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-rw-r--r--world/map/npc/009-2/airlia.txt50
1 files changed, 25 insertions, 25 deletions
diff --git a/world/map/npc/009-2/airlia.txt b/world/map/npc/009-2/airlia.txt
index 8aaecd82..74dbd247 100644
--- a/world/map/npc/009-2/airlia.txt
+++ b/world/map/npc/009-2/airlia.txt
@@ -46,8 +46,8 @@
goto L_Caretaker;
L_Caretaker:
- mes "[Airlia]";
- mes "\"Greetings. Do you need a housing permit, or to license your shop?\"";
+ mesn;
+ mesq l("Greetings. Do you need a housing permit, or to license your shop?");
next;
if (QUEST_Graveyard_Caretaker < @Q_STATUS_RECIEVED_FIRST_LETTER)
menu
@@ -61,27 +61,27 @@ L_Caretaker:
goto L_Next;
L_Next:
- mes "[Airlia]";
+ mesn;
mes "\"Nobody ever does...\"";
close;
L_mount:
- mes "[Airlia]";
+ mesn;
mesq l("Yes, some adventurers set up their own shops. However, unless they have citizenship, they're not allowed in Hurnscald without paying a symbolic monthly fee of 100,000,000 GP.");
next;
- mes "[Airlia]";
+ mesn;
mesq l("This is a measure to protect Hurnscald domestic trade, I hope you understand. However, you can still set a shop in Tulimshar Bazaar, where [@@https://wiki.themanaworld.org/index.php/Classic:ManaMarket|ManaMarket@@] is.");
next;
- mes "[Airlia]";
+ mesn;
mesq l("Anyone can set up their own shop in the Bazaar, but they'll be rate-limited, so there's a limit of trades it can do. You can also ask for official approval to be immune to this, I advise reading [@@https://forums.themanaworld.org/viewtopic.php?t=20882|these suggestions@@] which make more likely to acquire approval.");
next;
- mes "[Airlia]";
+ mesn;
mesq l("But you pretty much must ask an admin and follow the game rules, and the team will decide. Ah, I fear if they don't lift this restriction I'll be without a job, but at least I'm not the Constable in charge of policing the town.");
close;
L_first_reward:
- mes "[Airlia]";
- mes "\"Oh! Thank you very, very much! Please take this for your trouble.\"";
+ mesn;
+ mesq l("Oh! Thank you very, very much! Please take this for your trouble.");
if (@LETTER_REWARD_GOLD_INITIAL > 0)
mes "[" + @LETTER_REWARD_GOLD_INITIAL + " GP]";
if (@LETTER_REWARD_EXP_INITIAL > 0)
@@ -92,8 +92,8 @@ L_first_reward:
close;
L_later_rewards:
- mes "[Airlia]";
- mes "\"Oh! Thank you very, very much! Please take this for your trouble.\"";
+ mesn;
+ mesq l("Oh! Thank you very, very much! Please take this for your trouble.");
if (@LETTER_REWARD_GOLD > 0)
mes "[" + @LETTER_REWARD_GOLD + " GP]";
if (@LETTER_REWARD_EXP > 0)
@@ -104,8 +104,8 @@ L_later_rewards:
close;
L_intro:
- mes "[Airlia]";
- mes "\"My poor father, doomed to that awful cemetery.\"";
+ mesn;
+ mesq l("My poor father, doomed to that awful cemetery.");
next;
// CASE REMOVED:
@@ -125,7 +125,7 @@ L_intro:
goto L_Next3;
L_Next3:
- mes "[Airlia]";
+ mesn;
mes "\"You know, there are many who believe that each time the undead rise after being killed, they lose mana.";
