Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2024-09-09 | text change and -30 matkpinkie_helmet | HoraK-FDF | 3 | -4/+4 | |
2024-09-09 | text change remove space | HoraK-FDF | 1 | -2/+2 | |
2024-09-09 | Pinkie Helmet -15 matk and text change | HoraK-FDF | 3 | -20/+23 | |
2024-09-09 | Pinkie Helmet stat and cost change | HoraK-FDF | 3 | -3/+5 | |
2024-09-07 | Added trade option for Enchanter's Amulet, added +1 int to Scarab Armlet, ↵ | Led Mitz | 4 | -4/+33 | |
made... Added trade option for Enchanter's Amulet to Trader in store, added +1 int to Scarab Armlet(to gain usage again)~~, made Magic Ring a shield item with a min dex of 20 required(allows for normal gem ring use also)~~ and made amulet 1 in 3 chances(from 1 in 4) again at the swamp chest. ~~_This actually gives mages a boost, even if they need to spend stats for 20 dex to use the Magic Ring, since 20 dex costs less than 2 int points(in character points) at higher int(~100) and since they can make use of outfits anyway. Choices, choices!_~~ Reviewed-by: Hello TMW <hello@themanaworld.org> | |||||
2024-09-06 | Added Dragon Shield to Chronos - 4 BM | Led Mitz | 3 | -2/+2 | |
It's been requested a few times and there is no way to get it in the game, currently. If we add a quest, we could remove from the store, but since there's already big quest items there, I see no need to take it out unless the others go too. Approved-by: HoraK-FDF <horak-fdf@web.de> | |||||
2024-08-30 | Small typo fix in Golbenez dialog. This has been reported to me by Butters. | Hello TMW | 1 | -1/+1 | |
Small typo fix in Golbenez dialog. This has been reported to me by Butters. Reported-by: butters **** | |||||
2024-08-28 | This restores GPs yield of #kularzunevelafrill. | Hello=) | 1 | -1/+1 | |
Ledmitz nerfed bone arrow price in one of previous commits: NPC -> player vending price: 50 GP -> 8 GP (nerf factor of 6.25) Player -> NPC selling price: 20GP -> 4 GP (nerf factor of 5) This commit re-scales yield of spell to restore GP output, roughly same as its been before nerf. Rescale factor choosen 5.333 which fits between of 5 and 6.25 nicely and convenient as it allows just minimal /32 -> /6 divisor change. As far as I experimented, yield remains roughly same, about 740 vs 756 GP. Slightly imperfect due to integer rounding, if this is a big deal I can use more complicated formulae. | |||||
2024-08-28 | text correction | HoraK-FDF | 1 | -1/+1 | |
2024-08-28 | sc_phys_shield_item | HoraK-FDF | 4 | -3/+9 | |
2024-08-28 | sc_cooldown_sg, sc_slowmove, sc_cantmove | HoraK-FDF | 1 | -1/+4 | |
2024-08-16 | Made weight match the description as was intended, once again... and made ↵ | Ledmitz | 2 | -4/+4 | |
the price much lower to fall in line with reg and iron arrows. | |||||
2024-08-16 | Made tomatoes the same buy/sell ratio as the other best-heal items | Ledmitz | 3 | -3/+3 | |
2024-08-07 | A bit more fun with rain. Idea courtesy of Wellvin. | Hello=) | 1 | -1/+10 | |
How this works: * If rain hits EntAbomination -> LogHead spawned. * If rain hits LogHead -> sometimes [Mauve,Alizarin,Gamboge,Cobalt]Plant could be spawned. * If $NO_RAIN_SPAWNS global variable set -> all spawns are completely disabled (this allows to revert to old logic without server restart if abused or bugs pop up) * If map gets too crowded by spawns spell would cease further spawns (limit set around 30, both spawned logheads and herbs count for this purpose) * Tested on my local, and all obvious bugs were hopefully sorted out. Reported-by: Wellvin | |||||
2024-08-07 | Removed the Clover summon from Rick Lime, since it can be exploited. | Ledmitz | 2 | -1/+0 | |
2024-08-05 | 012-1 collusion update | HoraK-FDF | 1 | -0/+0 | |
2024-07-21 | A few corrections for GFX errors | Ledmitz | 1 | -0/+0 | |
