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-rw-r--r--world/map/npc/006-1/miriam.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/world/map/npc/006-1/miriam.txt b/world/map/npc/006-1/miriam.txt
index 4279e3d5..7fab4bcd 100644
--- a/world/map/npc/006-1/miriam.txt
+++ b/world/map/npc/006-1/miriam.txt
@@ -18,7 +18,7 @@
// after you gained the speed skill, all variables are reset to zero.
//#############################################
-006-1.gat,115,111,0|script|Miriam|175
+006-1,115,111,0|script|Miriam|175
{
setarray @npc_loc, 115, 111, 2;
callfunc "PCtoNPCRange";
@@ -240,7 +240,7 @@ L_LetsDoThis:
close2;
message strcharinfo(0), "Miriam quickly grabs your arm and pull you to the place where she is sitting.";
// Warp the player to the place where the NPC is defined, so he can't cheat.
- warp "032-1.gat",55,21;
+ warp "032-1",55,21;
npctalk "Run " +strcharinfo(0)+ ", run!";
set QUEST_MIRIAM, 5;
set QUEST_MIRIAM_start, gettimetick(2);
@@ -319,7 +319,7 @@ L_goodjob:
next;
mes "You feel dizzy and as soon as you move your head and look to the ground, Miriam pushes you hard, sending you meters away from her.";
close2;
- warp "032-1.gat",55,22;
+ warp "032-1",55,22;
// free all used player variables. This can be done, since there is a conditional on the speedskill at the beginning.
set QUEST_MIRIAM_start, 0;
set QUEST_MIRIAM_run, 0;