Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-11-09 | ASPD Nerf Testing - Phase II | Jesusaves | 1 | -1/+1 | |
2022-10-24 | magic use cooldown symbols. Also, restrict magic on Kimarr. | HoraK-FDF | 1 | -0/+1 | |
2022-04-25 | Nerf upmarmu (UNTESTED). Remove broken code. | Jesusaves | 1 | -2/+2 | |
2022-04-11 | CRC Day utilities (#609) | Jesusaves | 1 | -1/+1 | |
CRC Day utilities and minor bugfixes (revert upmarmu changes) | |||||
2022-04-08 | General Nerf + Misc Changes (#608) | Jesusaves | 1 | -1/+1 | |
I have a nerf gun and am not afraid of using it! * Nerf boss point gain in the crypt fights: -5 for Krukan, -10 for Razha and -15 for Terogan * **No nerf if** doing Kurkan and level < 90 * **No nerf if** doing Razha and level < 100 * **No nerf if** doing Terogan and level < 120 * _In future, there may be a new boss fight for level < 135 and for level < 150, but this is NYI._ * Nerf upmarmu. if your int is lower than agi, nerf applies by half the difference. If int is higher than agi, same formula, but it is a **boost**. * This is a nerf for EVERYTHING including mobs ─ Nerf MDEF for Poltergeist (-5), Lightning Ball (-15), The Lost (-10), Witch Guard (-20), JackO (-2), Zombie (-1), Fallen (-2), Terranite (-5), Reaper (-10), Nutcracker (-5), Swashbuckler (-2), Grenadier (-10), Anne (-5), and Tormenta (-20). * Also nerf General Razha cost in (-2 Eyes) * Change Terogan cost to be more consistent with exercised drop rates (Eyes <-> Ears) * Nerf Audsbel asked Grass Snake Tongues from 50 to 40 * Remove Wumpus Egg. * Add Tomato using Wumpus Egg former ID (usable, 200 HP) * Add three items archetypes for the upcoming CRC Day. Also adds Keshlam mobs to Evil Obelisk for 10kGP. _PS. Actually, 30 tongues for Audsbel would have worked but I prefer to be incremental and the exp would need some reviewing in this case._ | |||||
2021-07-01 | Fix typos | Jesusaves | 1 | -1/+1 | |
2021-06-11 | Extend upmarmu duration (to make the spell less expensive for brawlers) and ↵ | Sean Hulka | 1 | -5/+5 | |
tweak damage (#587) These changes make #upmarmu slightly less expensive and more likely that it will actually be used. Spellpower is re-integrated so that players have a reason to increase INT for more than just mana and mana regen and charges have been tweaked to make the spell more favourable for lower level players. | |||||
2021-05-23 | Update #upmarmu for functional use (#586) | Sean Hulka | 1 | -7/+10 | |
Has not been tested; Why would I? | |||||
2018-11-11 | give unique ids to magic spell effects | gumi | 1 | -3/+3 | |
2018-01-28 | fix magic spells not showing attack animations | gumi | 1 | -1/+1 | |
2016-05-01 | add discharge handler to upmarmu | mekolat | 1 | -0/+7 | |
2016-05-01 | make spells count their charges themselves | mekolat | 1 | -1/+1 | |
2016-04-18 | give a free recast when spell attack conditions fails | mekolat | 1 | -5/+18 | |
2016-04-07 | slowly getting things done | mekolat | 1 | -4/+6 | |
explain the debug spell is deprecated upmarmu typo cooldown fix make maps with updated converter, make nodes update permissions | |||||
2016-03-30 | use call | mekolat | 1 | -5/+3 | |
2016-03-30 | initial commit for magic v3 | mekolat | 1 | -0/+32 | |
Fix Druid Tree and add hug to TMW |