// $Id: int_guild.c,v 1.2 2004/09/25 19:36:53 Akitasha Exp $
#include "inter.h"
#include "int_guild.h"
#include "int_storage.h"
#include "../common/mmo.h"
#include "char.h"
#include "../common/socket.h"
#include "../common/db.h"
#include "../common/lock.h"
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
char guild_txt[1024] = "save/guild.txt";
char castle_txt[1024] = "save/castle.txt";
static struct dbt *guild_db;
static struct dbt *castle_db;
static int guild_newid = 10000;
static int guild_exp[100];
int mapif_parse_GuildLeave (int fd, int guild_id, int account_id,
int char_id, int flag, const char *mes);
int mapif_guild_broken (int guild_id, int flag);
int guild_check_empty (struct guild *g);
int guild_calcinfo (struct guild *g);
int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
int len);
int mapif_guild_info (int fd, struct guild *g);
void guild_break_sub (db_key_t key, db_val_t data, va_list ap);
// ギルドデータの文字列への変換
int inter_guild_tostr (char *str, struct guild *g)
{
int i, c, len;
// 基本データ
len = sprintf (str, "%d\t%s\t%s\t%d,%d,%d,%d,%d\t%s#\t%s#\t",
g->guild_id, g->name, g->master,
g->guild_lv, g->max_member, g->exp, g->skill_point,
g->castle_id, g->mes1, g->mes2);
// メンバー
for (i = 0; i < g->max_member; i++)
{
struct guild_member *m = &g->member[i];
len += sprintf (str + len, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%s\t",
m->account_id, m->char_id,
m->hair, m->hair_color, m->gender,
m->class, m->lv, m->exp, m->exp_payper, m->position,
((m->account_id > 0) ? m->name : "-"));
}
// 役職
for (i = 0; i < MAX_GUILDPOSITION; i++)
{
struct guild_position *p = &g->position[i];
len +=
sprintf (str + len, "%d,%d\t%s#\t", p->mode, p->exp_mode,
p->name);
}
// エンブレム
len += sprintf (str + len, "%d,%d,", g->emblem_len, g->emblem_id);
for (i = 0; i < g->emblem_len; i++)
{
len +=
sprintf (str + len, "%02x", (unsigned char) (g->emblem_data[i]));
}
len += sprintf (str + len, "$\t");
// 同盟リスト
c = 0;
for (i = 0; i < MAX_GUILDALLIANCE; i++)
if (g->alliance[i].guild_id > 0)
c++;
len += sprintf (str + len, "%d\t", c);
for (i = 0; i < MAX_GUILDALLIANCE; i++)
{
struct guild_alliance *a = &g->alliance[i];
if (a->guild_id > 0)
len +=
sprintf (str + len, "%d,%d\t%s\t", a->guild_id, a->opposition,
a->name);
}
// 追放リスト
c = 0;
for (i = 0; i < MAX_GUILDEXPLUSION; i++)
if (g->explusion[i].account_id > 0)
c++;
len += sprintf (str + len, "%d\t", c);
for (i = 0; i < MAX_GUILDEXPLUSION; i++)
{
struct guild_explusion *e = &g->explusion[i];
if (e->account_id > 0)
len += sprintf (str + len, "%d,%d,%d,%d\t%s\t%s\t%s#\t",
e->account_id, e->rsv1, e->rsv2, e->rsv3,
e->name, e->acc, e->mes);
}
// ギルドスキル
for (i = 0; i < MAX_GUILDSKILL; i++)
{
len += sprintf (str + len, "%d,%d ", g->skill[i].id, g->skill[i].lv);
}
len += sprintf (str + len, "\t");
return 0;
}
// ギルドデータの文字列からの変換
int inter_guild_fromstr (char *str, struct guild *g)
{
int i, j, c;
int tmp_int[16];
char tmp_str[4][256];
char tmp_str2[4096];
char *pstr;
// 基本データ
memset (g, 0, sizeof (struct guild));
if (sscanf
(str, "%d\t%[^\t]\t%[^\t]\t%d,%d,%d,%d,%d\t%[^\t]\t%[^\t]\t",
&tmp_int[0], tmp_str[0], tmp_str[1], &tmp_int[1], &tmp_int[2],
&tmp_int[3], &tmp_int[4], &tmp_int[5], tmp_str[2], tmp_str[3]) < 8)
return 1;
g->guild_id = tmp_int[0];
g->guild_lv = tmp_int[1];
g->max_member = tmp_int[2];
g->exp = tmp_int[3];
g->skill_point = tmp_int[4];
g->castle_id = tmp_int[5];
memcpy (g->name, tmp_str[0], 24);
memcpy (g->master, tmp_str[1], 24);
memcpy (g->mes1, tmp_str[2], 60);
memcpy (g->mes2, tmp_str[3], 120);
g->mes1[strlen (g->mes1) - 1] = 0;
g->mes2[strlen (g->mes2) - 1] = 0;
for (j = 0; j < 6 && str != NULL; j++) // 位置スキップ
str = strchr (str + 1, '\t');
// printf("GuildBaseInfo OK\n");
// メンバー
for (i = 0; i < g->max_member; i++)
{
struct guild_member *m = &g->member[i];
if (sscanf (str + 1, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\t%[^\t]\t",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
&tmp_int[4], &tmp_int[5], &tmp_int[6], &tmp_int[7],
&tmp_int[8], &tmp_int[9], tmp_str[0]) < 11)
return 1;
m->account_id = tmp_int[0];
m->char_id = 0 /*tmp_int[1]*/;
m->hair = tmp_int[2];
m->hair_color = tmp_int[3];
m->gender = tmp_int[4];
m->class = tmp_int[5];
m->lv = tmp_int[6];
m->exp = tmp_int[7];
m->exp_payper = tmp_int[8];
m->position = tmp_int[9];
memcpy (m->name, tmp_str[0], 24);
for (j = 0; j < 2 && str != NULL; j++) // 位置スキップ
str = strchr (str + 1, '\t');
}
// printf("GuildMemberInfo OK\n");
// 役職
i = 0;
while (sscanf (str + 1, "%d,%d%n", &tmp_int[0], &tmp_int[1], &j) == 2
&& str[1 + j] == '\t')
{
struct guild_position *p = &g->position[i];
if (sscanf
(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1],
tmp_str[0]) < 3)
return 1;
p->mode = tmp_int[0];
p->exp_mode = tmp_int[1];
tmp_str[0][strlen (tmp_str[0]) - 1] = 0;
