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path: root/world/map/npc/033-1/kimarr.txt
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033-1.gat,74,32,0	script	Kimarr	218,{

    set @Q_Barbarians_MASK, NIBBLE_0_MASK;
    set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT;

    set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT);

    if ($@FLUFFY_HUNTING > 0 && $@FLUFFY_FIGHTER$ == strcharinfo(0)) goto L_Attention;
    if (@state >= 3) goto L_Again;
    if (@state == 2) goto L_Reward;
    if (@state == 1) goto L_Ask;

    mes "[Barbarian]";
    mes "\"Greetings, little person.\"";
    next;
    mes "\"I am Kimarr, hunter and warrior of the Mangarr.\"";
    next;
    mes "\"You are very small, better be careful in this snowy mountains. It is cold and dangerous monsters are here.\"";
    menu
        "Hello, my name is " + strcharinfo(0) + " and I'm not small. I'm a great warrior!",-,
        "I'm " + strcharinfo(0) + ", don't underestimate me. I'm an experienced adventurer!" ,-,
        "I'm the legendary " + strcharinfo(0) + ", I've fought countless battles.",-;

    mes "Kimarr seems to be amused.";
    mes "[Kimarr]";
    mes "\"Really? Do you want to prove it?\"";
    menu
        "Sure! What shall I do?", L_Explain,
        "No, I don't need to prove anything.",L_Close;

L_Explain:
    mes "[Kimarr]";
    mes "\"Every young member of our tribe proves his or her worth by hunting monsters.\"";
    next;
    mes "\"The first monsters to hunt are fluffies. Fluffies give a good meal for a young person and the fur can be used to make clothes and blankets.\"";
    next;
    callsub S_Explain_Game;

    set @state, 1;
    callsub S_Update_Mask;
L_Ask:
    mes "[Kimarr]";
    mes "\"So, are you going to try?\"";
    menu
        "Yeah, let's start!",L_Game,
        "Could you explain again?",-,
        "Maybe later.",L_Close;

    callsub S_Explain_Game;
    goto L_Ask;

S_Explain_Game:
    mes "[Kimarr]";
    mes "\"In that cave there are living fluffies. They like to eat apples.\"";
    next;
    mes "\"I also saw one of them getting excited about one of that sweet things you call 'cake'.\"";
    next;
    mes "\"You should be careful, other monsters living here might like the food as well\"";
    next;
    mes "\"Go to the cave entrance and throw food on the floor to make them come out.\"";
    next;
    mes "\"Then hunt as many fluffies as you can until I tell you to stop.\"";
    next;
    mes "\"Drop more food when no fluffies are left.\"";
    return;

L_Reward:
    message strcharinfo(0), "Kimarr: That was very impressive - now you can call yourself a hunter " + strcharinfo(0) + ".";
    getinventorylist;
    if (@inventorylist_count == 100) goto L_Full_Inv;
    message strcharinfo(0), "Kimarr: Take this as a symbol of your strength. You're a member of our tribe now.";
    getitem "YetiSkinShirt", 1;
    set @state, 3;
    callsub S_Update_Mask;
    callsub S_Clean;
    end;

L_Again:
    mes "[Kimarr]";
    mes "\"Does the hunter " + strcharinfo(0) + " want to hunt some fluffies again?\"";
    menu
        "Yeah!",L_Game,
        "Can you tell me who were the most successfull fluffy hunters?",-,
        "Not now.",L_Close;
    set @loop, 0;
    close2;
    goto L_ShowRecord;

L_Full_Inv:
    message strcharinfo(0), "Kimarr: You can't carry the reward I want to give you.";
    close;

L_Close:
    close;

L_Game:
    if ($@FLUFFY_HUNTING > 0) goto L_Someone_Else;
    set $@FLUFFY_HUNTING, 1;
    set $@FLUFFY_COUNTER, 0;
    set $@FLUFFY_DEATHS, PC_DIE_COUNTER;
    set $@FLUFFY_FIGHTER$, strcharinfo(0);
    set $@FLUFFY_TIME, 0;
    set $@FLUFFY_LVL, baselevel;
//TODO: set minimum number of killed fluffies (maybe based on level?)
    set $@FLUFFY_MIN, 1;
    warp "033-1.gat", 79, 34;
    set @place, 0;
    set @position, 0;
    set @currentposition, 0;
    startnpctimer;
    goto L_Close;

L_Someone_Else:
    mes "[Kimarr]";
    mes "\"At the moment someone else is hunting. Let's wait until that hunting has ended.\"";
    close;

L_Attention:
    mes "[Kimarr]";
    mes "\"You should be focused on hunting fluffies, not talking.\"";
    close;

