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path: root/world/map/npc/magic/level2-magic-knuckles.txt
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2023-10-16Equipment stats useHoraK-FDF1-4/+4
2023-05-20Upmarmu ExhaustionHoraK-FDF1-1/+51
2022-11-15You thought brawlers would escape the nerf? They didn't.Jesusaves1-2/+2
Brawling is effective against high defense mobs, even without crits. Ragging is effective against low defense mobs without crits.
2022-11-09ASPD Nerf Testing - Phase IIJesusaves1-1/+1
2022-10-24magic use cooldown symbols. Also, restrict magic on Kimarr.HoraK-FDF1-0/+1
2022-04-25Nerf upmarmu (UNTESTED). Remove broken code.Jesusaves1-2/+2
2022-04-11CRC Day utilities (#609)Jesusaves1-1/+1
CRC Day utilities and minor bugfixes (revert upmarmu changes)
2022-04-08General Nerf + Misc Changes (#608)Jesusaves1-1/+1
I have a nerf gun and am not afraid of using it! * Nerf boss point gain in the crypt fights: -5 for Krukan, -10 for Razha and -15 for Terogan * **No nerf if** doing Kurkan and level < 90 * **No nerf if** doing Razha and level < 100 * **No nerf if** doing Terogan and level < 120 * _In future, there may be a new boss fight for level < 135 and for level < 150, but this is NYI._ * Nerf upmarmu. if your int is lower than agi, nerf applies by half the difference. If int is higher than agi, same formula, but it is a **boost**. * This is a nerf for EVERYTHING including mobs ─ Nerf MDEF for Poltergeist (-5), Lightning Ball (-15), The Lost (-10), Witch Guard (-20), JackO (-2), Zombie (-1), Fallen (-2), Terranite (-5), Reaper (-10), Nutcracker (-5), Swashbuckler (-2), Grenadier (-10), Anne (-5), and Tormenta (-20). * Also nerf General Razha cost in (-2 Eyes) * Change Terogan cost to be more consistent with exercised drop rates (Eyes <-> Ears) * Nerf Audsbel asked Grass Snake Tongues from 50 to 40 * Remove Wumpus Egg. * Add Tomato using Wumpus Egg former ID (usable, 200 HP) * Add three items archetypes for the upcoming CRC Day. Also adds Keshlam mobs to Evil Obelisk for 10kGP. _PS. Actually, 30 tongues for Audsbel would have worked but I prefer to be incremental and the exp would need some reviewing in this case._
2021-07-01Fix typosJesusaves1-1/+1
2021-06-11Extend upmarmu duration (to make the spell less expensive for brawlers) and ↵Sean Hulka1-5/+5
tweak damage (#587) These changes make #upmarmu slightly less expensive and more likely that it will actually be used. Spellpower is re-integrated so that players have a reason to increase INT for more than just mana and mana regen and charges have been tweaked to make the spell more favourable for lower level players.
2021-05-23Update #upmarmu for functional use (#586)Sean Hulka1-7/+10
Has not been tested; Why would I?
2018-11-11give unique ids to magic spell effectsgumi1-3/+3
2018-01-28fix magic spells not showing attack animationsgumi1-1/+1
2016-05-01add discharge handler to upmarmumekolat1-0/+7
2016-05-01make spells count their charges themselvesmekolat1-1/+1
2016-04-18give a free recast when spell attack conditions failsmekolat1-5/+18
2016-04-07slowly getting things donemekolat1-4/+6
explain the debug spell is deprecated upmarmu typo cooldown fix make maps with updated converter, make nodes update permissions
2016-03-30use callmekolat1-5/+3
2016-03-30initial commit for magic v3mekolat1-0/+32
Fix Druid Tree and add hug to TMW