memcpy (p->name, tmp_str[0], 24);
for (j = 0; j < 2 && str != NULL; j++) // 位置スキップ
str = strchr (str + 1, '\t');
i++;
}
// printf("GuildPositionInfo OK\n");
// エンブレム
tmp_int[1] = 0;
if (sscanf (str + 1, "%d,%d,%[^\t]\t", &tmp_int[0], &tmp_int[1], tmp_str2)
< 3 && sscanf (str + 1, "%d,%[^\t]\t", &tmp_int[0], tmp_str2) < 2)
return 1;
g->emblem_len = tmp_int[0];
g->emblem_id = tmp_int[1];
for (i = 0, pstr = tmp_str2; i < g->emblem_len; i++, pstr += 2)
{
int c1 = pstr[0], c2 = pstr[1], x1 = 0, x2 = 0;
if (c1 >= '0' && c1 <= '9')
x1 = c1 - '0';
if (c1 >= 'a' && c1 <= 'f')
x1 = c1 - 'a' + 10;
if (c1 >= 'A' && c1 <= 'F')
x1 = c1 - 'A' + 10;
if (c2 >= '0' && c2 <= '9')
x2 = c2 - '0';
if (c2 >= 'a' && c2 <= 'f')
x2 = c2 - 'a' + 10;
if (c2 >= 'A' && c2 <= 'F')
x2 = c2 - 'A' + 10;
g->emblem_data[i] = (x1 << 4) | x2;
}
// printf("GuildEmblemInfo OK\n");
str = strchr (str + 1, '\t'); // 位置スキップ
// 同盟リスト
if (sscanf (str + 1, "%d\t", &c) < 1)
return 1;
str = strchr (str + 1, '\t'); // 位置スキップ
for (i = 0; i < c; i++)
{
struct guild_alliance *a = &g->alliance[i];
if (sscanf
(str + 1, "%d,%d\t%[^\t]\t", &tmp_int[0], &tmp_int[1],
tmp_str[0]) < 3)
return 1;
a->guild_id = tmp_int[0];
a->opposition = tmp_int[1];
memcpy (a->name, tmp_str[0], 24);
for (j = 0; j < 2 && str != NULL; j++) // 位置スキップ
str = strchr (str + 1, '\t');
}
// printf("GuildAllianceInfo OK\n");
// 追放リスト
if (sscanf (str + 1, "%d\t", &c) < 1)
return 1;
str = strchr (str + 1, '\t'); // 位置スキップ
for (i = 0; i < c; i++)
{
struct guild_explusion *e = &g->explusion[i];
if (sscanf (str + 1, "%d,%d,%d,%d\t%[^\t]\t%[^\t]\t%[^\t]\t",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3],
tmp_str[0], tmp_str[1], tmp_str[2]) < 6)
return 1;
e->account_id = tmp_int[0];
e->rsv1 = tmp_int[1];
e->rsv2 = tmp_int[2];
e->rsv3 = tmp_int[3];
memcpy (e->name, tmp_str[0], 24);
memcpy (e->acc, tmp_str[1], 24);
tmp_str[2][strlen (tmp_str[2]) - 1] = 0;
memcpy (e->mes, tmp_str[2], 40);
for (j = 0; j < 4 && str != NULL; j++) // 位置スキップ
str = strchr (str + 1, '\t');
}
// printf("GuildExplusionInfo OK\n");
// ギルドスキル
for (i = 0; i < MAX_GUILDSKILL; i++)
{
if (sscanf (str + 1, "%d,%d ", &tmp_int[0], &tmp_int[1]) < 2)
break;
g->skill[i].id = tmp_int[0];
g->skill[i].lv = tmp_int[1];
str = strchr (str + 1, ' ');
}
str = strchr (str + 1, '\t');
// printf("GuildSkillInfo OK\n");
return 0;
}
// ギルド城データの文字列への変換
int inter_guildcastle_tostr (char *str, struct guild_castle *gc)
{
int len;
len = sprintf (str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", // added Guardian HP [Valaris]
gc->castle_id, gc->guild_id, gc->economy, gc->defense,
gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
gc->createTime, gc->visibleC, gc->visibleG0, gc->visibleG1,
gc->visibleG2, gc->visibleG3, gc->visibleG4, gc->visibleG5,
gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2,
gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7);
return 0;
}
// ギルド城データの文字列からの変換
int inter_guildcastle_fromstr (char *str, struct guild_castle *gc)
{
int tmp_int[26];
memset (gc, 0, sizeof (struct guild_castle));
// new structure of guild castle
if (sscanf
(str,
"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
&tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9],
&tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13], &tmp_int[14],
&tmp_int[15], &tmp_int[16], &tmp_int[17], &tmp_int[18], &tmp_int[19],
&tmp_int[20], &tmp_int[21], &tmp_int[22], &tmp_int[23], &tmp_int[24],
&tmp_int[25]) == 26)
{
gc->castle_id = tmp_int[0];
gc->guild_id = tmp_int[1];
gc->economy = tmp_int[2];
gc->defense = tmp_int[3];
gc->triggerE = tmp_int[4];
gc->triggerD = tmp_int[5];
gc->nextTime = tmp_int[6];
gc->payTime = tmp_int[7];
gc->createTime = tmp_int[8];
gc->visibleC = tmp_int[9];
gc->visibleG0 = tmp_int[10];
gc->visibleG1 = tmp_int[11];
gc->visibleG2 = tmp_int[12];
gc->visibleG3 = tmp_int[13];
gc->visibleG4 = tmp_int[14];
gc->visibleG5 = tmp_int[15];
gc->visibleG6 = tmp_int[16];
gc->visibleG7 = tmp_int[17];
gc->Ghp0 = tmp_int[18];
gc->Ghp1 = tmp_int[19];
gc->Ghp2 = tmp_int[20];
gc->Ghp3 = tmp_int[21];
gc->Ghp4 = tmp_int[22];
gc->Ghp5 = tmp_int[23];
gc->Ghp6 = tmp_int[24];
gc->Ghp7 = tmp_int[25]; // end additions [Valaris]
// old structure of guild castle
}
else if (sscanf
(str, "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",
&tmp_int[0], &tmp_int[1], &tmp_int[2], &tmp_int[3], &tmp_int[4],
&tmp_int[5], &tmp_int[6], &tmp_int[7], &tmp_int[8], &tmp_int[9],
&tmp_int[10], &tmp_int[11], &tmp_int[12], &tmp_int[13],
&tmp_int[14], &tmp_int[15], &tmp_int[16], &tmp_int[17]) == 18)
{
gc->castle_id = tmp_int[0];
gc->guild_id = tmp_int[1];
gc->economy = tmp_int[2];
gc->defense = tmp_int[3];
gc->triggerE = tmp_int[4];
gc->triggerD = tmp_int[5];
gc->nextTime = tmp_int[6];
gc->payTime = tmp_int[7];
gc->createTime = tmp_int[8];
