diff options
Diffstat (limited to 'world/map')
-rw-r--r-- | world/map/npc/033-1/_import.txt | 1 | ||||
-rw-r--r-- | world/map/npc/033-1/barbarianinit.txt | 6 | ||||
-rw-r--r-- | world/map/npc/033-1/birrod.txt | 15 | ||||
-rw-r--r-- | world/map/npc/033-1/kimarr.txt | 15 | ||||
-rw-r--r-- | world/map/npc/033-1/yerrnk.txt | 11 | ||||
-rw-r--r-- | world/map/npc/034-1/ambushs.txt | 180 | ||||
-rw-r--r-- | world/map/npc/034-1/yetiSpawn.txt | 12 |
7 files changed, 82 insertions, 158 deletions
diff --git a/world/map/npc/033-1/_import.txt b/world/map/npc/033-1/_import.txt index 39d37f0a..01328819 100644 --- a/world/map/npc/033-1/_import.txt +++ b/world/map/npc/033-1/_import.txt @@ -3,6 +3,7 @@ map: 033-1.gat npc: npc/033-1/_mobs.txt npc: npc/033-1/_warps.txt +npc: npc/033-1/barbarianinit.txt npc: npc/033-1/birrod.txt npc: npc/033-1/debug.txt npc: npc/033-1/kimarr.txt diff --git a/world/map/npc/033-1/barbarianinit.txt b/world/map/npc/033-1/barbarianinit.txt new file mode 100644 index 00000000..a8543356 --- /dev/null +++ b/world/map/npc/033-1/barbarianinit.txt @@ -0,0 +1,6 @@ +-|script|#barbarian033_1init|-1,{ +OnInit: + set $@Q_Barbarians_MASK, NIBBLE_0_MASK; + set $@Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; + set $@Q_Barbarians_wolvern_amount, 10; +} diff --git a/world/map/npc/033-1/birrod.txt b/world/map/npc/033-1/birrod.txt index 5bcd4f96..52c04d8a 100644 --- a/world/map/npc/033-1/birrod.txt +++ b/world/map/npc/033-1/birrod.txt @@ -1,12 +1,8 @@ 033-1.gat,72,27,0|script|Birrod|217,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set @wolvern_level, 40; // minimum level to do the wolvern hunting - set @wolvern_amount, 10; // number of script spawned wolverns to kill set @wolvern_exp, 5000; set @minigame_exp, 5000; @@ -48,7 +44,7 @@ L_Hunting: mes "\"I noticed some groups of wolverns in the forest west of here which are unusually aggressive."; mes "This makes it dangerous for all the small people from the town nearby to go there.\""; next; - mes "\"To prove your skills, go to the forest and hunt down " + @wolvern_amount + " of the very aggressive wolverns.\""; + mes "\"To prove your skills, go to the forest and hunt down " + $@Q_Barbarians_wolvern_amount + " of the very aggressive wolverns.\""; next; mes "\"There are also some wolverns that behave normally and attack you only when you come too close to them."; mes "Those are not the ones I mean, but those that seek the battle themselves.\""; @@ -57,7 +53,7 @@ L_Hunting: goto L_Close; L_Wolverns: - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) goto L_Wolverns_Done; mes "[Birrod]"; mes "\"Greetings, my friend."; @@ -235,17 +231,14 @@ L_Weak: goto L_Close; L_Close: - set @Q_Barbarians_MASK, 0; - set @Q_Barbarians_SHIFT, 0; set @state, 0; set @wolvern_level, 0; - set @wolvern_amount, 0; set @wolvern_exp, 0; set @minigame_exp, 0; close; S_Update_Mask: set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); + (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) | (@state << $@Q_Barbarians_SHIFT); return; } diff --git a/world/map/npc/033-1/kimarr.txt b/world/map/npc/033-1/kimarr.txt index 0070089c..c8924df8 100644 --- a/world/map/npc/033-1/kimarr.txt +++ b/world/map/npc/033-1/kimarr.txt @@ -37,10 +37,7 @@ if ($@Fluffy_FighterID == getcharid(3)) goto L_Attention; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state >= 3) goto L_Again; if (@state == 2) goto L_Reward; @@ -103,9 +100,7 @@ L_AlreadyGotReward: goto L_Close; L_Reward1: - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state >= 2) goto L_AlreadyGotReward; @@ -344,8 +339,6 @@ S_Clean: killmonster "033-1.gat", "Kimarr::OnWolvernDeath"; killmonster "033-1.gat", "Kimarr::OnYetiDeath"; killmonster "033-1.gat", "Kimarr::OnFluffyDeath"; - set @Q_Barbarians_MASK, 0; - set @Q_Barbarians_SHIFT, 0; set @state, 0; return; @@ -420,12 +413,12 @@ L_Close: // still, I think it's a good precent to ALWAYS exit via L_Close set @loop, 0; - // if you unset @state, @Q_Barbarians_MASK or @Q_Barbarians_SHIFT, it might break the script + // if you unset @state, it might break the script // If only we had the concept of "local constants" ... close; S_Update_Mask: set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) | (@state << @Q_Barbarians_SHIFT); + (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) | (@state << $@Q_Barbarians_SHIFT); return; } diff --git a/world/map/npc/033-1/yerrnk.txt b/world/map/npc/033-1/yerrnk.txt index 749350af..0ea375da 100644 --- a/world/map/npc/033-1/yerrnk.txt +++ b/world/map/npc/033-1/yerrnk.txt @@ -1,8 +1,5 @@ 033-1.gat,66,28,0|script|Yerrnk|216,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set @yeti_level, 70; @@ -168,15 +165,13 @@ L_Done: goto L_Close; L_Close: - set @Q_Barbarians_MASK, 0; - set @Q_Barbarians_SHIFT, 0; set @state, 0; set @yeti_level, 0; close; S_Update_Mask: set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) - | (@state << @Q_Barbarians_SHIFT); + (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) + | (@state << $@Q_Barbarians_SHIFT); return; } diff --git a/world/map/npc/034-1/ambushs.txt b/world/map/npc/034-1/ambushs.txt index 7bb9462f..78084764 100644 --- a/world/map/npc/034-1/ambushs.txt +++ b/world/map/npc/034-1/ambushs.txt @@ -2,9 +2,7 @@ // Author: Jenalya 034-1.gat,118,59,0|script|#Ambush0Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -25,7 +23,7 @@ end; OnAmbush: if (attachrid($@Ambush0VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush0_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 113, 55, 122, 63, "", 1090, $@Ambush0_Spawn, "#Ambush0::OnWolvernDeath"; @@ -39,9 +37,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush0_Spawn, $@Ambush0_Spawn - 1; @@ -51,7 +47,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush0_Spawn == 0) @@ -60,9 +56,7 @@ OnWolvernDeath: } 034-1.gat,94,91,0|script|#Ambush1Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -83,7 +77,7 @@ end; OnAmbush: if (attachrid($@Ambush1VictimID) == 0) end; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush1_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 91, 89, 98, 94, "", 1090, $@Ambush1_Spawn, "#Ambush1::OnWolvernDeath"; @@ -97,9 +91,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush1_Spawn, $@Ambush1_Spawn - 1; @@ -109,7 +101,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush1_Spawn == 0) @@ -118,9 +110,7 @@ OnWolvernDeath: } 034-1.gat,122,35,0|script|#Ambush2Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -141,7 +131,7 @@ end; OnAmbush: if (attachrid($@Ambush2VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush2_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 118, 32, 126, 39, "", 1090, $@Ambush2_Spawn, "#Ambush2::OnWolvernDeath"; @@ -155,9 +145,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush2_Spawn, $@Ambush2_Spawn - 1; @@ -167,7 +155,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush2_Spawn == 0) @@ -176,9 +164,7 @@ OnWolvernDeath: } 034-1.gat,83,44,0|script|#Ambush3Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -199,7 +185,7 @@ end; OnAmbush: if (attachrid($@Ambush3VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush3_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 79, 41, 86, 47, "", 1090, $@Ambush3_Spawn, "#Ambush3::OnWolvernDeath"; @@ -213,9 +199,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush3_Spawn, $@Ambush3_Spawn - 1; @@ -225,7 +209,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush3_Spawn == 0) @@ -234,9 +218,7 @@ OnWolvernDeath: } 