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path: root/world/map/npc/001-1/adrian.txt
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-rw-r--r--world/map/npc/001-1/adrian.txt18
1 files changed, 10 insertions, 8 deletions
diff --git a/world/map/npc/001-1/adrian.txt b/world/map/npc/001-1/adrian.txt
index dba78c21..de2966b5 100644
--- a/world/map/npc/001-1/adrian.txt
+++ b/world/map/npc/001-1/adrian.txt
@@ -10,29 +10,31 @@
set @state, ((QUEST_NorthTulimshar & NIBBLE_5_MASK) >> NIBBLE_5_SHIFT);
mes "[Adrian]";
- mes "\"Hello. Are you here to get the luggage for some of our passengers?\"";
+ mes "\"Hello. Are you here to pick up some luggage?\"";
if (@state == 1)
menu
- "Yes, Kylian sent me to get his luggage.",L_Get,
+ "Yes. Kylian sent me to get his luggage.",L_Get,
"No.",L_No;
menu
"No.",L_No;
L_No:
+ next;
mes "[Adrian]";
- mes "\"Too bad. I want to go and drink a beer, but I have to wait here until all the luggage is picked up.\"";
+ mes "\"Too bad. I'd like to go get a beer, but I have to wait here until all the luggage is picked up.\"";
mes "He sighs.";
goto L_Close;
L_Get:
+ next;
mes "[Adrian]";
- mes "\"Wonderful! Show me the ticket.\"";
- mes "He checks the paper Kylian gave you and then takes a critical look at you.";
+ mes "\"Wonderful! Please show me your ticket.\"";
+ mes "He checks the paper Kylian gave you and then gives you a critical look.";
next;
getinventorylist;
if ((checkweight("LeatherSuitcase", 1) == 0) || (@inventorylist_count == 100))
goto L_Inventory;
mes "[Adrian]";
- mes "\"Alright, here it is.\"";
+ mes "\"Alright. Here it is. Good luck carrying that thing.\"";
mes "Adrain hands you a very heavy suitcase.";
getitem "LeatherSuitcase", 1;
set @state, 2;
@@ -41,8 +43,8 @@ L_Get:
L_Inventory:
mes "[Adrian]";
- mes "\"The suitcase is rather heavy. You doesn't look as if you can handle that.";
- mes "Maybe if you get rid of some of the other stuff you're carrying.\"";
+ mes "\"The suitcase is rather heavy. No offense, but you don't look like you can carry it.\"";
+ mes "Maybe you should get rid of some of the other stuff you're carrying.\"";
goto L_Close;
L_Close: