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2013-06-05Edit: Evil Obelisk 018-3 and Function Evil Obelisktux9th2-29/+49
* Changed monster to areamonster, monsters will now spawn in an area defined * adapted logic * decreased costs
2013-06-03Fixed warppoints in and out of Cindy's cave.tux9th2-2/+2
2013-06-03Fixed the NPC warps to have the same range as normal warps instead of the 3 ↵tux9th7-7/+7
by 3 square.
2013-05-27Hetchel dialog: typo fixbh281-1/+1
2013-05-27fixed dbl quote issuesbh281-22/+22
2013-05-27minor error corrections (see comments)bh281-8/+9
2013-05-27Allowed to buy multiple sheets, Dialogs improvement.bh281-14/+48
2013-05-27replaced wrong "cocoon" by "sheet" in sheet dialogbh281-1/+1
2013-05-27Add NPC Hetchel(376) to 021-1bh282-0/+110
2013-05-27Modify NPC Lora Tay to accept silk sheets (010-2)bh281-3/+55
2013-05-27Add Silksheet(891) to item_dbbh281-0/+1
2013-05-26Run make maps for map changes and npc position changes.Jessica Tölke7-3/+15
Update submodule pointer.
2013-05-26NPC changeswushin11-55/+48
2013-05-25Some fixes to item_dbStefan Dombrowski1-13/+13
* Comment out the spear, like in client data * Adjust some prices, so they are not lower than the sell price * The label for BlackWizardHat does not say that it's red anymore * Changing some types from useable to gerneric, since there is no use script
2013-05-17And run make maps after the change of the converter to also update resnametable.Jessica Tölke1-3/+0
2013-05-17Run make maps again to update the warp I removed from 034-2.Jessica Tölke1-1/+0
2013-05-17Run make maps to add 034-2. Submodule pointer updated.Jessica Tölke7-0/+23
2013-05-04Brodomir cave: on reward, skip calling getitem if there is no item to give.v2013.05.12Vincent Petithory1-1/+4
2013-04-29Be coherent about what's armor and what's a weaponBen Longbons1-5/+5
Newly added assertions in the server caught this.
2013-04-29Run 'make maps' for client-data changes.tux9th1-0/+0
Updated submodule pointer.
2013-04-28Update German translation of the rules:Jessica Tölke1-6/+5
- add information about no-following to the botting rule - replace ae,oe,ue,ss with ä,ö,ü,ß
2013-04-28Add news entry about new release, update submodule pointer.v2013.04.28Jessica Tölke3-0/+50
2013-04-28Remove news entries from before summer 2012.Jessica Tölke3-1034/+0
This is to keep the client from hanging while loading the huge news file at login.
2013-04-28Split up 00-old-news.txt.Jessica Tölke2-49/+48
Moved the entries from the second half of 2012 to a separate news entry file.
2013-04-24Change wolf to wolvern in dialogbh281-1/+1
2013-04-22Merge pull request #16 from bigcrunch/masterjtoelke1-8/+8
minor fixes to grammar and spelling on auldsbel.txt
2013-04-22Run 'make maps' to update the monster spawn names.Jessica Tölke67-473/+473
They now match the names from mob_db.
2013-04-22Added a missing period.Dino Paskvan1-1/+1
2013-04-22Minor spelling and grammatical fixesPatrick O'Neal1-7/+7
2013-04-22FixDino Paskvan1-1/+1
2013-04-22Changed 'are' to 'is'Patrick O'Neal1-1/+1
2013-04-22Small fixDino Paskvan1-1/+1
2013-04-22Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying ↵Dino Paskvan7-64/+64
child, diary, evil guard and GY INN shops)
2013-04-19Small fixesDino Paskvan1-2/+2
2013-04-19Apart from fixing typos and grammatical errors (most notably the lack of ↵Dino Paskvan1-96/+96
apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you. Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake. Finally, I tried to make the language flow more naturally overall.
2013-04-17shop Inar: CottonBoots were misspelled WhiteCottonBootsbh281-1/+1
2013-04-14Fix exploit in Brodomir script due to unexpected behavior of delitem/getitem.Jessica Tölke1-5/+28
- delitem: only deletes one item if applied to not-stackable item (equipment) - getitem: gives item stacked, even if it's equipment - fix: use a loop and only delete/give one item at a time
2013-04-13Refactor torches to avoid a bug and make more consistent and obviousBen Longbons5-289/+148
Also avoid some silliness with rand()
2013-04-11run 'make maps' for client-data changes on 021-1 and 045-1.tux9th2-0/+0
2013-04-01Running 'make maps' to update monster spawns on 017-1.Jessica Tölke2-3/+2
This also changed the _import.txt of 008-1 to order the entries alphabetically. Update submodule pointer.
2013-03-29Typo fixbh281-1/+1
2013-03-25Switch all npcs back to 127 that the player can't 'talk' to.Jessica Tölke9-16/+16
2013-03-25Change invisible npc id from 127 to 400.Andrei Karas45-93/+93
127 - invisible unselectable npc (fake npc used by server) 400 - invisible selectable npc
2013-03-24Easter event: remove outdated comment.Jessica Tölke1-1/+0
2013-03-24Merge remote-tracking branch 'v0id/candor-wip'v2013.03.24Jessica Tölke1-3/+39
Conflicts: world/map/npc/029-3/parua.txt
2013-03-24Annual Easter: increase minimum level and add age requirement.Jessica Tölke1-1/+1
Update submodule pointer.
2013-03-24Merge remote-tracking branch 'v0id/easter-fix' into testJessica Tölke2-0/+13
2013-03-24Boss points: fixup on punctuationJessica Tölke1-1/+1
2013-03-24Easter fix: play the FX_GETITEM particle effect whenever the player receives ↵Vincent Petithory1-0/+4
an object
2013-03-24Easter fix: give a Green Apple for the first interaction with the eggsVincent Petithory1-0/+1