gc->visibleC = tmp_int[9];
gc->visibleG0 = tmp_int[10];
gc->visibleG1 = tmp_int[11];
gc->visibleG2 = tmp_int[12];
gc->visibleG3 = tmp_int[13];
gc->visibleG4 = tmp_int[14];
gc->visibleG5 = tmp_int[15];
gc->visibleG6 = tmp_int[16];
gc->visibleG7 = tmp_int[17];
if (gc->visibleG0 == 1)
gc->Ghp0 = 15670 + 2000 * gc->defense;
else
gc->Ghp0 = 0;
if (gc->visibleG1 == 1)
gc->Ghp1 = 15670 + 2000 * gc->defense;
else
gc->Ghp1 = 0;
if (gc->visibleG2 == 1)
gc->Ghp2 = 15670 + 2000 * gc->defense;
else
gc->Ghp2 = 0;
if (gc->visibleG3 == 1)
gc->Ghp3 = 30214 + 2000 * gc->defense;
else
gc->Ghp3 = 0;
if (gc->visibleG4 == 1)
gc->Ghp4 = 30214 + 2000 * gc->defense;
else
gc->Ghp4 = 0;
if (gc->visibleG5 == 1)
gc->Ghp5 = 28634 + 2000 * gc->defense;
else
gc->Ghp5 = 0;
if (gc->visibleG6 == 1)
gc->Ghp6 = 28634 + 2000 * gc->defense;
else
gc->Ghp6 = 0;
if (gc->visibleG7 == 1)
gc->Ghp7 = 28634 + 2000 * gc->defense;
else
gc->Ghp7 = 0;
}
else
{
return 1;
}
return 0;
}
// ギルド関連データベース読み込み
int inter_guild_readdb ()
{
int i;
FILE *fp;
char line[1024];
fp = fopen_ ("db/exp_guild.txt", "r");
if (fp == NULL)
{
printf ("can't read db/exp_guild.txt\n");
return 1;
}
i = 0;
while (fgets (line, sizeof (line) - 1, fp) && i < 100)
{
if (line[0] == '/' && line[1] == '/')
continue;
guild_exp[i] = atoi (line);
i++;
}
fclose_ (fp);
return 0;
}
// ギルドデータの読み込み
int inter_guild_init ()
{
char line[16384];
struct guild *g;
struct guild_castle *gc;
FILE *fp;
int i, j, c = 0;
inter_guild_readdb ();
guild_db = numdb_init ();
castle_db = numdb_init ();
if ((fp = fopen_ (guild_txt, "r")) == NULL)
return 1;
while (fgets (line, sizeof (line) - 1, fp))
{
j = 0;
if (sscanf (line, "%d\t%%newid%%\n%n", &i, &j) == 1 && j > 0
&& guild_newid <= i)
{
guild_newid = i;
continue;
}
CREATE (g, struct guild, 1);
if (inter_guild_fromstr (line, g) == 0 && g->guild_id > 0)
{
if (g->guild_id >= guild_newid)
guild_newid = g->guild_id + 1;
numdb_insert (guild_db, g->guild_id, g);
guild_check_empty (g);
guild_calcinfo (g);
}
else
{
printf ("int_guild: broken data [%s] line %d\n", guild_txt, c);
free (g);
}
c++;
}
fclose_ (fp);
// printf("int_guild: %s read done (%d guilds)\n", guild_txt, c);
c = 0; //カウンタ初期化
if ((fp = fopen_ (castle_txt, "r")) == NULL)
{
return 1;
}
while (fgets (line, sizeof (line) - 1, fp))
{
CREATE (gc, struct guild_castle, 1);
if (inter_guildcastle_fromstr (line, gc) == 0)
{
numdb_insert (castle_db, gc->castle_id, gc);
}
else
{
printf ("int_guild: broken data [%s] line %d\n", castle_txt, c);
free (gc);
}
c++;
}
if (!c)
{
printf (" %s - making Default Data...\n", castle_txt);
//デフォルトデータを作成
for (i = 0; i < MAX_GUILDCASTLE; i++)
{
CREATE (gc, struct guild_castle, 1);
gc->castle_id = i;
gc->guild_id = 0;
gc->economy = 0;
gc->defense = 0;
gc->triggerE = 0;
gc->triggerD = 0;
gc->nextTime = 0;
gc->payTime = 0;
gc->createTime = 0;
gc->visibleC = 0;
gc->visibleG0 = 0;
gc->visibleG1 = 0;
gc->visibleG2 = 0;
gc->visibleG3 = 0;
gc->visibleG4 = 0;
gc->visibleG5 = 0;
gc->visibleG6 = 0;
gc->visibleG7 = 0;
gc->Ghp0 = 0; // guardian HP [Valaris]
gc->Ghp1 = 0;
gc->Ghp2 = 0;
gc->Ghp3 = 0;
gc->Ghp4 = 0;
gc->Ghp5 = 0;
gc->Ghp6 = 0;
gc->Ghp7 = 0; // end additions [Valaris]
numdb_insert (castle_db, gc->castle_id, gc);
}
printf (" %s - making done\n", castle_txt);
return 0;
}
fclose_ (fp);
return 0;
}
struct guild *inter_guild_search (int guild_id)
{
struct guild *g;
g = numdb_search (guild_db, guild_id);
return g;
}
// ギルドデータのセーブ用
void inter_guild_save_sub (db_key_t key, db_val_t data, va_list ap)
{
char line[16384];
FILE *fp;
inter_guild_tostr (line, (struct guild *) data);
fp = va_arg (ap, FILE *);
fprintf (fp, "%s" RETCODE, line);
}
// ギルド城データのセーブ用
void inter_castle_save_sub (db_key_t key, db_val_t data, va_list ap)
{
char line[16384];
FILE *fp;
inter_guildcastle_tostr (line, (struct guild_castle *) data);
fp = va_arg (ap, FILE *);
fprintf (fp, "%s" RETCODE, line);
}
// ギルドデータのセーブ
int inter_guild_save ()
{
FILE *fp;
int lock;
if ((fp = lock_fopen (guild_txt, &lock)) == NULL)
{
printf ("int_guild: cant write [%s] !!! data is lost !!!\n",
guild_txt);
return 1;
}
numdb_foreach (guild_db, inter_guild_save_sub, fp);
// fprintf(fp, "%d\t%%newid%%\n", guild_newid);
lock_fclose (fp, guild_txt, &lock);
// printf("int_guild: %s saved.\n", guild_txt);
if ((fp = lock_fopen (castle_txt, &lock)) == NULL)
{
printf ("int_guild: cant write [%s] !!! data is lost !!!\n",
castle_txt);
return 1;
}
numdb_foreach (castle_db, inter_castle_save_sub, fp);
lock_fclose (fp, castle_txt, &lock);
return 0;
}
// ギルド名検索用
void search_guildname_sub (db_key_t key, db_val_t data, va_list ap)
{
struct guild *g = (struct guild *) data, **dst;
char *str;
str = va_arg (ap, char *);
dst = va_arg (ap, struct guild **);
if (strcasecmp (g->name, str) == 0)
*dst = g;
}
// ギルド名検索
struct guild *search_guildname (char *str)
{
struct guild *g = NULL;
numdb_foreach (guild_db, search_guildname_sub, str, &g);
return g;
}
// ギルドが空かどうかチェック
int guild_check_empty (struct guild *g)
{
int i;
for (i = 0; i < g->max_member; i++)
{
if (g->member[i].account_id > 0)
{
return 0;
}
}
// 誰もいないので解散
numdb_foreach (guild_db, guild_break_sub, g->guild_id);
numdb_erase (guild_db, g->guild_id);
inter_guild_storage_delete (g->guild_id);
mapif_guild_broken (g->guild_id, 0);
free (g);
return 1;
}
// キャラの競合がないかチェック用
void guild_check_conflict_sub (db_key_t key, db_val_t data, va_list ap)
{
struct guild *g = (struct guild *) data;
int guild_id, account_id, char_id, i;
guild_id = va_arg (ap, int);
account_id = va_arg (ap, int);
char_id = va_arg (ap, int);
if (g->guild_id == guild_id) // 本来の所属なので問題なし
return;
for (i = 0; i < MAX_GUILD; i++)
{
if (g->member[i].account_id == account_id)
{
// 別のギルドに偽の所属データがあるので脱退
printf ("int_guild: guild conflict! %d,%d %d!=%d\n", account_id,
char_id, guild_id, g->guild_id);
mapif_parse_GuildLeave (-1, g->guild_id, account_id, 0 /*char_id*/, 0,
"**データ競合**");
}
}
}
// キャラの競合がないかチェック
int guild_check_conflict (int guild_id, int account_id, int char_id)
{
numdb_foreach (guild_db, guild_check_conflict_sub, guild_id, account_id,
0 /*char_id*/);
return 0;
}
int guild_nextexp (int level)
{
if (level < 100)
return guild_exp[level - 1];
return 0;
}
// ギルドスキルがあるか確認
int guild_checkskill (struct guild *g, int id)
{
return g->skill[id - 10000].lv;
}
// ギルドの情報の再計算
int guild_calcinfo (struct guild *g)
{
int i, c, nextexp;
struct guild before = *g;
// スキルIDの設定
for (i = 0; i < 5; i++)
g->skill[i].id = i + 10000;
// ギルドレベル
if (g->guild_lv <= 0)
g->guild_lv = 1;
nextexp = guild_nextexp (g->guild_lv);
if (nextexp > 0)
{
while (g->exp >= nextexp)
{ // レベルアップ処理
g->exp -= nextexp;
g->guild_lv++;
g->skill_point++;
nextexp = guild_nextexp (g->guild_lv);
}
}
// ギルドの次の経験値
g->next_exp = guild_nextexp (g->guild_lv);
// メンバ上限(ギルド拡張適用)
g->max_member = 100 + guild_checkskill (g, 10004) * 2;
// 平均レベルとオンライン人数
g->average_lv = 0;
g->connect_member = 0;
c = 0;
for (i = 0; i < g->max_member; i++)
{
if (g->member[i].account_id > 0)
{
g->average_lv += g->member[i].lv;
c++;
if (g->member[i].online > 0)
g->connect_member++;
}
}
g->average_lv /= c;
// 全データを送る必要がありそう
if (g->max_member != before.max_member ||
g->guild_lv != before.guild_lv ||
g->skill_point != before.skill_point)
{
mapif_guild_info (-1, g);
return 1;
}
return 0;
}
//-------------------------------------------------------------------
// map serverへの通信
// ギルド作成可否
int mapif_guild_created (int fd, int account_id, struct guild *g)
{
WFIFOW (fd, 0) = 0x3830;
WFIFOL (fd, 2) = account_id;
if (g != NULL)
{
WFIFOL (fd, 6) = g->guild_id;
printf ("int_guild: created! %d %s\n", g->guild_id, g->name);
}
else
{
WFIFOL (fd, 6) = 0;
}
WFIFOSET (fd, 10);
return 0;
}
// ギルド情報見つからず
int mapif_guild_noinfo (int fd, int guild_id)
{
WFIFOW (fd, 0) = 0x3831;
WFIFOW (fd, 2) = 8;
WFIFOL (fd, 4) = guild_id;
WFIFOSET (fd, 8);
printf ("int_guild: info not found %d\n", guild_id);
return 0;
}
// ギルド情報まとめ送り
int mapif_guild_info (int fd, struct guild *g)
{
unsigned char buf[4 + sizeof (struct guild)];
WBUFW (buf, 0) = 0x3831;
memcpy (buf + 4, g, sizeof (struct guild));
WBUFW (buf, 2) = 4 + sizeof (struct guild);
// printf("int_guild: sizeof(guild)=%d\n", sizeof(struct guild));
if (fd < 0)
mapif_sendall (buf, WBUFW (buf, 2));
else
mapif_send (fd, buf, WBUFW (buf, 2));
// printf("int_guild: info %d %s\n", p->guild_id, p->name);
return 0;
}
// メンバ追加可否
int mapif_guild_memberadded (int fd, int guild_id, int account_id,
int char_id, int flag)
{
WFIFOW (fd, 0) = 0x3832;
WFIFOL (fd, 2) = guild_id;
WFIFOL (fd, 6) = account_id;
WFIFOL (fd, 10) = 0 /*char_id*/;
WFIFOB (fd, 14) = flag;
WFIFOSET (fd, 15);
return 0;
}
// 脱退/追放通知
int mapif_guild_leaved (int guild_id, int account_id, int char_id, int flag,
const char *name, const char *mes)
{
unsigned char buf[79];
WBUFW (buf, 0) = 0x3834;
WBUFL (buf, 2) = guild_id;
WBUFL (buf, 6) = account_id;
WBUFL (buf, 10) = 0 /*char_id*/;
WBUFB (buf, 14) = flag;
memcpy (WBUFP (buf, 15), mes, 40);
memcpy (WBUFP (buf, 55), name, 24);
mapif_sendall (buf, 79);
printf ("int_guild: guild leaved %d %d %s %s\n", guild_id, account_id,
name, mes);
return 0;
}
// オンライン状態とLv更新通知
int mapif_guild_memberinfoshort (struct guild *g, int idx)
{
unsigned char buf[19];
WBUFW (buf, 0) = 0x3835;
WBUFL (buf, 2) = g->guild_id;
WBUFL (buf, 6) = g->member[idx].account_id;
WBUFL (buf, 10) = 0 /*g->member[idx].char_id*/;
WBUFB (buf, 14) = g->member[idx].online;
WBUFW (buf, 15) = g->member[idx].lv;
WBUFW (buf, 17) = g->member[idx].class;
mapif_sendall (buf, 19);
return 0;
}
// 解散通知
int mapif_guild_broken (int guild_id, int flag)
{
unsigned char buf[7];
WBUFW (buf, 0) = 0x3836;