034-1.gat,74,28,0|script|#Ambush4Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -257,7 +239,7 @@ end; OnAmbush: if (attachrid($@Ambush4VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush4_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 69, 25, 77, 31, "", 1090, $@Ambush4_Spawn, "#Ambush4::OnWolvernDeath"; @@ -271,9 +253,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush4_Spawn, $@Ambush4_Spawn - 1; @@ -283,7 +263,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush4_Spawn == 0) @@ -292,9 +272,7 @@ OnWolvernDeath: } 034-1.gat,26,44,0|script|#Ambush5Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -315,7 +293,7 @@ end; OnAmbush: if (attachrid($@Ambush5VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush5_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 22, 40, 30, 48, "", 1090, $@Ambush5_Spawn, "#Ambush5::OnWolvernDeath"; @@ -329,9 +307,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush5_Spawn, $@Ambush5_Spawn - 1; @@ -341,7 +317,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush5_Spawn == 0) @@ -350,9 +326,7 @@ OnWolvernDeath: } 034-1.gat,50,47,0|script|#Ambush6Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -373,7 +347,7 @@ end; OnAmbush: if (attachrid($@Ambush6VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush6_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 46, 45, 54, 50, "", 1090, $@Ambush6_Spawn, "#Ambush6::OnWolvernDeath"; @@ -387,9 +361,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush6_Spawn, $@Ambush6_Spawn - 1; @@ -399,7 +371,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush6_Spawn == 0) @@ -408,9 +380,7 @@ OnWolvernDeath: } 034-1.gat,36,62,0|script|#Ambush7Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -431,7 +401,7 @@ end; OnAmbush: if (attachrid($@Ambush7VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush7_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 31, 59, 39, 65, "", 1090, $@Ambush7_Spawn, "#Ambush7::OnWolvernDeath"; @@ -445,9 +415,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush7_Spawn, $@Ambush7_Spawn - 1; @@ -457,7 +425,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush7_Spawn == 0) @@ -466,9 +434,7 @@ OnWolvernDeath: } 034-1.gat,26,95,0|script|#Ambush8Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -489,7 +455,7 @@ end; OnAmbush: if (attachrid($@Ambush8VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush8_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 21, 90, 32, 100, "", 1090, $@Ambush8_Spawn, "#Ambush8::OnWolvernDeath"; @@ -503,9 +469,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush8_Spawn, $@Ambush8_Spawn - 1; @@ -515,7 +479,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush8_Spawn == 0) @@ -524,9 +488,7 @@ OnWolvernDeath: } 034-1.gat,56,91,0|script|#Ambush9Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -547,7 +509,7 @@ end; OnAmbush: if (attachrid($@Ambush9VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush9_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 52, 88, 61, 96, "", 1090, $@Ambush9_Spawn, "#Ambush9::OnWolvernDeath"; @@ -561,9 +523,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush9_Spawn, $@Ambush9_Spawn - 1; @@ -573,7 +533,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush9_Spawn == 0) @@ -582,9 +542,7 @@ OnWolvernDeath: } 034-1.gat,65,66,0|script|#Ambush10Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -605,7 +563,7 @@ end; OnAmbush: if (attachrid($@Ambush10VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush10_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 60, 63, 69, 69, "", 1090, $@Ambush10_Spawn, "#Ambush10::OnWolvernDeath"; @@ -619,9 +577,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush10_Spawn, $@Ambush10_Spawn - 