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path: root/world/map/npc/029-3
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2014-11-05Fix Monster entrieswushin1-1/+1
2014-11-02ensure that you can't pay candor twicemekolat1-7/+18
2014-04-11Adding new Mapswushin1-1/+2
Adding Collision Files for Maps Mapflags to for Local Respawns Base Autogenerated files for New Maps / Respawns.
2014-04-02Fix style (split for more readable diff)Ben Longbons1-1/+1
2014-04-02Clean up main scriptsBen Longbons2-8/+21
2013-11-30Make globals show as from their speaker properlyBen Longbons1-6/+6
2013-07-23Use canonical separator for mapflagsBen Longbons1-1/+1
2013-07-05Canonicalize event label capitalizationBen Longbons1-16/+16
2013-07-05Move starting brace to new lineBen Longbons3-3/+6
2013-06-26Add an option to disable global timers for debuggingBen Longbons1-0/+1
2013-06-03Fixed the NPC warps to have the same range as normal warps instead of the 3 ↵tux9th1-1/+1
by 3 square.
2013-03-24Merge remote-tracking branch 'v0id/candor-wip'v2013.03.24Jessica Tölke1-3/+39
Conflicts: world/map/npc/029-3/parua.txt
2013-03-24Boss points:Jessica Tölke1-1/+1
Add boss points to Yeti that you have to defeat during Yerrnk's quest. Add missing punctuation to all boss point messages.
2013-03-24Candor Fix: More severe with poison durationVincent Petithory1-1/+1
2013-03-24Candor fix: Clean dead players' variables with OnPCDieEventVincent Petithory1-2/+5
2013-03-24Candor Fix:Vincent Petithory1-7/+22
* Clean player variables when the player dies / at end of round * Do no punish players before round 600 * Hurt players based on a % of their Max HP, not a fixed value * Make the poison duration depend on the severity of the punishment (8s per increment)
2013-03-24WIP: Punish players who don't move from their position during Candor.Jessica Tölke1-0/+19
When a new round starts, the position of the player is compared with the position from the last round. If it's the same, the player is poisoned and damage is dealt based on how often the player didn't change their position.
2013-03-05Candor: Fixing mapannounce on the outdoor mapStefan Dombrowski1-10/+2
It did work only for one round of Candor after server restart, because the variable $@FIGHT_CAVE_LAST was not reset to 0.
2012-12-14Add option to be warped to the Snake Pit to Parua's dialogue.Jessica Tölke1-1/+14
This avoids that a player can get stuck in Candor.
2012-08-22Changed the times on the script from 5, 15, 30 to 5, 10, 15 Changed the ↵Yubaba1-11/+11
script timing.
2012-02-03Making doors and docks unclickableStefan Dombrowski1-1/+1
2011-12-28Prevented use of getareausers when possibleErik Schilling1-7/+7
2011-11-16Made Constants case-sensitiveErik Schilling1-5/+5
2011-09-11Tab conversion and script formatting project.The Kandiman1-43/+89
Final commit, maps 024-1 through 042-2 complete.
2011-09-07Fix new argument warnings.Ben Longbons1-2/+2
Requires the server patch to allow argumentless script functions
2011-09-05Replacing tabs with spaces in 031-1 down to 027-3Frost2-182/+182
2011-09-05Client-data: maps names changed and some minor fixes.Jessica Tölke3-3/+3
Converter ran. Submodule pointer updated.
2011-08-26Force the converter to run for all files to update generated filesBen Longbons1-2/+2
* replace indentation tabs with 4 spaces * replace separator tabs with pipes * replace break; with end; * handle unnamed maps
2011-08-21Prevents parua from charging more than 1 player for the fight.coffee1-2/+4
2011-06-19Move to a subdirectoryBen Longbons6-0/+282