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-rw-r--r--world/map/npc/052-1/channelling.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/world/map/npc/052-1/channelling.txt b/world/map/npc/052-1/channelling.txt
index e65d47a8..414e1bf3 100644
--- a/world/map/npc/052-1/channelling.txt
+++ b/world/map/npc/052-1/channelling.txt
@@ -101,7 +101,7 @@ function|script|StartChannelling
set $@illia_level_4_progress, 1;
set $@illia_char_channelling$, strcharinfo(0);
- set @bonus, (readparam(bInt)+1) / 25;
+ set @bonus, (bInt+1) / 25;
// Lazurite Stones power, will also depend on the Int of the channelling character
setarray $@illia_lazurites_power,
12 + @bonus, // small
@@ -114,11 +114,11 @@ function|script|StartChannelling
setarray $@illia_large_lazurites, 21,40, 34,25;
// amount of initial magic power
- set $@illia_magic_power, 1811 + readparam(bInt)*2;
+ set $@illia_magic_power, 1811 + bInt*2;
// Channelling required power depends on the base Int of the character
- set $@illia_magic_power_required, 5707 - 2*readparam(bInt);
+ set $@illia_magic_power_required, 5707 - 2*bInt;
// magic power loss depends also on Int
- set $@illia_magic_power_loss, 53 - ((readparam(bInt)+1)*2)/10;
+ set $@illia_magic_power_loss, 53 - ((bInt+1)*2)/10;
// register the power status to display hints to the players
// Statuses: 0=critical(below 300), 1=neutral, 2=almost there (max-300)