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-rw-r--r--world/map/npc/009-2/alan.txt42
1 files changed, 21 insertions, 21 deletions
diff --git a/world/map/npc/009-2/alan.txt b/world/map/npc/009-2/alan.txt
index 22f2fbc1..ba9e1f30 100644
--- a/world/map/npc/009-2/alan.txt
+++ b/world/map/npc/009-2/alan.txt
@@ -32,21 +32,22 @@
next;
if (@inspector == 1)
menu
- "OK, thanks.", -,
+ "OK, thanks.", L_Close,
"Can you make me a really good bow?", L_State_0_1,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (@inspector != 1)
+ //else
menu
- "OK, thanks.", -,
+ "OK, thanks.", L_Close,
"Can you make me a really good bow?", L_State_0_1;
- goto L_Close;
L_State_0_1:
mes "[Alan]";
mes "\"You mean like one of my legendary forest bows?\"";
next;
menu
- "Yes, that would be nice.", -;
+ "Yes, that would be nice.", L_Next;
+
+L_Next:
mes "[Alan]";
mes "\"Sorry, I am not making these anymore.\"";
next;
@@ -72,7 +73,7 @@ L_State_0_3:
next;
menu
"OK, I'll ask him.", L_Close,
- "I am sure he got his reasons.", -;
+ "I am sure he got his reasons.", L_State_1;
L_State_1:
mes "[Alan]";
@@ -80,14 +81,13 @@ L_State_1:
next;
if (@inspector == 1)
menu
- "No, I haven't had the time yet.", -,
+ "No, I haven't had the time yet.", L_Close,
"No, I didn't find him yet.", L_State_1_1,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (@inspector != 1)
+ //else
menu
- "No, I haven't had the time yet.", -,
+ "No, I haven't had the time yet.", L_Close,
"No, I didn't find him yet.", L_State_1_1;
- goto L_Close;
L_State_1_1:
mes "[Alan]";
@@ -100,11 +100,12 @@ L_State_2:
next;
if (@inspector == 1)
menu
- "Yes, I did. He said that the trees turned into dangerous monsters.", -,
+ "Yes, I did. He said that the trees turned into dangerous monsters.", L_Foo,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (@inspector != 1)
+ //else
menu
- "Yes, I did. He said that the trees turned into dangerous monsters.", -;
+ "Yes, I did. He said that the trees turned into dangerous monsters.", L_Foo;
+L_Foo:
mes "[Alan]";
mes "\"Oh, that's really bad news. Maybe you can do his job?";
mes "When you kill some of these tree monsters and bring me their wood I can take a look at them.";
@@ -122,13 +123,12 @@ L_State_3:
if (@inspector == 1)
menu
"Here, take a look!", L_State_3_try,
- "Yes, but I need it for something else.", -,
+ "Yes, but I need it for something else.", L_Close,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (@inspector != 1)
+ //else
menu
"Here, take a look!", L_State_3_try,
- "Yes, but I need it for something else.", -;
- goto L_Close;
+ "Yes, but I need it for something else.", L_Close;
L_State_3_try:
if (countitem("RawLog") < 1)
@@ -160,6 +160,7 @@ L_State_3_success:
next;
set @Q_status, 4;
callsub S_Update_Var;
+ goto L_State_4;
L_State_4:
mes "[Alan]";
@@ -167,14 +168,13 @@ L_State_4:
next;
if (@inspector == 1)
menu
- "10,000??? What a ripoff!", -,
+ "10,000??? What a ripoff!", L_Close,
"Sure, here you go!", L_State_4_pay,
"Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (@inspector != 1)
+ //else
menu
- "10,000??? What a ripoff!", -,
+ "10,000??? What a ripoff!", L_Close,
"Sure, here you go!", L_State_4_pay;
- goto L_Close;
L_State_4_pay:
if (Zeny < 10000)