1; @@ -631,7 +587,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush10_Spawn == 0) @@ -640,9 +596,7 @@ OnWolvernDeath: } 034-1.gat,86,68,0|script|#Ambush11Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -663,7 +617,7 @@ end; OnAmbush: if (attachrid($@Ambush11VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush11_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 82, 65, 90, 72, "", 1090, $@Ambush11_Spawn, "#Ambush11::OnWolvernDeath"; @@ -677,9 +631,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush11_Spawn, $@Ambush11_Spawn - 1; @@ -689,7 +641,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush11_Spawn == 0) @@ -698,9 +650,7 @@ OnWolvernDeath: } 034-1.gat,101,79,0|script|#Ambush12Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -721,7 +671,7 @@ end; OnAmbush: if (attachrid($@Ambush12VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush12_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 98, 76, 104, 81, "", 1090, $@Ambush12_Spawn, "#Ambush12::OnWolvernDeath"; @@ -735,9 +685,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush12_Spawn, $@Ambush12_Spawn - 1; @@ -747,7 +695,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush12_Spawn == 0) @@ -756,9 +704,7 @@ OnWolvernDeath: } 034-1.gat,124,88,0|script|#Ambush13Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -779,7 +725,7 @@ end; OnAmbush: if (attachrid($@Ambush13VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush13_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 120, 86, 127, 90, "", 1090, $@Ambush13_Spawn, "#Ambush13::OnWolvernDeath"; @@ -793,9 +739,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush13_Spawn, $@Ambush13_Spawn - 1; @@ -805,7 +749,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush13_Spawn == 0) @@ -814,9 +758,7 @@ OnWolvernDeath: } 034-1.gat,117,103,0|script|#Ambush14Trigger|32767,2,2,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 4) end; @@ -837,7 +779,7 @@ end; OnAmbush: if (attachrid($@Ambush14VictimID) == 0) goto L_Abort; - set @wolvern_amount, 10; // has to be same value as in birrod.txt + set $@Q_Barbarians_wolvern_amount, 10; // has to be same value as in birrod.txt set $@Ambush14_Spawn, 4 + rand(3); message strcharinfo(0), "An ambush!"; areamonster "034-1.gat", 114, 100, 120, 106, "", 1090, $@Ambush14_Spawn, "#Ambush14::OnWolvernDeath"; @@ -851,9 +793,7 @@ L_Abort: OnWolvernDeath: set @MobID, 1090; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); set $@Ambush14_Spawn, $@Ambush14_Spawn - 1; @@ -863,7 +803,7 @@ OnWolvernDeath: end; set wolvern_count, wolvern_count + 1; - if (wolvern_count >= @wolvern_amount) + if (wolvern_count >= $@Q_Barbarians_wolvern_amount) message strcharinfo(0), "You've hunted down a lot of Wolverns. Maybe you should talk to Birrod?"; if ($@Ambush14_Spawn == 0) diff --git a/world/map/npc/034-1/yetiSpawn.txt b/world/map/npc/034-1/yetiSpawn.txt index f18e78be..7182c1af 100644 --- a/world/map/npc/034-1/yetiSpawn.txt +++ b/world/map/npc/034-1/yetiSpawn.txt @@ -2,9 +2,7 @@ // Author: Jenalya 034-1.gat,79,98,0|script|#Yerrnk_YetiTrigger|32767,1,3,{ - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 7) end; @@ -35,9 +33,7 @@ L_Abort: OnYetiDeath: set @MobID, 1072; - set @Q_Barbarians_MASK, NIBBLE_0_MASK; - set @Q_Barbarians_SHIFT, NIBBLE_0_SHIFT; - set @state, ((QUEST_Barbarians & @Q_Barbarians_MASK) >> @Q_Barbarians_SHIFT); + set @state, ((QUEST_Barbarians & $@Q_Barbarians_MASK) >> $@Q_Barbarians_SHIFT); if (@state != 7) goto L_End; set @state, 8; @@ -51,7 +47,7 @@ L_End: S_Update_Mask: set QUEST_Barbarians, - (QUEST_Barbarians & ~(@Q_Barbarians_MASK)) - | (@state << @Q_Barbarians_SHIFT); + (QUEST_Barbarians & ~($@Q_Barbarians_MASK)) + | (@state << $@Q_Barbarians_SHIFT); return; } |