OnTimer1000:
    if (isloggedin(getcharid(3,$@FLUFFY_FIGHTER$)) == 0) goto L_GotOut;
    attachrid(getcharid(3,$@FLUFFY_FIGHTER$));
    if (getareausers("033-1.gat", 79, 29, 88, 42) == 0) goto L_GotOut;
    if (PC_DIE_COUNTER > $@FLUFFY_DEATHS) goto L_Died;
    set $@FLUFFY_TIME, $@FLUFFY_TIME + 1;
    if ($@FLUFFY_TIME > 300) goto L_TooSlow;
    if ($@FLUFFY_HUNTING == 1) set $@DROP_TIME, $@DROP_TIME + 1;
    if ($@FLUFFY_HUNTING == 1) goto L_CheckDrops;
    if ($@FLUFFY_HUNTING == 2) goto L_Hunting;
    setnpctimer 0;
    end;

L_CheckDrops:
    set $@FLUFFY_REDAPPLES, getareadropitem("033-1.gat", 79, 29, 88, 42, 535, 1);
    set $@FLUFFY_XMASCAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 508, 1);
    set $@FLUFFY_CAKE, getareadropitem("033-1.gat", 79, 29, 88, 42, 513, 1);
    set $@FLUFFY_GREENAPPLE, getareadropitem("033-1.gat", 79, 29, 88, 42, 719, 1);
    if ($@FLUFFY_REDAPPLES != 0 || $@FLUFFY_XMASCAKE != 0 || $@FLUFFY_CAKE != 0 || $@FLUFFY_GREENAPPLE != 0) set $@FLUFFY_HUNTING, 2;
    if ($@DROP_TIME > 15) goto L_DidntDrop;
    setnpctimer 0;
    end;

L_Hunting:
    // TODO: limit the number of monsters that can be spawned, to prevent people creating lag with massive amount of monsters
    set $@DROP_TIME, 0;
    set $@FLUFFY_SPAWN, $@FLUFFY_REDAPPLES + 5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + $@FLUFFY_GREENAPPLE;
    areamonster "033-1.gat", 79, 29, 88, 42, "", 1020, $@FLUFFY_SPAWN, "Kimarr::onFluffyDeath";
    if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 40) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 500)) // Ice Goblin
        areamonster "033-1.gat", 79, 29, 88, 42, "", 1058, 1, "Kimarr::onPetDeath";
    if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 60) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 550)) // Santa Slime
        areamonster "033-1.gat", 79, 29, 88, 42, "", 1015, 1, "Kimarr::onPetDeath";
    // TODO: add the wolvern as well when it has been added
    if (($@FLUFFY_SPAWN > 0) && ($@FLUFFY_LVL > 70) && (rand(5 * $@FLUFFY_XMASCAKE + 3 * $@FLUFFY_CAKE + 10 * $@FLUFFY_LVL) > 600)) // Yeti
        areamonster "033-1.gat", 79, 29, 88, 42, "", 1072, 1, "Kimarr::onPetDeath";
    set $@FLUFFY_REDAPPLES, 0;
    set $@FLUFFY_XMASCAKE , 0;
    set $@FLUFFY_CAKE, 0;
    set $@FLUFFY_GREENAPPLE, 0;
    set $@FLUFFY_HUNTING, 3;
    setnpctimer 0;
    end;

onFluffyDeath:
    set $@FLUFFY_COUNTER, $@FLUFFY_COUNTER + 1;
    //TODO: remove announce after debugging
    mapannounce "033-1.gat", "fluffies killed: " + $@FLUFFY_COUNTER, 0;
    if ($@FLUFFY_COUNTER >= $@FLUFFY_SPAWN) set $@FLUFFY_HUNTING, 1;
    end;

L_DidntDrop:
    warp "033-1.gat", 77, 34;
    message strcharinfo(0), "Kimarr: You waited too much to trow the food on the ground... Now the fluffies know you are planning something.";
    goto L_CheckRecord;

L_GotOut:
    npctalk "What a strange thing... " + $@FLUFFY_FIGHTER$ + " just disappeared!";
    callsub S_Clean;
    end;

L_Died:
    warp "033-1.gat", 77, 34;
    message strcharinfo(0), "You are dead.";
    goto L_CheckRecord;

L_TooSlow:
    warp "033-1.gat", 77, 34;
    message strcharinfo(0), "Your time is over.";
    goto L_CheckRecord;

