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-rw-r--r--world/map/npc/006-1/spirit.txt4
-rw-r--r--world/map/npc/006-1/tree.txt6
2 files changed, 2 insertions, 8 deletions
diff --git a/world/map/npc/006-1/spirit.txt b/world/map/npc/006-1/spirit.txt
index 8c7155fa..9a839a81 100644
--- a/world/map/npc/006-1/spirit.txt
+++ b/world/map/npc/006-1/spirit.txt
@@ -178,7 +178,7 @@ L_Next5:
mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\"";
next;
mes "[Earth Spirit]";
- mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\"";
+ mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + ("flying-backpack") + "', and feel it float!\"";
goto L_Q_magic_finish;
L_Q_magic_3:
@@ -196,7 +196,7 @@ L_Next6:
mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\"";
next;
mes "[Earth Spirit]";
- mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\"";
+ mes "\"Next, say '" + ("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\"";
goto L_Q_magic_finish;
L_Q_magic_4:
diff --git a/world/map/npc/006-1/tree.txt b/world/map/npc/006-1/tree.txt
index 6740312e..57209d24 100644
--- a/world/map/npc/006-1/tree.txt
+++ b/world/map/npc/006-1/tree.txt
@@ -160,9 +160,3 @@ L_Close:
callfunc "QuestTreeTouch";
close;
}
-
-006-1,83,59,0|script|#DruidTree1#_M|400
-{
- callfunc "QuestTreeTouch";
- close;
-}