Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2024-04-19 | Fix reporting of daily part of daily points when @dailypoints is called | Fedja Beader | 1 | -0/+2 | |
2024-04-19 | mp change | HoraK-FDF | 1 | -9/+9 | |
2024-04-19 | mb and comment | HoraK-FDF | 2 | -26/+31 | |
2024-04-18 | Merge branch 'master' into mob_drops | Ledmitz | 5 | -66/+51 | |
Conflict resolution | |||||
2024-04-18 | Self-destruct dmg comes from mob HP? | Ledmitz | 2 | -6/+6 | |
2024-04-18 | A few mob corrections | Ledmitz | 4 | -18/+18 | |
2024-04-17 | Fix daily quest point gain for characters with bonus points | Fedja Beader | 1 | -22/+22 | |
When a character checks in with a daily point NPC, the bonus daily points (from boss fights) gets moved into the regular bonus variable. By my understanding, when this regular bonus variable exceeds the character's level, the character stops gaining regular daily points. As you can see, when DailyQuestPoints exceeeds character lvl (97), the player no longer gets any (DailyQuestTime marks the last time the base points were added): Initial state: [16:53:57] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:54:03] variable DailyQuestPoints[0] == `2` for player AnotherOne. Character receives bonus: [16:55:15] variable DailyQuestBonus[0] = `150` for player AnotherOne. Character talks to DPQuest NPC without items, bonus is moved: [16:55:38] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:55:47] variable DailyQuestPoints[0] == `152` for player AnotherOne. Reset login time in order to get new daily points: [16:56:06] variable DailyQuestTime[0] = `0` for player AnotherOne. talk to NPC again: [16:56:16] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:56:21] variable DailyQuestPoints[0] == `152` for player AnotherOne. | |||||
2024-04-16 | Deduplicate both branches of daily point trade-in | Fedja Beader | 1 | -26/+11 | |
2024-04-14 | silverbell effect | HoraK-FDF | 1 | -1/+1 | |
2024-04-14 | update | HoraK-FDF | 6 | -53/+50 | |
2024-04-14 | item changes | HoraK-FDF | 8 | -42/+48 | |
2024-04-14 | Coal Golem | HoraK-FDF | 2 | -2/+12 | |
2024-04-14 | Yellow Apple to Fruit Store | HoraK-FDF | 1 | -1/+1 | |
2024-04-14 | Naphtalene to Yellow Apple | HoraK-FDF | 7 | -17/+36 | |
2024-04-14 | drops and chances | HoraK-FDF | 4 | -9/+12 | |
2024-04-14 | keep after use field to items that use it | HoraK-FDF | 1 | -0/+14 | |
2024-04-14 | silver bell sound | HoraK-FDF | 5 | -4/+16 | |
2024-04-14 | added some trailing new lines | HoraK-FDF | 5 | -4/+9 | |
2024-04-14 | shovel | HoraK-FDF | 1 | -2/+2 | |
2024-04-14 | spaces to tab | HoraK-FDF | 1 | -1/+0 | |
2024-04-14 | disable some without quest | HoraK-FDF | 2 | -2/+4 | |
2024-04-14 | drops and mobpt | HoraK-FDF | 4 | -4/+32 | |
2024-04-14 | mob drops add6 slimes bifs items | HoraK-FDF | 7 | -54/+1371 | |
2024-04-14 | mob drops add5 | HoraK-FDF | 1 | -1/+1 | |
2024-04-14 | mob drops add3 | HoraK-FDF | 2 | -2/+2 | |
2024-04-14 | mob drops add2 | HoraK-FDF | 1 | -2/+2 | |
2024-04-14 | mob drops add | HoraK-FDF | 1 | -20/+0 | |
2024-04-14 | mob drops | HoraK-FDF | 4 | -3/+23 | |
2024-04-14 | mob drops add5 | HoraK-FDF | 5 | -9/+15 | |
2024-04-14 | mob drops add4 modrisha npc name | HoraK-FDF | 1 | -1/+1 | |
2024-04-14 | mob drops add4 modrisha | HoraK-FDF | 2 | -0/+41 | |
2024-04-14 | mob drops add3 chipchip | HoraK-FDF | 1 | -0/+1 | |
2024-04-14 | mob drops add3 | HoraK-FDF | 4 | -5/+6 | |
2024-04-14 | mob drops add2 | HoraK-FDF | 1 | -3/+3 | |
2024-04-14 | mob drops add | HoraK-FDF | 1 | -2/+2 | |
2024-04-14 | mob drops | HoraK-FDF | 7 | -12/+22 | |
2024-04-13 | Lucky item buff - keeping my word | Ledmitz | 2 | -3/+6 | |
2024-04-13 | Enhanced a few mobs again | Ledmitz | 4 | -57/+58 | |
2024-04-12 | Fixed indentation of Mont Blanc | Ledmitz | 1 | -6/+6 | |
2024-04-12 | Fix loading sorfina.txt | Fedja Beader | 1 | -2/+2 | |
2024-04-12 | Name clash correction | Ledmitz | 3 | -8/+8 | |
2024-04-12 | Server update for 20th bday. Finally! | Ledmitz | 2 | -2/+2 | |
2024-04-12 | Revert "Flintlock - server" | Ledmitz | 2 | -2/+2 | |
This reverts commit 9d40ee0c0cf6c39014a0703b554ae2e48a8ee9ef. | |||||
2024-04-12 | git sucks when servers have interruptions | Led Mitz | 5 | -5/+120 | |
Please tell me this works this time!!! **** | |||||
2024-04-11 | Flintlock, not Revolver or Gunstaff | Led Mitz | 3 | -4/+4 | |
Changed name in items to from Revolver to Flintlock. **** | |||||
2024-04-11 | Boss Spells/actions: re-wired to new FX effects. Server constants added as well. | Hello=) | 5 | -5/+11 | |
2024-04-11 | Boss Powerups: set more reasonable cooldowns for boss actions | Hello=) | 8 | -16/+16 | |
2024-04-11 | Boss Powerups/Event spells: | Hello=) | 9 | -56/+4 | |
1) Removed a lot of debug messages that shouldnt be visible in normal gameplay. 2) On Tormenta impersonation end timer would also cancel HP bonus. | |||||
2024-04-11 | Boss Actions: add permissions checks. Boss/event spells are GM >= 40 by default. | Hello=) | 1 | -12/+23 | |
2024-04-11 | Initial commit of Dungeon Master/Boss Event spells/actions toolkit by Hello=) | Hello=) | 11 | -0/+505 | |
Few things to keep in mind: 1) This commit lands DEBUG version of thing to give some ideas how it could happen. 2) This version is very "chatty" and spits a lot of debug messages to General chat. Next commits would remove most of non-essential spell messages. 3) This version allows ANYONE to invoke spells and should not be used on production! Next commits would address this, uplifting spell invocation requirements. 4) Cooldown times are too low, to facilitate testing. Should be fixed in next commits. Next commits would 5) Some effects need to be rewired, and few more spells could possibly be added. |