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// 027-1 Graveyard mobs
027-1.gat,81,91,95,27 monster Poltergeist 1047,4,900000,60000,Mob027-1::On1047
027-1.gat,81,91,97,25 monster Spectre 1042,4,900000,60000,Mob027-1::On1042
027-1.gat,81,91,99,23 monster Wisp 1040,4,900000,60000,Mob027-1::On1040
027-1.gat,54,53,66,46 monster FireSkull 1023,2,60000,20000,Mob027-1::On1023
027-1.gat,54,53,66,46 monster PoisonSkull 1024,1,60000,20000,Mob027-1::On1024
027-1.gat,54,53,66,46 monster Skeleton 1043,2,60000,8000,Mob027-1::On1043
027-1.gat,54,53,66,46 monster LadySkeleton 1044,2,60000,8000,Mob027-1::On1044
027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,Mob027-1::On1036
027-1.gat,71,41,31,22 monster Skeleton 1043,2,175000,20000,Mob027-1::On1043
027-1.gat,71,41,31,22 monster LadySkeleton 1044,2,175000,20000,Mob027-1::On1044
027-1.gat,37,41,33,22 monster FireSkull 1023,2,200000,10000,Mob027-1::On1023
027-1.gat,37,41,33,22 monster PoisonSkull 1024,2,200000,10000,Mob027-1::On1024
027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,Mob027-1::On1036
027-1.gat,37,41,33,22 monster Skeleton 1043,4,180000,20000,Mob027-1::On1043
027-1.gat,37,41,33,22 monster LadySkeleton 1044,4,180000,20000,Mob027-1::On1044
027-1.gat,105,40,32,21 monster Fire skull 1023,1,28000,25000,Mob027-1::On1023
027-1.gat,105,40,32,21 monster Poison skull 1024,1,30000,20000,Mob027-1::On1024
027-1.gat,105,40,32,21 monster Skeleton 1043,2,35000,20000,Mob027-1::On1043
027-1.gat,105,40,32,21 monster LadySkeleton 1044,3,33000,25000,Mob027-1::On1044
027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,Mob027-1::On1036
027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,Mob027-1::On1045
027-1.gat,28,67,2,1 monster Jack O 1022,1,265000,200000,Mob027-1::On1022
027-1.gat,0,0,0 script Mob027-1 -1,{
On1022:
set @mobID, 1022;
callfunc "MobPoints";
break;
On1023:
set @mobID, 1023;
callfunc "MobPoints";
break;
On1024:
set @mobID, 1024;
callfunc "MobPoints";
break;
On1036:
set @mobID, 1036;
callsub _MOBCOUNT_ZOMBIES;
callfunc "MobPoints";
break;
On1040:
set @mobID, 1040;
callfunc "MobPoints";
break;
On1042:
set @mobID, 1042;
callfunc "MobPoints";
break;
On1043:
set @mobID, 1043;
callfunc "MobPoints";
break;
On1044:
set @mobID, 1044;
callfunc "MobPoints";
break;
On1045:
set @mobID, 1045;
callsub _MOBCOUNT_FALLENS;
callfunc "MobPoints";
break;
On1047:
set @mobID, 1047;
callfunc "MobPoints";
break;
_MOBCOUNT_ZOMBIES:
set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
if (@state != 1) return;
// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero.
set @zombies, @zombies + 1;
// TODO: set 1 to 10
if (@zombies < 1) return;
// if (rand(8) != 0) return;
message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for...";
set @state, 2;
callsub S_Update_Mask;
return;
_MOBCOUNT_FALLENS:
set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
if (@state != 1) return;
// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero.
set @fallens, @fallens + 1;
// TODO: set 1 to 10
if (@fallens < 1) return;
// if (rand(8) != 0) return;
message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for...";
set @state, 2;
callsub S_Update_Mask;
return;
S_Update_Mask:
set QUEST_Graveyard_Inn,
(QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
| (@state << @Graveyard_Inn_SHIFT);
return;
end;
}
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