WBUFL (buf, 2) = guild_id;
WBUFB (buf, 6) = flag;
mapif_sendall (buf, 7);
printf ("int_guild: broken %d\n", guild_id);
return 0;
}
// ギルド内発言
int mapif_guild_message (int guild_id, int account_id, char *mes, int len)
{
unsigned char buf[len + 12];
WBUFW (buf, 0) = 0x3837;
WBUFW (buf, 2) = len + 12;
WBUFL (buf, 4) = guild_id;
WBUFL (buf, 8) = account_id;
memcpy (WBUFP (buf, 12), mes, len);
mapif_sendall (buf, len + 12);
return 0;
}
// ギルド基本情報変更通知
int mapif_guild_basicinfochanged (int guild_id, int type, const void *data,
int len)
{
unsigned char buf[2048];
WBUFW (buf, 0) = 0x3839;
WBUFW (buf, 2) = len + 10;
WBUFL (buf, 4) = guild_id;
WBUFW (buf, 8) = type;
memcpy (WBUFP (buf, 10), data, len);
mapif_sendall (buf, len + 10);
return 0;
}
// ギルドメンバ情報変更通知
int mapif_guild_memberinfochanged (int guild_id, int account_id, int char_id,
int type, const void *data, int len)
{
unsigned char buf[len + 18];
WBUFW (buf, 0) = 0x383a;
WBUFW (buf, 2) = len + 18;
WBUFL (buf, 4) = guild_id;
WBUFL (buf, 8) = account_id;
WBUFL (buf, 12) = 0 /*char_id*/;
WBUFW (buf, 16) = type;
memcpy (WBUFP (buf, 18), data, len);
mapif_sendall (buf, len + 18);
return 0;
}
// ギルドスキルアップ通知
int mapif_guild_skillupack (int guild_id, int skill_num, int account_id)
{
unsigned char buf[14];
WBUFW (buf, 0) = 0x383c;
WBUFL (buf, 2) = guild_id;
WBUFL (buf, 6) = skill_num;
WBUFL (buf, 10) = account_id;
mapif_sendall (buf, 14);
return 0;
}
// ギルド同盟/敵対通知
int mapif_guild_alliance (int guild_id1, int guild_id2, int account_id1,
int account_id2, int flag, const char *name1,
const char *name2)
{
unsigned char buf[67];
WBUFW (buf, 0) = 0x383d;
WBUFL (buf, 2) = guild_id1;
WBUFL (buf, 6) = guild_id2;
WBUFL (buf, 10) = account_id1;
WBUFL (buf, 14) = account_id2;
WBUFB (buf, 18) = flag;
memcpy (WBUFP (buf, 19), name1, 24);
memcpy (WBUFP (buf, 43), name2, 24);
mapif_sendall (buf, 67);
return 0;
}
// ギルド役職変更通知
int mapif_guild_position (struct guild *g, int idx)
{
unsigned char buf[sizeof (struct guild_position) + 12];
WBUFW (buf, 0) = 0x383b;
WBUFW (buf, 2) = sizeof (struct guild_position) + 12;
WBUFL (buf, 4) = g->guild_id;
WBUFL (buf, 8) = idx;
memcpy (WBUFP (buf, 12), &g->position[idx],
sizeof (struct guild_position));
mapif_sendall (buf, WBUFW (buf, 2));
return 0;
}
// ギルド告知変更通知
int mapif_guild_notice (struct guild *g)
{
unsigned char buf[186];
WBUFW (buf, 0) = 0x383e;
WBUFL (buf, 2) = g->guild_id;
memcpy (WBUFP (buf, 6), g->mes1, 60);
memcpy (WBUFP (buf, 66), g->mes2, 120);
mapif_sendall (buf, 186);
return 0;
}
// ギルドエンブレム変更通知
int mapif_guild_emblem (struct guild *g)
{
unsigned char buf[2048];
WBUFW (buf, 0) = 0x383f;
WBUFW (buf, 2) = g->emblem_len + 12;
WBUFL (buf, 4) = g->guild_id;
WBUFL (buf, 8) = g->emblem_id;
memcpy (WBUFP (buf, 12), g->emblem_data, g->emblem_len);
mapif_sendall (buf, WBUFW (buf, 2));
return 0;
}
int mapif_guild_castle_dataload (int castle_id, int index, int value)
{
unsigned char buf[9];
WBUFW (buf, 0) = 0x3840;
WBUFW (buf, 2) = castle_id;
WBUFB (buf, 4) = index;
WBUFL (buf, 5) = value;
mapif_sendall (buf, 9);
return 0;
}
int mapif_guild_castle_datasave (int castle_id, int index, int value)
{
unsigned char buf[9];
WBUFW (buf, 0) = 0x3841;
WBUFW (buf, 2) = castle_id;
WBUFB (buf, 4) = index;
WBUFL (buf, 5) = value;
mapif_sendall (buf, 9);
return 0;
}
void mapif_guild_castle_alldataload_sub (db_key_t key, db_val_t data, va_list ap)
{
int fd = va_arg (ap, int);
int *p = va_arg (ap, int *);
memcpy (WFIFOP (fd, *p), (struct guild_castle *) data,
sizeof (struct guild_castle));
(*p) += sizeof (struct guild_castle);
}
int mapif_guild_castle_alldataload (int fd)
{
int len = 4;
WFIFOW (fd, 0) = 0x3842;
numdb_foreach (castle_db, mapif_guild_castle_alldataload_sub, fd, &len);
WFIFOW (fd, 2) = len;
WFIFOSET (fd, len);
return 0;
}
//-------------------------------------------------------------------
// map serverからの通信
// ギルド作成要求
int mapif_parse_CreateGuild (int fd, int account_id, char *name,
struct guild_member *master)
{
struct guild *g;
int i;
for (i = 0; i < 24 && name[i]; i++)
{
if (!(name[i] & 0xe0) || name[i] == 0x7f)
{
printf ("int_guild: illeagal guild name [%s]\n", name);
mapif_guild_created (fd, account_id, NULL);
return 0;
}
}
if ((g = search_guildname (name)) != NULL)
{
printf ("int_guild: same name guild exists [%s]\n", name);
mapif_guild_created (fd, account_id, NULL);
return 0;
}
CREATE (g, struct guild, 1);
g->guild_id = guild_newid++;
memcpy (g->name, name, 24);
memcpy (g->master, master->name, 24);
memcpy (&g->member[0], master, sizeof (struct guild_member));
g->position[0].mode = 0x11;
strcpy (g->position[0].name, "GuildMaster");
strcpy (g->position[MAX_GUILDPOSITION - 1].name, "Newbie");
for (i = 1; i < MAX_GUILDPOSITION - 1; i++)
sprintf (g->position[i].name, "Position %d", i + 1);
// ここでギルド情報計算が必要と思われる
g->max_member = 100;
g->average_lv = master->lv;
for (i = 0; i < 5; i++)
g->skill[i].id = i + 10000;
numdb_insert (guild_db, g->guild_id, g);
mapif_guild_created (fd, account_id, g);
mapif_guild_info (fd, g);
inter_log ("guild %s (id=%d) created by master %s (id=%d)" RETCODE,
name, g->guild_id, master->name, master->account_id);
return 0;
}
// ギルド情報要求
int mapif_parse_GuildInfo (int fd, int guild_id)
{
struct guild *g;
g = numdb_search (guild_db, guild_id);
if (g != NULL)
{
guild_calcinfo (g);
mapif_guild_info (fd, g);
}
else
mapif_guild_noinfo (fd, guild_id);
return 0;
}
// ギルドメンバ追加要求
int mapif_parse_GuildAddMember (int fd, int guild_id, struct guild_member *m)
{
struct guild *g;
int i;
g = numdb_search (guild_db, guild_id);
if (g == NULL)
{
mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/, 1);
return 0;
}
for (i = 0; i < g->max_member; i++)
{
if (g->member[i].account_id == 0)
{
memcpy (&g->member[i], m, sizeof (struct guild_member));
mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/,
0);
guild_calcinfo (g);
mapif_guild_info (-1, g);
return 0;
}
}
mapif_guild_memberadded (fd, guild_id, m->account_id, 0 /*char_id*/, 1);
return 0;
}
// ギルド脱退/追放要求
int mapif_parse_GuildLeave (int fd, int guild_id, int account_id, int char_id,
int flag, const char *mes)
{
struct guild *g = NULL;
int i, j;
g = numdb_search (guild_db, guild_id);
if (g != NULL)
{
for (i = 0; i < MAX_GUILD; i++)
{
if (g->member[i].account_id == account_id)
{
// printf("%d %d\n", i, (int)(&g->member[i]));
// printf("%d %s\n", i, g->member[i].name);
if (flag)
{ // 追放の場合追放リストに入れる
for (j = 0; j < MAX_GUILDEXPLUSION; j++)
{
if (g->explusion[j].account_id == 0)
break;
}
if (j == MAX_GUILDEXPLUSION)
{ // 一杯なので古いのを消す
for (j = 0; j < MAX_GUILDEXPLUSION - 1; j++)
g->explusion[j] = g->explusion[j + 1];
j = MAX_GUILDEXPLUSION - 1;
}
g->explusion[j].account_id = account_id;
memcpy (g->explusion[j].acc, "dummy", 24);
memcpy (g->explusion[j].name, g->member[i].name, 24);
memcpy (g->explusion[j].mes, mes, 40);
}
mapif_guild_leaved (guild_id, account_id, 0 /*char_id*/, flag,
g->member[i].name, mes);
// printf("%d %d\n", i, (int)(&g->member[i]));
// printf("%d %s\n", i, (&g->member[i])->name);
memset (&g->member[i], 0, sizeof (struct guild_member));
if (guild_check_empty (g) == 0)
mapif_guild_info (-1, g); // まだ人がいるのでデータ送信
return 0;
}
}
}
return 0;
}
// オンライン/Lv更新
int mapif_parse_GuildChangeMemberInfoShort (int fd, int guild_id,
int account_id, int char_id,
int online, int lv, int class)
{
struct guild *g;
int i, alv, c;
g = numdb_search (guild_db, guild_id);
if (g == NULL)
return 0;
g->connect_member = 0;
alv = 0;
c = 0;
for (i = 0; i < MAX_GUILD; i++)
{
if (g->member[i].account_id == account_id)
{
g->member[i].online = online;
g->member[i].lv = lv;
g->member[i].class = class;
mapif_guild_memberinfoshort (g, i);
}
if (g->member[i].account_id > 0)
{
alv += g->member[i].lv;
c++;
}
if (g->member[i].online)
g->connect_member++;
}
// 平均レベル
g->average_lv = alv / c;
return 0;
}
// ギルド解散処理用(同盟/敵対を解除)
void guild_break_sub (db_key_t key, db_val_t data, va_list ap)
{
struct guild *g = (struct guild *) data;
int guild_id = va_arg (ap, int);
int i;
for (i = 0; i < MAX_GUILDALLIANCE; i++)
{
if (g->alliance[i].guild_id == guild_id)
g->alliance[i].guild_id = 0;
}
}
// ギルド解散要求
int mapif_parse_BreakGuild (int fd, int guild_id)
{
struct guild *g;
g = numdb_search (guild_db, guild_id);
if (g == NULL)
return 0;
numdb_foreach (guild_db, guild_break_sub, guild_id);
numdb_erase (guild_db, guild_id);
inter_guild_storage_delete (guild_id);
mapif_guild_broken (guild_id, 0);
inter_log ("guild %s (id=%d) broken" RETCODE, g->name, guild_id);
free (g);
return 0;
}
// ギルドメッセージ送信
int mapif_parse_GuildMessage (int fd, int guild_id, int account_id, char *mes,
int len)
{
return mapif_guild_message (guild_id, account_id, mes, len);
}
// ギルド基本データ変更要求
int mapif_parse_GuildBasicInfoChange (int fd, int guild_id, int type,
const char *data, int len)
{
struct guild *g;
short dw = *((short *) data);
g = numdb_search (guild_db, guild_id);
if (g == NULL)
return 0;
switch (type)
{
case GBI_GUILDLV:
if (dw > 0 && g->guild_lv + dw <= 50)
{
g->guild_lv += dw;
g->skill_point += dw;
}
else if (dw < 0 && g->guild_lv + dw >= 1)
g->guild_lv += dw;
mapif_guild_info (-1, g);
return 0;
default:
printf ("int_guild: GuildBasicInfoChange: Unknown type %d\n",
type);
break;
}
mapif_guild_basicinfochanged (guild_id, type, data, len);
return 0;
}
// ギルドメンバデータ変更要求
int mapif_parse_GuildMemberInfoChange (int fd, int guild_id, int account_id,
int char_id, int type,
const char *data, int len)
{
int i;
struct guild *g;
g = numdb_search (guild_db, guild_id);
if (g == NULL)
return 0;
for (i = 0; i < g->max_member; i++)
if (g->member[i].account_id == account_id)
break;
if (i == g->max_member)
{
printf ("int_guild: GuildMemberChange: Not found %d,%d in %d[%s]\n",
account_id, char_id, guild_id, g->name);
return 0;
}
switch (type)
{
case GMI_POSITION: // 役職
g->member[i].position = *((int *) data);
break;
case GMI_EXP: // EXP
{
int exp, oldexp = g->member[i].exp;
exp = g->member[i].exp = *((unsigned int *) data);
g->exp += (exp - oldexp);
guild_calcinfo (g); // Lvアップ判断
mapif_guild_basicinfochanged (guild_id, GBI_EXP, &g->exp, 4);
}
break;
default:
printf ("int_guild: GuildMemberInfoChange: Unknown type %d\n",
type);
break;
}
mapif_guild_memberinfochanged (guild_id, account_id, char_id, type, data,
len);
return 0;
}
// ギルド役職名変更要求
int mapif_parse_GuildPosition (int fd, int guild_id, int idx,
struct guild_position *p)
{
struct guild *g = numdb_search (guild_db, guild_id);
if (g == NULL || idx < 0 || idx >= MAX_GUILDPOSITION)
{
return 0;
}
memcpy (&g->position[idx], p, sizeof (struct guild_position));
mapif_guild_position (g, idx);
printf ("int_guild: position changed %d\n", idx);
return 0;
}
// ギルドスキルアップ要求
int mapif_parse_GuildSkillUp (int fd, int guild_id, int skill_num,
int account_id)
{
struct guild *g = numdb_search (guild_db, guild_id);
int idx = skill_num - 10000;
if (g == NULL || skill_num < 10000)
return 0;
if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < 10)
{
g->skill[idx].lv++;
g->skill_point--;
if (guild_calcinfo (g) == 0)
mapif_guild_info (-1, g);
mapif_guild_skillupack (guild_id, skill_num, account_id);
printf ("int_guild: skill %d up\n", skill_num);
}
return 0;
}
// ギルド同盟要求
int mapif_parse_GuildAlliance (int fd, int guild_id1, int guild_id2,
int account_id1, int account_id2, int flag)
{
struct guild *g[2];
int j, i;
g[0] = numdb_search (guild_db, guild_id1);
g[1] = numdb_search (guild_db, guild_id2);
if (g[0] == NULL || g[1] == NULL)
return 0;
if (!(flag & 0x8))
{
for (i = 0; i < 2 - (flag & 1); i++)
{
for (j = 0; j < MAX_GUILDALLIANCE; j++)
if (g[i]->alliance[j].guild_id == 0)
{
g[i]->alliance[j].guild_id = g[1 - i]->guild_id;
memcpy (g[i]->alliance[j].name, g[1 - i]->name, 24);
g[i]->alliance[j].opposition = flag & 1;
break;
}
}
}
else
{ // 関係解消
for (i = 0; i < 2 - (flag & 1); i++)
{
for (j = 0; j < MAX_GUILDALLIANCE; j++)
if (g[i]->alliance[j].guild_id == g[1 - i]->guild_id
&& g[i]->alliance[j].opposition == (flag & 1))
{
g[i]->alliance[j].guild_id = 0;
break;
}
}
}
mapif_guild_alliance (guild_id1, guild_id2, account_id1, account_id2,
flag, g[0]->name, g[1]->name);
return 0;
}
// ギルド告知変更要求
int mapif_parse_GuildNotice (int fd, int guild_id, const char *mes1,
const char *mes2)
{
struct guild *g;
g = numdb_search (guild_db, guild_id);
if (g == NULL)
return 0;
memcpy (g->mes1, mes1, 60);
memcpy (g->mes2, mes2, 120);
return mapif_guild_notice (g);
}
// ギルドエンブレム変更要求
int mapif_parse_GuildEmblem (int fd, int len, int guild_id, int dummy,
const char *data)
{
struct guild *g;
g = numdb_search (guild_db, guild_id);
if (g == NULL)
return 0;
memcpy (g->emblem_data, data, len);
g->emblem_len = len;
g->emblem_id++;
return mapif_guild_emblem (g);
}
int mapif_parse_GuildCastleDataLoad (int fd, int castle_id, int index)
{
struct guild_castle *gc = numdb_search (castle_db, castle_id);
if (gc == NULL)
{
return mapif_guild_castle_dataload (castle_id, 0, 0);
}
switch (index)
{
case 1:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->guild_id);
case 2:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->economy);
case 3:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->defense);
case 4:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->triggerE);
case 5:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->triggerD);
case 6:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->nextTime);
case 7:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->payTime);
case 8:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->createTime);
case 9:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->visibleC);
case 10:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->visibleG0);
case 11:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->visibleG1);
case 12:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->visibleG2);
case 13:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->visibleG3);
case 14:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->visibleG4);
case 15:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->visibleG5);
case 16:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->visibleG6);
case 17:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->visibleG7);
case 18:
return mapif_guild_castle_dataload (gc->castle_id, index, gc->Ghp0); // guardian HP [Valaris]
case 19:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->Ghp1);
case 20:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->Ghp2);
case 21:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->Ghp3);
case 22:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->Ghp4);
case 23:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->Ghp5);
case 24:
return mapif_guild_castle_dataload (gc->castle_id, index,
gc->Ghp6);
case 25:
return mapif_guild_castle_dataload (gc->castle_id, index, gc->Ghp7); // end additions [Valaris]
default:
printf
("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n",
index);
return 0;
}
return 0;
}
int mapif_parse_GuildCastleDataSave (int fd, int castle_id, int index,
int value)
{
struct guild_castle *gc = numdb_search (castle_db, castle_id);
if (gc == NULL)
{
return mapif_guild_castle_datasave (castle_id, index, value);
}
switch (index)
{
case 1:
if (gc->guild_id != value)
{
int gid = (value) ? value : gc->guild_id;
struct guild *g = numdb_search (guild_db, gid);
inter_log ("guild %s (id=%d) %s castle id=%d" RETCODE,
(g) ? g->name : "??", gid,
(value) ? "occupy" : "abandon", index);
}
gc->guild_id = value;
break;
case 2:
gc->economy = value;
break;
case 3:
gc->defense = value;
break;
case 4:
gc->triggerE = value;
break;
case 5:
gc->triggerD = value;
break;
case 6:
gc->nextTime = value;
break;
case 7:
gc->payTime = value;
break;
case 8:
gc->createTime = value;
break;
case 9:
gc->visibleC = value;
break;
case 10:
gc->visibleG0 = value;
break;
case 11:
gc->visibleG1 = value;
break;
case 12:
gc->visibleG2 = value;
break;
case 13:
gc->visibleG3 = value;
break;
case 14:
gc->visibleG4 = value;
break;
case 15:
gc->visibleG5 = value;
break;
case 16:
gc->visibleG6 = value;
break;
case 17:
gc->visibleG7 = value;
break;
case 18:
gc->Ghp0 = value;
break; // guardian HP [Valaris]
case 19:
gc->Ghp1 = value;
break;
case 20:
gc->Ghp2 = value;
break;
case 21:
gc->Ghp3 = value;
break;
case 22:
gc->Ghp4 = value;
break;
case 23:
gc->Ghp5 = value;
break;
case 24:
gc->Ghp6 = value;
break;
case 25:
gc->Ghp7 = value;
break; // end additions [Valaris]
default:
printf
("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n",
index);
return 0;
}
return mapif_guild_castle_datasave (gc->castle_id, index, value);
}
// ギルドチェック要求
int mapif_parse_GuildCheck (int fd, int guild_id, int account_id, int char_id)
{
return guild_check_conflict (guild_id, account_id, 0 /*char_id*/);
}
// map server からの通信
// ・1パケットのみ解析すること
// ・パケット長データはinter.cにセットしておくこと
// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
int inter_guild_parse_frommap (int fd)
{
switch (RFIFOW (fd, 0))
{
case 0x3030:
mapif_parse_CreateGuild (fd, RFIFOL (fd, 4), RFIFOP (fd, 8),
(struct guild_member *) RFIFOP (fd, 32));
break;
case 0x3031:
mapif_parse_GuildInfo (fd, RFIFOL (fd, 2));
break;
case 0x3032:
mapif_parse_GuildAddMember (fd, RFIFOL (fd, 4),
(struct guild_member *) RFIFOP (fd,
8));
break;
case 0x3034:
mapif_parse_GuildLeave (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
RFIFOL (fd, 10), RFIFOB (fd, 14),
RFIFOP (fd, 15));
break;
case 0x3035:
mapif_parse_GuildChangeMemberInfoShort (fd, RFIFOL (fd, 2),
RFIFOL (fd, 6),
RFIFOL (fd, 10),
RFIFOB (fd, 14),
RFIFOW (fd, 15),
RFIFOW (fd, 17));
break;
case 0x3036:
mapif_parse_BreakGuild (fd, RFIFOL (fd, 2));
break;
case 0x3037:
mapif_parse_GuildMessage (fd, RFIFOL (fd, 4), RFIFOL (fd, 8),
RFIFOP (fd, 12), RFIFOW (fd, 2) - 12);
break;
case 0x3038:
mapif_parse_GuildCheck (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
RFIFOL (fd, 10));
break;
case 0x3039:
mapif_parse_GuildBasicInfoChange (fd, RFIFOL (fd, 4),
RFIFOW (fd, 8), RFIFOP (fd, 10),
RFIFOW (fd, 2) - 10);
break;
case 0x303A:
mapif_parse_GuildMemberInfoChange (fd, RFIFOL (fd, 4),
RFIFOL (fd, 8), RFIFOL (fd,
12),
RFIFOW (fd, 16), RFIFOP (fd,
18),
RFIFOW (fd, 2) - 18);
break;
case 0x303B:
mapif_parse_GuildPosition (fd, RFIFOL (fd, 4), RFIFOL (fd, 8),
(struct guild_position *) RFIFOP (fd,
12));
break;
case 0x303C:
mapif_parse_GuildSkillUp (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
RFIFOL (fd, 10));
break;
case 0x303D:
mapif_parse_GuildAlliance (fd, RFIFOL (fd, 2), RFIFOL (fd, 6),
RFIFOL (fd, 10), RFIFOL (fd, 14),
RFIFOB (fd, 18));
break;
case 0x303E:
mapif_parse_GuildNotice (fd, RFIFOL (fd, 2), RFIFOP (fd, 6),
RFIFOP (fd, 66));
break;
case 0x303F:
mapif_parse_GuildEmblem (fd, RFIFOW (fd, 2) - 12, RFIFOL (fd, 4),
RFIFOL (fd, 8), RFIFOP (fd, 12));
break;
case 0x3040:
mapif_parse_GuildCastleDataLoad (fd, RFIFOW (fd, 2),
RFIFOB (fd, 4));
break;
case 0x3041:
mapif_parse_GuildCastleDataSave (fd, RFIFOW (fd, 2),
RFIFOB (fd, 4), RFIFOL (fd, 5));
break;
default:
return 0;
}
return 1;
}
// マップサーバーの接続時処理
int inter_guild_mapif_init (int fd)
{
return mapif_guild_castle_alldataload (fd);
}
// サーバーから脱退要求(キャラ削除用)
int inter_guild_leave (int guild_id, int account_id, int char_id)
{
return mapif_parse_GuildLeave (-1, guild_id, account_id, 0 /*char_id*/, 0,
"**サーバー命令**");
}