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Restrict the Smoking Pipe to level 18 (also an easter egg)
Prepare some Act 5 maps.
Triggers for Doomsday Act 4
Add the Golem, one of the meaniest monsters I ever added.
Special effect sequencing for Act 4.
Also add a 10k experience reward to whoever is on the map by time the boss is slain.
Good luck, brave players!
(Recommended 3 repeats, Advsised max 6 repeats, script gives up after 20 repeats)
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The core I've wrote was too primitive and was not be able to handle the heat of TMW playerbase.
This new one is more sturdy, more flexible, more scalable.
It also redefines the siege rules, logic and mechanics after a few sieges, and spawn amounts is based on players around and number of victories.
Should be much more fun than the previous core.
* Add two new monsters for Doomsday Act 3: Flashmob and Koyntety.
Both are "boss" which Kage may use at their own whim.
72000 experience, 27k HP, one attacks and walks fast, other is ranged high DPS.
Drops:
Chocolate Bar: 100.00%
Enchanter Amulet: 0.35%
Black Evoker Robe: 0.05%
White Evoker Robe: 0.05%
Apprentice Robe: 0.05%
Flawed Lens: 0.02%
Paladin's Helmet: 0.02%
A siege may contain only two boss at most. The time fastforward is still in effect.
Spawn stage last 25 minutes in total, overrun is checked 45 minutes later.
This means players have 20 minutes after siege spawns are concluded to clean
up the area. More players cause more difficult sieges, but beware:
This primitive difficulty barment logic is the opposite!
Every 1.5 siege victories (=a whole day), it expects +1 player in combat.
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You see, Evol2 might support 10 drops, but TMWA only supports 8.
There was a drop too many.
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more def.
This forces players to have mages with them :>
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New armor gives +10% Critical Defense!
NEW TRINKET, NEW DROP: Enchanter's Amulet - Hit +22. Drops from event (0.15%)
Takes Wedding Ring's slot.
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Tengu now gives White Evoker, Sasquatch gives Apprentice, Mana Slayer gives Black Evoker.
These items drop chance is now 0.02%. Great Dragon now drops Paladin's Helmet (0.01%)
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Contains code for Act 3 and Act 4.
Also provides assets for Act 5, but they are not yet ready.
Act 5 assets are provided for cases of extreme need only.
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and control exp increase due this on JackO's case.
We have a lot of crazy stuff (eg. Scythe - unhittable level 80) there.
JackO level 250->180, all stats except agi +, EXP controlled.
Skulls level 180->170, all stats except agi +10
Thug, Swashbuckler, Grenadier: Same as skulls.
SUSAN EXP +60k (she is nearly an unkillable demigod now, though)
This patch is not meant to be a "definitive balance" or whatever.
It just aims to retify the points where Banshee Bow changes hit most strongly.
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* Mana Guardian EXP +750 DEF -6 LUK -160
* Second monster point table
* Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half.
* Release [Sand Cutter] weapon, with power matching Banshee.
PS. If Sand Cutter dealt only 120 damage, it would draw with setzer.
* Add Virus monster (ID 1139)
The main and most annoying attack is poison; otherwise it is quite weak.
More vulnerable to magic than slashing. Drops the following three items:
Acorn, 11.00%
Snapples, 5.00%
Gumi Candy, 0.11%
Range 6.
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* Mana Guardian
Common Monster, Level 180
HP: 20,000 ATK: 360~374 EXP: 21,000
DEF: 28 MDEF: 70 Attack Range: 2
Drop List:
| Drop | DR |
| ---------------- | ----- |
| Tiny Mana Elixir | 5.00% |
| Silk Robe | 1.00% |
| Caramel Candy | 0.20% |
| Silk Gloves | 0.20% |
| Silk Pants | 0.15% |
| Golden D. Apple | 0.05% |
| Paladin's Helmet | 0.01% |
Note: Paladin's Helmet: Unreleased (only Prsm has one)
Def +19, no penalties.
This is part of Doomsday Event (Nov 2019 ~ Jul 2020)
This patch also adds a controller for these event spawns.
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“It should look like Luvia”
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Even sheer luck might not be enough to make her drop something shiny, now.
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Reference Poll: Topic 20799
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Change her spawn rules. I hope this is still enjoyable and challenging;
But neither too easy nor too hard. They also poison more often.
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* Tormenta
Tormenta is the ultimate boss for Halloween 2019, and she may rarely poison. Her defense is smaller, but not by much. She drops rares and gives 500,000 exp. Her spawns are more fierce. Her attack is stronger.
She spawns hourly at Hurnscald Farmlands, each time the minute reach zero; But there'll never be two Tormentas at once.
Special thanks to:
Rill (idea and rares review, testing)
Hello=) (JackO summon, testing)
kytty (idea review, testing)
Saulc (rares review)
Dustman (rares review)
ManaMarket (database)
And anyone else I might have forgotten.
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