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#pragma once
// ast/npc.hpp - Structure of non-player characters (including mobs).
//
// Copyright © 2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "fwd.hpp"
#include <memory>
#include "../compat/result.hpp"
#include "../io/span.hpp"
#include "../mmo/clif.t.hpp"
#include "../mmo/ids.hpp"
#include "../mmo/strs.hpp"
#include "../net/timer.t.hpp"
#include "script.hpp"
namespace tmwa
{
namespace ast
{
namespace npc
{
using io::Spanned;
struct TopLevel
{
io::LineSpan span;
virtual ~TopLevel();
};
struct Comment : TopLevel
{
RString comment;
};
struct Warp : TopLevel
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
io::LineSpan key_span;
Spanned<NpcName> name;
Spanned<unsigned> xs, ys;
Spanned<MapName> to_m;
Spanned<unsigned> to_x, to_y;
};
struct ShopItem
{
Spanned<ItemName> name;
Spanned<int> value;
};
struct Shop : TopLevel
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
Spanned<DIR> d;
io::LineSpan key_span;
Spanned<NpcName> name;
Spanned<Species> npc_class;
Spanned<std::vector<Spanned<ShopItem>>> items;
};
struct Monster : TopLevel
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
Spanned<unsigned> xs, ys;
io::LineSpan key_span;
Spanned<MobName> name;
Spanned<Species> mob_class;
Spanned<unsigned> num;
Spanned<interval_t> delay1, delay2;
Spanned<NpcEvent> event;
};
struct MapFlag : TopLevel
{
Spanned<MapName> m;
io::LineSpan key_span;
// TODO should this extract all the way?
Spanned<RString> name;
Spanned<RString> opt_extra;
};
struct Script : TopLevel
{
io::LineSpan key_span;
// see src/script/parser.hpp
ast::script::ScriptBody body;
};
struct ScriptFunction : Script
{
io::LineSpan key1_span;
Spanned<RString> name;
};
struct ScriptNone : Script
{
io::LineSpan key1_span;
Spanned<NpcName> name;
io::LineSpan key4_span;
};
struct ScriptMapNone : Script
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
Spanned<DIR> d;
Spanned<NpcName> name;
io::LineSpan key4_span;
};
struct ScriptMap : Script
{
Spanned<MapName> m;
Spanned<unsigned> x, y;
Spanned<DIR> d;
Spanned<NpcName> name;
Spanned<Species> npc_class;
Spanned<unsigned> xs, ys;
};
// other Script subclasses elsewhere? (for item and magic scripts)
Result<std::unique_ptr<TopLevel>> parse_top(io::LineCharReader& in);
} // namespace npc
} // namespace ast
} // namespace tmwa
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