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path: root/npc/tulimshar/rewards_master.txt
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Diffstat (limited to 'npc/tulimshar/rewards_master.txt')
-rw-r--r--npc/tulimshar/rewards_master.txt56
1 files changed, 28 insertions, 28 deletions
diff --git a/npc/tulimshar/rewards_master.txt b/npc/tulimshar/rewards_master.txt
index 7ef95970..fd2ae999 100644
--- a/npc/tulimshar/rewards_master.txt
+++ b/npc/tulimshar/rewards_master.txt
@@ -1,16 +1,16 @@
-new_3-1.gat,55,51,0 script Rewards 106,{
+new_3-1.gat,55,51,0 script Ishi 106,{
if (MPQUEST == 0) goto Register;
if (tvis == 0) set tvis,1;
if (Mobpt < tvis) goto NotEnough;
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "Welcome! I see you have " +Mobpt+ " Monster Points. Would you like to exchange some of those for an item?";
next;
menu "Yes",Y1,"No Thanks",LEAVE;
next;
Register:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "Hey, it seems like you didn't register as a quest participant yet! You can sign up at the gate below.";
close;
@@ -44,102 +44,102 @@ R_1:
if(@TEMP ==19) goto R1_20;
R1_1:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Cactus Drink.";
getitem 501,1;
goto Q;
R1_2:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Cactus Potion.";
getitem 502,1;
goto Q;
R1_3:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Casino Coins.";
getitem 503,1;
goto Q;
R1_4:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Decor Candy Cane.";
getitem 504,1;
goto Q;
R1_5:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Maggot Slime.";
getitem 505,1;
goto Q;
R1_6:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Candy Cane.";
getitem 506,1;
goto Q;
R1_7:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Scorpion Stinger.";
getitem 507,1;
goto Q;
R1_8:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Xmas Cake.";
getitem 508,1;
goto Q;
R1_9:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Chocolate Bar.";
getitem 509,1;
goto Q;
R1_10:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Candy.";
getitem 510,1;
goto Q;
R1_11:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Santa Hat.";
getitem 511,1;
goto Q;
R1_12:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Ginger Bread Man.";
getitem 512,1;
goto Q;
R1_13:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Cake.";
getitem 513,1;
goto Q;
R1_14:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Candy Cane.";
getitem 514,1;
goto Q;
R1_15:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Purple Present.";
getitem 515,1;
goto Q;
R1_16:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Blue Present.";
getitem 516,1;
goto Q;
R1_17:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Red Scorpion Stinger.";
getitem 517,1;
goto Q;
R1_18:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Bug Leg.";
getitem 518,1;
goto Q;
R1_19:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Cherry Cake.";
getitem 519,1;
goto Q;
R1_20:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got Easter Egg.";
getitem 520,1;
goto Q;
@@ -152,28 +152,28 @@ R_2:
if(@TEMP ==3) goto R2_4;
R2_1:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got an Arrow.";
getitem 1199,1;
goto Q;
R2_2:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got a Bow.";
getitem 1200,1;
goto Q;
R2_3:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got a Knife.";
getitem 1201,1;
goto Q;
R2_4:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You got an Cotton Shirt.";
getitem 1202,1;
goto Q;
NotEnough:
- mes "[Rewards Master]";
+ mes "[Ishi the Rewards Master]";
mes "You don't have enough Monster Points for a reward. Kill some more monsters first.";
close;
LEAVE: