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2013-05-27Amend Orum's script and the flowerpentagrams to use the actual items.Jessica Tölke1-7/+7
2013-05-10Orum and Waric follow-up: Dialogue and logic for fifth flowerJessica Tölke1-1/+205
2013-05-10Orum and Waric follow-up: dialogue and logic for fourth flower.Jessica Tölke1-0/+189
2013-05-10Orum and Waric follow-up: dialogue and logic for third flower.Jessica Tölke1-0/+150
That involves a minigame to prepare the third flower.
2013-05-10Orum and Waric follow-up: dialogue and logic in Orum for second magical flower.Jessica Tölke1-2/+91
2013-05-10Orum and Waric follow-up: Add NPCs Orum and Waric.Jessica Tölke3-0/+189
Initial talk in Waric's script. Logic for the first flower in Orum's script.
2013-05-10Orum and Waric follow-up: Add Guarding SpiritJessica Tölke2-0/+90
The Guarding Spirit prevents people who didn't do the first part of the quest from entering. Players that helped to free Waric can persuade the spirit to let them in. Once the player entered, the spirit warps into the cave on touch.
2012-07-20Running 'make maps' for the changes done on 013-3, 017-1, 017-3 and 017-4.Jessica Tölke3-0/+23