fd, int castle_id, int index,
                                     int value)
{
    struct guild_castle *gc = (struct guild_castle *)numdb_search (castle_db, castle_id);

    if (gc == NULL)
    {
        return mapif_guild_castle_datasave (castle_id, index, value);
    }
    switch (index)
    {
        case 1:
            if (gc->guild_id != value)
            {
                int  gid = (value) ? value : gc->guild_id;
                struct guild *g = (struct guild *)numdb_search (guild_db, gid);
                inter_log ("guild %s (id=%d) %s castle id=%d\n",
                           (g) ? g->name : "??", gid,
                           (value) ? "occupy" : "abandon", index);
            }
            gc->guild_id = value;
            break;
        case 2:
            gc->economy = value;
            break;
        case 3:
            gc->defense = value;
            break;
        case 4:
            gc->triggerE = value;
            break;
        case 5:
            gc->triggerD = value;
            break;
        case 6:
            gc->nextTime = value;
            break;
        case 7:
            gc->payTime = value;
            break;
        case 8:
            gc->createTime = value;
            break;
        case 9:
            gc->visibleC = value;
            break;
        case 10:
            gc->visibleG0 = value;
            break;
        case 11:
            gc->visibleG1 = value;
            break;
        case 12:
            gc->visibleG2 = value;
            break;
        case 13:
            gc->visibleG3 = value;
            break;
        case 14:
            gc->visibleG4 = value;
            break;
        case 15:
            gc->visibleG5 = value;
            break;
        case 16:
            gc->visibleG6 = value;
            break;
        case 17:
            gc->visibleG7 = value;
            break;
        case 18:
            gc->Ghp0 = value;
            break;              // guardian HP [Valaris]
        case 19:
            gc->Ghp1 = value;
            break;
        case 20:
            gc->Ghp2 = value;
            break;
        case 21:
            gc->Ghp3 = value;
            break;
        case 22:
            gc->Ghp4 = value;
            break;
        case 23:
            gc->Ghp5 = value;
            break;
        case 24:
            gc->Ghp6 = value;
            break;
        case 25:
            gc->Ghp7 = value;
            break;              // end additions [Valaris]
        default:
            printf
                ("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n",
                 index);
            return 0;
    }

    return mapif_guild_castle_datasave (gc->castle_id, index, value);
}

// ギルドチェック要求
int mapif_parse_GuildCheck (int fd, int guild_id, int account_id, int char_id)
{
    return guild_check_conflict (guild_id, account_id, 0 /*char_id*/);
}

// map server からの通信
// ・1パケットのみ解析すること
// ・パケット長データはinter.cにセットしておくこと
// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
int inter_guild_parse_frommap (int fd)
{
    switch (RFIFOW (fd, 0))
    {
        case 0x3030:
            mapif_parse_CreateGuild (fd, RFIFOL (fd, 4), RFIFOP (fd, 8),
                                     (struct guild_member *) RFIFOP (fd, 32));
            break;
        case 0x3031:
            mapif_parse_GuildInfo (fd, RFIFOL (fd, 2));
            break;
        case 0x3032:
            mapif_parse_GuildAddMember (fd, RFIFOL (fd, 4),
                                        (struct guild_member *) RFIFOP (fd,
                                                                        8));
            break;
        case 0x3034:
            mapif_parse_GuildLeave (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
                                    RFIFOL (fd, 10), RFIFOB (fd, 14),
                                    RFIFOP (fd, 15));
            break;
        case 0x3035:
            mapif_parse_GuildChangeMemberInfoShort (fd, RFIFOL (fd, 2),
                                                    RFIFOL (fd, 6),
                                                    RFIFOL (fd, 10),
                                                    RFIFOB (fd, 14),
                                                    RFIFOW (fd, 15),
                                                    RFIFOW (fd, 17));
            break;
        case 0x3036:
            mapif_parse_BreakGuild (fd, RFIFOL (fd, 2));
            break;
        case 0x3037:
            mapif_parse_GuildMessage (fd, RFIFOL (fd, 4), RFIFOL (fd, 8),
                                      RFIFOP (fd, 12), RFIFOW (fd, 2) - 12);
            break;
        case 0x3038:
            mapif_parse_GuildCheck (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
                                    RFIFOL (fd, 10));
            break;
        case 0x3039:
            mapif_parse_GuildBasicInfoChange (fd, RFIFOL (fd, 4),
                                              RFIFOW (fd, 8), RFIFOP (fd, 10),
                                              RFIFOW (fd, 2) - 10);
            break;
        case 0x303A:
            mapif_parse_GuildMemberInfoChange (fd, RFIFOL (fd, 4),
                                               RFIFOL (fd, 8), RFIFOL (fd,
                                                                       12),
                                               RFIFOW (fd, 16), RFIFOP (fd,
                                                                        18),
                                               RFIFOW (fd, 2) - 18);
            break;
        case 0x303B:
            mapif_parse_GuildPosition (fd, RFIFOL (fd, 4), RFIFOL (fd, 8),
                                       (struct guild_position *) RFIFOP (fd,
                                                                         12));
            break;
        case 0x303C:
            mapif_parse_GuildSkillUp (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
                                      RFIFOL (fd, 10));
            break;
        case 0x303D:
            mapif_parse_GuildAlliance (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
                                       RFIFOL (fd, 10), RFIFOL (fd, 14),
                                       RFIFOB (fd, 18));
            break;
        case 0x303E:
            mapif_parse_GuildNotice (fd, RFIFOL (fd, 2), RFIFOP (fd, 6),
                                     RFIFOP (fd, 66));
            break;
        case 0x303F:
            mapif_parse_GuildEmblem (fd, RFIFOW (fd, 2) - 12, RFIFOL (fd, 4),
                                     RFIFOL (fd, 8), RFIFOP (fd, 12));
            break;
        case 0x3040:
            mapif_parse_GuildCastleDataLoad (fd, RFIFOW (fd, 2),
                                             RFIFOB (fd, 4));
            break;
        case 0x3041:
            mapif_parse_GuildCastleDataSave (fd, RFIFOW (fd, 2),
                                             RFIFOB (fd, 4), RFIFOL (fd, 5));
            break;

        default:
            return 0;
    }

    return 1;
}

// マップサーバーの接続時処理
int inter_guild_mapif_init (int fd)
{
    return mapif_guild_castle_alldataload (fd);
}

// サーバーから脱退要求(キャラ削除用)
int inter_guild_leave (int guild_id, int account_id, int char_id)
{
    return mapif_parse_GuildLeave (-1, guild_id, account_id, 0 /*char_id*/, 0,
                                   "**サーバー命令**");
}