mes "Eventually, there will not be enough mana for them to rise again and they can be at rest. Do you believe this is true?\"";
next;
@@ -135,12 +135,12 @@ L_Next3:
"No, that is not proven.", L_Next1;
L_Next1:
- mes "[Airlia]";
+ mesn;
mes "\"Oh...\"";
close;
L_intro_mana_loss:
- mes "[Airlia]";
+ mesn;
mes "\"When I am not working, I recruit help for the esteemed Fighters of the Undead, or FoU.";
mes "They are an official group effort of the Warriors' Guild and Magicians, you know, a very prestigious group.\"";
next;
@@ -150,7 +150,7 @@ L_intro_mana_loss:
"Keep up the good work. I have to go now, bye.", L_Close;
L_intro_fou:
- mes "[Airlia]";
+ mesn;
mes "\"If we drain those evil creatures of their mana, I can get my father back. He is getting very old. Will you help us?\"";
next;
menu
@@ -159,7 +159,7 @@ L_intro_fou:
"Thanks, but no thanks. I have other business to attend to.", L_Close;
L_intro_fight:
- mes "[Airlia]";
+ mesn;
mes "\"Great, just kill any of the undead creatures you can and bring me proof of your work, and I will put in a word for you with the guild.\"";
next;
menu
@@ -171,13 +171,13 @@ L_Next2:
goto L_Close;
L_intro_proof:
- mes "[Airlia]";
+ mesn;
mes "\"Let's say " + @FETCH_AMOUNT_INITIAL + " " + getitemlink(@FETCH_LABEL_INITIAL$) + "s. You don't know how much this means to me, thank you.\"";
set QUEST_Airlia, @Q_STATUS_HELP_AIRLIA;
close;
L_Fetch:
- mes "[Airlia]";
+ mesn;
mes "\"Thank you for helping my father.\"";
next;
mes "\"Have you collected the " + @FETCH_AMOUNT_INITIAL + " " + getitemlink(@FETCH_LABEL_INITIAL$) + "?\"";
@@ -200,7 +200,7 @@ L_Fetch:
L_Fetch_initial_reward:
if (countitem(@FETCH_LABEL_INITIAL$) < @FETCH_AMOUNT_INITIAL) goto L_Fetch_not_enough;
- mes "[Airlia]";
+ mesn;
mes "\"Excellent work. You are definitely a great warrior. I will tell the guild of your deeds.\"";
if (@FETCH_REWARD_GOLD_INITIAL > 0)
mes "[" + @FETCH_REWARD_GOLD_INITIAL + " GP]";
@@ -211,7 +211,7 @@ L_Fetch_initial_reward:
getexp @FETCH_REWARD_EXP_INITIAL, 0;
set QUEST_Airlia, @Q_STATUS_INITIAL_FETCH_REWARDED;
next;
- mes "[Airlia]";
+ mesn;
// TODO: Write the dialogue when I'm not tired...
mes "\"Oh, before you leave. We all must do what we can to stop this tragedy.";
mes "If you are willing to keep draining the undead of mana, I will give you what gold I can afford as a token of my gratitude.\"";
@@ -220,7 +220,7 @@ L_Fetch_initial_reward:
L_Fetch_later_rewards:
if (countitem(@FETCH_LABEL$) < @FETCH_AMOUNT)
goto L_Fetch_not_enough;
- mes "[Airlia]";
+ mesn;
mes "\"Excellent work. You are definitely a great warrior.\"";
if (@FETCH_REWARD_GOLD > 0)
mes "[" + @FETCH_REWARD_GOLD + " GP]";
@@ -232,12 +232,12 @@ L_Fetch_later_rewards:
close;
L_Fetch_not_enough:
- mes "[Airlia]";
+ mesn;
mes "\"I'm sorry, I didn't realize you couldn't count. Perhaps when I have some free time, I can help you learn if you'd like.\"";
close;
L_Rewarded:
- mes "[Airlia]";
+ mesn;
mes "\"Thank you for your help.\"";
next;
mes "\"Have you collected the " + @FETCH_AMOUNT + " " + getitemlink(@FETCH_LABEL$) + "s?\"";