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-|script|magic-knuckles|32767
{
    if(call("magic_checks")) end; // << I wish we had functions that could return >>
    if (Sp < 20) end;
    if (getskilllv(SKILL_MAGIC) < .level) end;
    set .@level, getskilllv(.school);
    if (.@level < .level) end;
    if (.@level <= 3 && countitem("Beer") >= 1) delitem "Beer", 1;
    elif (.@level <= 3) end;
    set MAGIC_CAST_TICK, gettimetick(2) + 1; // set the new debuff
    callfunc "adjust_spellpower";
    set Sp, Sp - 20;
    misceffect FX_MAGIC_BLACK, strcharinfo(0);
    overrideattack (@spellpower/10)+10, 1300, 1, ATTACK_ICON_GENERIC, 34, strnpcinfo(0)+"::OnAttack";
    callfunc "magic_exp";
    set @upmaru_str, Str; // do not allow to equip light armor, cast, and then switch to heavy armor to get bonus str
    end;

OnAttack:
    void call("melee_damage", @spellpower, @target_id, (30 + rand((@upmaru_str*2) + 5)));
    end;

OnInit:
    set .school, SKILL_MAGIC_WAR;
    set .invocation$, chr(MAGIC_SYMBOL) + "upmaru"; // used in npcs that refer to this spell
    void call("magic_register");
    set .level, 2;
    set .exp_gain, 1;
    end;
}