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// Mirror Lake Protocol and The Mana World Vault utilities
// TMWA is hopelessy broken, so most helpers simply don't exist.
//
// Author: jesusalva

function|script|VaultLogin
{
    if (##VAULT < 1) goto L_Return;

    callsub S_Exp;
    callsub S_Gold;
    callsub S_Preset;

    // Clean up
    set @last_preset, 0;
    return; // go back to global handler

S_Return: // this is to end execution of a sub
    return;

L_Return:
    return;

S_Exp:
    if (##ADD_LVL < 1) goto S_Return;
    getexp ##ADD_LVL, 0;
    set ##ADD_LVL, 0;
    return;

S_Gold:
    if (##ADD_GP < 1) goto S_Return;
    set Zeny, Zeny + ##ADD_GP;
    set ##ADD_GP, 0;
    return;

S_Preset:
    if (##PRESET < 1) goto S_Return;
    set @last_preset, (#X21 & BYTE_3_MASK) >> BYTE_3_SHIFT;
    set #X21, (#X21 & ~(BYTE_3_MASK)) | (##PRESET << BYTE_3_SHIFT);

    // Each preset is 5 levels (Preset 1 = Lv 5, Preset 10 = Lv 50, Max Preset 20 - hard limit is 127)
    /* Handle weapons */
    if (##PRESET >= 1 && @last_preset < 1)
        getitem "SharpKnife",1;
    if (##PRESET >= 2 && @last_preset < 2)
        getitem "Dagger",1;
    if (##PRESET >= 3 && @last_preset < 3)
        getitem "Bow",1;
    if (##PRESET >= 3 && @last_preset < 3)
        getitem "Arrow",500;
    if (##PRESET >= 4 && @last_preset < 4)
        getitem "Arrow",500;
    if (##PRESET >= 5 && @last_preset < 5)
        getitem "Scythe",1;
    if (##PRESET >= 6 && @last_preset < 6)
        getitem "ShortBow",1;
    if (##PRESET >= 7 && @last_preset < 7)
        getitem "IronArrow",500;
    if (##PRESET >= 8 && @last_preset < 8)
        getitem "ShortSword",1;
    if (##PRESET >= 9 && @last_preset < 9)
        getitem "BoneArrows",100;
    if (##PRESET >= 10 && @last_preset < 10)
        getitem "ForestBow",1;
    if (##PRESET >= 11 && @last_preset < 11)
        getitem "IronArrow",500;
    if (##PRESET >= 12 && @last_preset < 12)
        getitem "IceGladius",1;
    if (##PRESET >= 13 && @last_preset < 13)
        getitem "Arrow",500;
    if (##PRESET >= 14 && @last_preset < 14)
        getitem "TerraniteArrow",100;
    if (##PRESET >= 15 && @last_preset < 15)
        getitem "BoneArrows",100;
    if (##PRESET >= 16 && @last_preset < 16)
        getitem "BoneKnife",1;
    if (##PRESET >= 17 && @last_preset < 17)
        getitem "TerraniteArrow",100;
    if (##PRESET >= 18 && @last_preset < 18)
        getitem "Setzer",1;
    if (##PRESET >= 19 && @last_preset < 19)
        getitem "TerraniteArrow",250;
    //if (##PRESET >= 20 && @last_preset < 20)
    //    getitem "BansheeBow",1;

    /* Handle equipment */
    if (##PRESET >= 2 && @last_preset < 2)
        getitem "SilkHeadband",1;
    if (##PRESET >= 4 && @last_preset < 4)
        getitem "LeatherShirt",1;
    if (##PRESET >= 6 && @last_preset < 6)
        getitem "JeansShorts",1;
    if (##PRESET >= 8 && @last_preset < 8)
        getitem "SilkRobe",1;
    if (##PRESET >= 10 && @last_preset < 10)
        getitem "InfantryHelmet",1;
    if (##PRESET >= 12 && @last_preset < 12)
        getitem "ChainmailShirt",1;
    if (##PRESET >= 14 && @last_preset < 14)
        getitem "CottonBoots",1;
    if (##PRESET >= 16 && @last_preset < 16)
        getitem "JeansChaps",1;
    if (##PRESET >= 18 && @last_preset < 18)
        getitem "CottonGloves",1;
    if (##PRESET >= 20 && @last_preset < 20)
        getitem "LightPlatemail",1;

    set ##PRESET, 0;
    return;
}