S_Clean:
    killmonster "033-1.gat", "Kimarr::onPetDeath";
    killmonster "033-1.gat", "Kimarr::onFluffyDeath";
    set $@FLUFFY_HUNTING, 0;
    set $@FLUFFY_TIME, 0;
    set $@DROP_TIME, 0;
    set $@FLUFFY_DEATHS, 0;
    set $@FLUFFY_FIGHTER$, "";
    set $@FLUFFY_COUNTER, 0;
    set $@FLUFFY_REDAPPLES, 0;
    set $@FLUFFY_XMASCAKE , 0;
    set $@FLUFFY_CAKE, 0;
    set $@FLUFFY_GREENAPPLE, 0;
    set $@FLUFFY_SPAWN, 0;
    stopnpctimer;
    setnpctimer 0;
    return;

L_CheckRecord:
    if ($@FLUFFY_COUNTER < $@FLUFFY_MIN) goto L_End;
    set @loop, 11;
    set @place, 0;

L_FindPlace:
    set @loop, @loop - 1;
    if ($FLUFFYGAME_NAME$[@loop] == strcharinfo(0)) set @currentposition, @loop;
    if (@loop == 0 || $@FLUFFY_COUNTER <= $FLUFFYGAME_PTS[@loop]) goto L_CheckPosition;
    set @place, @place + 1;
    goto L_FindPlace;

L_CheckPosition:
    if (@place == 0) goto L_End;
    set @position, 11 - @place;
    if (@currentposition == 0) goto L_RegisterName;
    if (@currentposition < @position) goto L_End;
    if (@currentposition >= @position) goto L_HandleDuplicated;

L_RegisterName:
    callsub S_MOVE_NAME;
    if (@state > 1) goto L_End;
    set @state, 2;
    callsub S_Update_Mask;
    goto L_Reward;

L_HandleDuplicated:
    set $FLUFFYGAME_PTS[@currentposition], 0;
    set $FLUFFYGAME_NAME$[@currentposition], "";
    set $FLUFFYGAME_DATE$[@currentposition], "";
    goto L_RegisterName;

S_MOVE_NAME:
    set @i,10;

MOVE_NAME_L1:
    set @i, @i-1;
    set $FLUFFYGAME_PTS[@i+1], $FLUFFYGAME_PTS[@i];
    set $FLUFFYGAME_NAME$[@i+1], $FLUFFYGAME_NAME$[@i];
    set $FLUFFYGAME_DATE$[@i+1], $FLUFFYGAME_DATE$[@i];
    if (@i == @position) goto MOVE_NAME_L2;
    goto MOVE_NAME_L1;

MOVE_NAME_L2:
    set $FLUFFYGAME_PTS[@position], $@FLUFFY_COUNTER;
    set $FLUFFYGAME_NAME$[@position], $@FLUFFY_FIGHTER$;
    set $FLUFFYGAME_DATE$[@position], gettimestr("%d/%m/%Y-%H:%M:%S",21);
    return;

S_Update_Mask:
    set QUEST_Barbarians,
        (QUEST_Barbarians & ~(@Q_Barbarians_MASK))
            | (@state << @Q_Barbarians_SHIFT);
    return;

L_End:
    callsub S_Clean;
    set @loop, 0;

L_ShowRecord:
    set @loop, @loop + 1;
    if ($FLUFFYGAME_PTS[@loop] != 0) message strcharinfo(0), "Position: " + @loop + " - " + $FLUFFYGAME_NAME$[@loop] + " - " + $FLUFFYGAME_PTS[@loop] + " fluffies killed in " + $FLUFFYGAME_DATE$[@loop];
    if (@loop > 10) end;
    goto L_ShowRecord;
    end;

}

033-1.gat,70,32,0	script	Kimarr Debug	218,{

    menu
        "Reset records", -,
        "Close", L_Close;

    set $FLUFFYGAME_PTS[0], 0;
    set $FLUFFYGAME_NAME$[0], "";
    set $FLUFFYGAME_PTS[1], 0;
    set $FLUFFYGAME_NAME$[1], "";
    set $FLUFFYGAME_PTS[2], 0;
    set $FLUFFYGAME_NAME$[2], "";
    set $FLUFFYGAME_PTS[3], 0;
    set $FLUFFYGAME_NAME$[3], "";
    set $FLUFFYGAME_PTS[4], 0;
    set $FLUFFYGAME_NAME$[4], "";
    set $FLUFFYGAME_PTS[5], 0;
    set $FLUFFYGAME_NAME$[5], "";
    set $FLUFFYGAME_PTS[6], 0;
    set $FLUFFYGAME_NAME$[6], "";
    set $FLUFFYGAME_PTS[7], 0;
    set $FLUFFYGAME_NAME$[7], "";
    set $FLUFFYGAME_PTS[8], 0;
    set $FLUFFYGAME_NAME$[8], "";
    set $FLUFFYGAME_PTS[9], 0;
    set $FLUFFYGAME_NAME$[9], "";
    set $FLUFFYGAME_PTS[10], 0;
    set $FLUFFYGAME_NAME$[10], "";

L_Close:
    close;
}