2024-07-20 | server update - 2024-07 | Ledmitz | 1 | -0/+0 | |
2024-07-20 | Revert "V4 - rename weight override char var to HoraK's suggestion" | Hello=) | 1 | -1/+1 | |
This reverts commit bab8a25d6d3a2a5f5173654c95d057c65a3fa4f6. Reason: its confusing if PC variable name looks same like server's param name. | |||||
2024-07-19 | Apply 1 suggestion(s) to 1 file(s) | HoraK-FDF | 1 | -2/+2 | |
Co-authored-by: HoraK-FDF <horak-fdf@web.de> | |||||
2024-07-19 | Applied HoraK suggestion on params.txt | HoraK-FDF | 1 | -1/+0 | |
Co-authored-by: HoraK | |||||
2024-07-19 | Applied suggested changes to params.txt by HoraK | HoraK-FDF | 1 | -22/+24 | |
Co-authored-by: HoraK | |||||
2024-07-19 | V4 - rename weight override char var to HoraK's suggestion | Hello=) | 1 | -1/+1 | |
2024-07-18 | v3 of bot weight: add server params constants matching server's code | Hello=) | 1 | -0/+2 | |
2024-07-18 | v3 of idea: rewired to use some server-side assistance by HoraK | Hello=) | 1 | -1/+1 | |
2024-07-16 | V2 of ManaMarket weight solution idea. | Hello=) | 1 | -1/+1 | |
Differences vs previous version: * Allows to set "arbitrary" weight limits (within i32). * Does NOT makes hardcoded assumptions on nick or weight. * Reusable for >1 trade bot if desired. * Acts a bit like ACL, most of it done by server itself. * Still oneliner :) Usage: @setvar WEIGHT_LIMIT 0 10000000 ManaMarket Since its per-character variable, user must be online. | |||||
2024-07-14 | This commit lands workaround on MM weight problem. | Hello=) | 1 | -0/+1 | |
Naive approach using stats failed. But even more direct way works. This sets MaxWeight on MM login to 10 000 000 aka 10 000 kg aka 10 tons. I think 10 tons "should be enough for everyone". I've actually tested it works by heavily loading ManaMarket replica on local server with itens. | |||||
2024-07-09 | Merge branch 'upmarmu_v6_full' of ↵ | HoraK-FDF | 0 | -0/+0 | |
https://git.themanaworld.org/HoraK-FDF/serverdata into upmarmu_v6_full | |||||
2024-07-09 | attachrid only supports acc id (getcharid(3)) | HoraK-FDF | 1 | -1/+1 | |
2024-07-09 | upmarmu v6 full | HoraK-FDF | 1 | -1/+1 | |
2024-07-09 | attachrid only supports acc id (getcharid(3)) | HoraK-FDF | 2 | -3/+3 | |
2024-07-09 | upmarmu v6 full | HoraK-FDF | 2 | -21/+23 | |
2024-07-03 | typo fix comment | HoraK-FDF | 1 | -1/+1 | |
2024-07-03 | typo fix | HoraK-FDF | 1 | -1/+1 | |
2024-07-03 | quarz to quartz db | HoraK-FDF | 1 | -1/+1 | |
2024-07-03 | quarz to quartz | HoraK-FDF | 3 | -6/+6 | |
2024-07-02 | Merge branch 'upmarmu_v6_full' of ↵ | HoraK-FDF | 0 | -0/+0 | |
https://git.themanaworld.org/HoraK-FDF/serverdata into upmarmu_v6_full | |||||
2024-07-02 | attachrid only supports acc id (getcharid(3)) | HoraK-FDF | 2 | -3/+3 | |
2024-07-02 | upmarmu v6 full | HoraK-FDF | 2 | -21/+23 | |
2024-07-01 | Merge branch 'stones_and_crystals' of ↵ | HoraK-FDF | 0 | -0/+0 | |
https://git.themanaworld.org/HoraK-FDF/serverdata into stones_and_crystals | |||||
2024-07-01 | stones and crystals prices | HoraK-FDF | 2 | -4/+4 | |
2024-07-01 | stones and crystals stone slime to miner mania | HoraK-FDF | 1 | -1/+1 | |
2024-07-01 | stones and crystals mobs | HoraK-FDF | 5 | -41/+156 | |
2024-07-01 | stones and crystals | HoraK-FDF | 7 | -1/+169 | |
2024-07-01 | stones and crystals prices | HoraK-FDF | 2 | -4/+4 | |
2024-07-01 | stones and crystals stone slime to miner mania | HoraK-FDF | 1 | -1/+1 | |
2024-07-01 | stones and crystals mobs | HoraK-FDF | 5 | -41/+156 | |
2024-07-01 | stones and crystals | HoraK-FDF | 7 | -1/+169 | |
2024-06-28 | Re-enable summon spells in cities since AFK PK exploit should be fixed now | Hello=) | 9 | -9/+0 | |
2024-06-26 | server update | Ledmitz | 2 | -0/+0 | |