summaryrefslogtreecommitdiff
path: root/world/map/npc/031-4
AgeCommit message (Collapse)AuthorFilesLines
2014-11-05Fix Monster entrieswushin1-1/+1
2014-04-11Adding new Mapswushin1-0/+1
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-02Clean up main scriptsBen Longbons1-2/+7
2013-08-20Put Cindy messages in an array and use announcement formattingBen Longbons1-42/+22
2013-08-19Give every NPC a unique nameBen Longbons1-1/+1
2013-07-23Use canonical separator for mapflagsBen Longbons1-1/+1
2013-07-05Canonicalize event label capitalizationBen Longbons1-10/+10
2013-07-05Move starting brace to new lineBen Longbons3-3/+6
2013-06-03Fixed warppoints in and out of Cindy's cave.tux9th1-1/+1
2013-06-03Fixed the NPC warps to have the same range as normal warps instead of the 3 ↵tux9th1-1/+1
by 3 square.
2013-03-24Boss points:Jessica Tölke1-1/+1
Add boss points to Yeti that you have to defeat during Yerrnk's quest. Add missing punctuation to all boss point messages.
2013-03-22Add boss point reward to boss fights.Jessica Tölke1-0/+2
Auldsbel's snakes: 5 per snake Giant Cave Maggot: 10 Bandit Lord: 20 Rossy and Julia battle caves: each 10, final boss 50 Cindy: 70 Illia: depending on the current difficulty between 120 and 200
2013-03-09Cindy: Spawning one more Yeti at each waveStefan Dombrowski1-3/+2
With the last bug fix the quest got a bit easier. This commit makes it a bit more difficult again. If the players manage to kill all Yetis before the round timer triggers the next wave, then the maximum number of Yetis alive is the same as in the past. For the benefit of the hero's companions Cindy now announces the 0th wave publically.
2013-03-07Cindy: Fixing trigger for next waveStefan Dombrowski1-4/+2
A next wave was triggered when only one Yeti was alive. This means when during the 10th wave only one last Yeti was alive, then every 5 seconds $@FIGHT_YETI_WAVE was incremented. If the last Yeti was not killed within one minute, then wave 22 was reached and the deadly Yeti spawn happend. This bug fix also resolves the timing problem mentioned in the comment.
2012-02-03Making doors and docks unclickableStefan Dombrowski1-1/+1
2011-12-28Prevented use of getareausers when possibleErik Schilling1-1/+1
2011-10-24Changes in npc scripts on 031-x:Jessica Tölke1-21/+37
- change zeny to Zeny and baselevel to BaseLevel - set temporary variables to zero at the end of script - some adaptions on timer handling on the yeti fight
2011-09-11Tab conversion and script formatting project.The Kandiman2-33/+38
Final commit, maps 024-1 through 042-2 complete.
2011-09-07Fix new argument warnings.Ben Longbons1-4/+3
Requires the server patch to allow argumentless script functions
2011-09-05Client-data: maps names changed and some minor fixes.Jessica Tölke3-3/+3
Converter ran. Submodule pointer updated.
2011-09-04Replaced tab formatting in cindyCave.txtFrost1-181/+181
2011-08-26Force the converter to run for all files to update generated filesBen Longbons1-2/+2
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-06-19Move to a subdirectoryBen Longbons6-0/+284