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-rw-r--r--world/map/npc/magic/level1-transmute-wood.txt36
1 files changed, 36 insertions, 0 deletions
diff --git a/world/map/npc/magic/level1-transmute-wood.txt b/world/map/npc/magic/level1-transmute-wood.txt
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+++ b/world/map/npc/magic/level1-transmute-wood.txt
@@ -0,0 +1,36 @@
+-|script|spell-transmute-wood|32767
+{
+ callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
+ if (Sp < 5) end;
+ if (getskilllv(.school) < .level) end;
+ if (countitem("RawLog") >= 1) delitem "RawLog", 1; else end;
+ set MAGIC_CAST_TICK, gettimetick(2) + 4; // set the new debuff
+ callfunc "adjust_spellpower";
+ set Sp, Sp - 5;
+ misceffect FX_MAGIC_RED, strcharinfo(0);
+ if (@args$ == "boo") goto L_Mouboo;
+ elif (@args$ == "lurk") goto L_Skytlurk;
+ else message strcharinfo(0), "Magic : ##3##BYou do not know how to transmute wood into this kind of animal."; // FIXME: write a better sentence
+ end;
+
+L_Mouboo:
+ setarray @create_params[0], 1, 40;
+ setarray @create_items$[0], "MoubooFigurine", "WarpedLog";
+ callfunc "magic_create_item";
+ callfunc "magic_exp";
+ end;
+
+L_Skytlurk:
+ if (rand(2) == 1) getitem "Iten", 1;
+ else getitem "WarpedLog", 1;
+ message strcharinfo(0), "Magic : ##3##BYou have no idea what a Skrytlurk looks like.";
+ end;
+
+OnInit:
+ set .school, SKILL_MAGIC_TRANSMUTE;
+ set .invocation$, chr(MAGIC_SYMBOL) + "parum"; // used in npcs that refer to this spell
+ callfunc "magic_register";
+ set .level, 1;
+ set .exp_gain, 1;
+ end;
+}