diff options
Diffstat (limited to 'world/map/npc/009-2/alan.txt')
-rw-r--r-- | world/map/npc/009-2/alan.txt | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/world/map/npc/009-2/alan.txt b/world/map/npc/009-2/alan.txt index 22f2fbc1..ba9e1f30 100644 --- a/world/map/npc/009-2/alan.txt +++ b/world/map/npc/009-2/alan.txt @@ -32,21 +32,22 @@ next; if (@inspector == 1) menu - "OK, thanks.", -, + "OK, thanks.", L_Close, "Can you make me a really good bow?", L_State_0_1, "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer; - if (@inspector != 1) + //else menu - "OK, thanks.", -, + "OK, thanks.", L_Close, "Can you make me a really good bow?", L_State_0_1; - goto L_Close; L_State_0_1: mes "[Alan]"; mes "\"You mean like one of my legendary forest bows?\""; next; menu - "Yes, that would be nice.", -; + "Yes, that would be nice.", L_Next; + +L_Next: mes "[Alan]"; mes "\"Sorry, I am not making these anymore.\""; next; @@ -72,7 +73,7 @@ L_State_0_3: next; menu "OK, I'll ask him.", L_Close, - "I am sure he got his reasons.", -; + "I am sure he got his reasons.", L_State_1; L_State_1: mes "[Alan]"; @@ -80,14 +81,13 @@ L_State_1: next; if (@inspector == 1) menu - "No, I haven't had the time yet.", -, + "No, I haven't had the time yet.", L_Close, "No, I didn't find him yet.", L_State_1_1, "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer; - if (@inspector != 1) + //else menu - "No, I haven't had the time yet.", -, + "No, I haven't had the time yet.", L_Close, "No, I didn't find him yet.", L_State_1_1; - goto L_Close; L_State_1_1: mes "[Alan]"; @@ -100,11 +100,12 @@ L_State_2: next; if (@inspector == 1) menu - "Yes, I did. He said that the trees turned into dangerous monsters.", -, + "Yes, I did. He said that the trees turned into dangerous monsters.", L_Foo, "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer; - if (@inspector != 1) + //else menu - "Yes, I did. He said that the trees turned into dangerous monsters.", -; + "Yes, I did. He said that the trees turned into dangerous monsters.", L_Foo; +L_Foo: mes "[Alan]"; mes "\"Oh, that's really bad news. Maybe you can do his job?"; mes "When you kill some of these tree monsters and bring me their wood I can take a look at them."; @@ -122,13 +123,12 @@ L_State_3: if (@inspector == 1) menu "Here, take a look!", L_State_3_try, - "Yes, but I need it for something else.", -, + "Yes, but I need it for something else.", L_Close, "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer; - if (@inspector != 1) + //else menu "Here, take a look!", L_State_3_try, - "Yes, but I need it for something else.", -; - goto L_Close; + "Yes, but I need it for something else.", L_Close; L_State_3_try: if (countitem("RawLog") < 1) @@ -160,6 +160,7 @@ L_State_3_success: next; set @Q_status, 4; callsub S_Update_Var; + goto L_State_4; L_State_4: mes "[Alan]"; @@ -167,14 +168,13 @@ L_State_4: next; if (@inspector == 1) menu - "10,000??? What a ripoff!", -, + "10,000??? What a ripoff!", L_Close, "Sure, here you go!", L_State_4_pay, "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer; - if (@inspector != 1) + //else menu - "10,000??? What a ripoff!", -, + "10,000??? What a ripoff!", L_Close, "Sure, here you go!", L_State_4_pay; - goto L_Close; L_State_4_pay: if (Zeny < 10000) |