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2024-04-19Fix reporting of daily part of daily points when @dailypoints is calledFedja Beader1-0/+2
2024-04-19mp changeHoraK-FDF1-9/+9
2024-04-19mb and commentHoraK-FDF2-26/+31
2024-04-18Merge branch 'master' into mob_dropsLedmitz5-66/+51
Conflict resolution
2024-04-18Self-destruct dmg comes from mob HP?Ledmitz2-6/+6
2024-04-18A few mob correctionsLedmitz4-18/+18
2024-04-17Fix daily quest point gain for characters with bonus pointsFedja Beader1-22/+22
When a character checks in with a daily point NPC, the bonus daily points (from boss fights) gets moved into the regular bonus variable. By my understanding, when this regular bonus variable exceeds the character's level, the character stops gaining regular daily points. As you can see, when DailyQuestPoints exceeeds character lvl (97), the player no longer gets any (DailyQuestTime marks the last time the base points were added): Initial state: [16:53:57] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:54:03] variable DailyQuestPoints[0] == `2` for player AnotherOne. Character receives bonus: [16:55:15] variable DailyQuestBonus[0] = `150` for player AnotherOne. Character talks to DPQuest NPC without items, bonus is moved: [16:55:38] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:55:47] variable DailyQuestPoints[0] == `152` for player AnotherOne. Reset login time in order to get new daily points: [16:56:06] variable DailyQuestTime[0] = `0` for player AnotherOne. talk to NPC again: [16:56:16] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:56:21] variable DailyQuestPoints[0] == `152` for player AnotherOne.
2024-04-16Deduplicate both branches of daily point trade-inFedja Beader1-26/+11
2024-04-14silverbell effectHoraK-FDF1-1/+1
2024-04-14updateHoraK-FDF6-53/+50
2024-04-14item changesHoraK-FDF8-42/+48
2024-04-14Coal GolemHoraK-FDF2-2/+12
2024-04-14Yellow Apple to Fruit StoreHoraK-FDF1-1/+1
2024-04-14Naphtalene to Yellow AppleHoraK-FDF7-17/+36
2024-04-14drops and chancesHoraK-FDF4-9/+12
2024-04-14keep after use field to items that use itHoraK-FDF1-0/+14
2024-04-14silver bell soundHoraK-FDF5-4/+16
2024-04-14added some trailing new linesHoraK-FDF5-4/+9
2024-04-14shovelHoraK-FDF1-2/+2
2024-04-14spaces to tabHoraK-FDF1-1/+0
2024-04-14disable some without questHoraK-FDF2-2/+4
2024-04-14drops and mobptHoraK-FDF4-4/+32
2024-04-14mob drops add6 slimes bifs itemsHoraK-FDF7-54/+1371
2024-04-14mob drops add5HoraK-FDF1-1/+1
2024-04-14mob drops add3HoraK-FDF2-2/+2
2024-04-14mob drops add2HoraK-FDF1-2/+2
2024-04-14mob drops addHoraK-FDF1-20/+0
2024-04-14mob dropsHoraK-FDF4-3/+23
2024-04-14mob drops add5HoraK-FDF5-9/+15
2024-04-14mob drops add4 modrisha npc nameHoraK-FDF1-1/+1
2024-04-14mob drops add4 modrishaHoraK-FDF2-0/+41
2024-04-14mob drops add3 chipchipHoraK-FDF1-0/+1
2024-04-14mob drops add3HoraK-FDF4-5/+6
2024-04-14mob drops add2HoraK-FDF1-3/+3
2024-04-14mob drops addHoraK-FDF1-2/+2
2024-04-14mob dropsHoraK-FDF7-12/+22
2024-04-13Lucky item buff - keeping my wordLedmitz2-3/+6
2024-04-13Enhanced a few mobs againLedmitz4-57/+58
2024-04-12Fixed indentation of Mont BlancLedmitz1-6/+6
2024-04-12Fix loading sorfina.txtFedja Beader1-2/+2
2024-04-12Name clash correctionLedmitz3-8/+8
2024-04-12Server update for 20th bday. Finally!Ledmitz2-2/+2
2024-04-12Revert "Flintlock - server"Ledmitz2-2/+2
This reverts commit 9d40ee0c0cf6c39014a0703b554ae2e48a8ee9ef.
2024-04-12git sucks when servers have interruptionsLed Mitz5-5/+120
Please tell me this works this time!!! ****
2024-04-11Flintlock, not Revolver or GunstaffLed Mitz3-4/+4
Changed name in items to from Revolver to Flintlock. ****
2024-04-11Boss Spells/actions: re-wired to new FX effects. Server constants added as well.Hello=)5-5/+11
2024-04-11Boss Powerups: set more reasonable cooldowns for boss actionsHello=)8-16/+16
2024-04-11Boss Powerups/Event spells:Hello=)9-56/+4
1) Removed a lot of debug messages that shouldnt be visible in normal gameplay. 2) On Tormenta impersonation end timer would also cancel HP bonus.
2024-04-11Boss Actions: add permissions checks. Boss/event spells are GM >= 40 by default.Hello=)1-12/+23
2024-04-11Initial commit of Dungeon Master/Boss Event spells/actions toolkit by Hello=)Hello=)11-0/+505
Few things to keep in mind: 1) This commit lands DEBUG version of thing to give some ideas how it could happen. 2) This version is very "chatty" and spits a lot of debug messages to General chat. Next commits would remove most of non-essential spell messages. 3) This version allows ANYONE to invoke spells and should not be used on production! Next commits would address this, uplifting spell invocation requirements. 4) Cooldown times are too low, to facilitate testing. Should be fixed in next commits. Next commits would 5) Some effects need to be rewired, and few more spells could possibly be added.