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new_3-1.gat,137,34,0 script Vincent 113,{
if(Bugleg == 1) goto reas;
if(Bugleg == 2) goto done;
set @TEMP,rand(3);
if(@TEMP == 1) goto L_1;
if(@TEMP == 2) goto L_2;
if(@TEMP == 3) goto L_3;
if(@TEMP == 0) goto L_4;
L_1:
mes "[Vincent]";
mes "I just need 30 more [Bug Legs] to finish my action figure!";
next;
goto main1;
L_2:
mes "[Vincent]";
mes "This maggot action figure is awesome! I just need to attach [30 Part A{Bug Leg}]";
next;
goto main1;
L_3:
mes "[Vincent]";
mes "This is a great action figure! A must have! All i need is a few parts...";
goto main1;
L_4:
mes "[Vincent]";
mes "Can you get me 30 [Bug Legs]? I need them to replace the action figure parts.";
next;
goto main1;
main1:
mes "[Vincent]";
mes "Will you help me find 30 [Bug Legs]?";
next;
menu "Yes",B_1,"No",B_2;
B_1:
set Bugleg,1;
set @TEMP,rand(3);
if(@TEMP == 1) goto J_1;
if(@TEMP == 2) goto J_2;
if(@TEMP == 3) goto J_3;
if(@TEMP == 0) goto J_4;
J_1:
mes "[Vincent]";
mes "Thank you!";
next;
goto main2;
J_2:
mes "[Vincent]";
mes "I don't know how to thank you enough!";
next;
goto main2;
J_3:
mes "[Vincent]";
mes "I will thank you when I get them!";
next;
goto main2;
J_4:
mes "[Vincent]";
mes "I'm sure I will give a small reward. :D";
next;
goto main2;
main2:
mes "[Vincent]";
mes "Now please go get me 30 [Bug Legs]";
close;
reas:
if(countitem(518) >= 30) goto have;
mes "[Vincent]";
mes "Please help me collect 30 [Bug Legs]!";
close;
have:
mes "[Vincent]";
mes "Excellent! Finally I can complete the model!!";
delitem 518,30;
next;
mes "[Vincent]";
mes "Here you go, a little of my appreciation!";
next;
mes "Got 1000 GP";
set zeny,zeny+1000;
set Bugleg,2;
close;
done:
mes "[Vincent]";
mes "Thanks for your help!";
close;
B_2:
close;
}
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