diff options
Diffstat (limited to 'npc/027-1_Graveyard')
-rw-r--r-- | npc/027-1_Graveyard/_import.txt | 7 | ||||
-rw-r--r-- | npc/027-1_Graveyard/_mobs.txt | 66 | ||||
-rw-r--r-- | npc/027-1_Graveyard/_warps.txt | 5 | ||||
-rw-r--r-- | npc/027-1_Graveyard/golbenez.txt | 36 | ||||
-rw-r--r-- | npc/027-1_Graveyard/graves.txt | 92 | ||||
-rw-r--r-- | npc/027-1_Graveyard/monsters.txt | 61 |
6 files changed, 0 insertions, 267 deletions
diff --git a/npc/027-1_Graveyard/_import.txt b/npc/027-1_Graveyard/_import.txt deleted file mode 100644 index 4a185c48..00000000 --- a/npc/027-1_Graveyard/_import.txt +++ /dev/null @@ -1,7 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -map: 027-1.gat -npc: npc/027-1_Graveyard/_mobs.txt -npc: npc/027-1_Graveyard/_warps.txt -npc: npc/027-1_Graveyard/golbenez.txt -npc: npc/027-1_Graveyard/graves.txt -npc: npc/027-1_Graveyard/monsters.txt diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt deleted file mode 100644 index 5f878e68..00000000 --- a/npc/027-1_Graveyard/_mobs.txt +++ /dev/null @@ -1,66 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 027-1 Graveyard mobs - -027-1.gat,81,91,95,27 monster Poltergeist 1047,4,900000,60000,Mob027-1::On1047 -027-1.gat,81,91,97,25 monster Spectre 1042,4,900000,60000,Mob027-1::On1042 -027-1.gat,81,91,99,23 monster Wisp 1040,4,900000,60000,Mob027-1::On1040 -027-1.gat,54,53,66,46 monster FireSkull 1023,2,60000,20000,Mob027-1::On1023 -027-1.gat,54,53,66,46 monster PoisonSkull 1024,1,60000,20000,Mob027-1::On1024 -027-1.gat,54,53,66,46 monster Skeleton 1043,2,60000,8000,Mob027-1::On1043 -027-1.gat,54,53,66,46 monster LadySkeleton 1044,2,60000,8000,Mob027-1::On1044 -027-1.gat,71,41,31,22 monster Skeleton 1043,2,175000,20000,Mob027-1::On1043 -027-1.gat,71,41,31,22 monster LadySkeleton 1044,2,175000,20000,Mob027-1::On1044 -027-1.gat,37,41,33,22 monster FireSkull 1023,2,200000,10000,Mob027-1::On1023 -027-1.gat,37,41,33,22 monster PoisonSkull 1024,2,200000,10000,Mob027-1::On1024 -027-1.gat,37,41,33,22 monster Skeleton 1043,4,180000,20000,Mob027-1::On1043 -027-1.gat,37,41,33,22 monster LadySkeleton 1044,4,180000,20000,Mob027-1::On1044 -027-1.gat,105,40,32,21 monster Fire skull 1023,1,28000,25000,Mob027-1::On1023 -027-1.gat,105,40,32,21 monster Poison skull 1024,1,30000,20000,Mob027-1::On1024 -027-1.gat,105,40,32,21 monster Skeleton 1043,2,35000,20000,Mob027-1::On1043 -027-1.gat,105,40,32,21 monster LadySkeleton 1044,3,33000,25000,Mob027-1::On1044 -027-1.gat,28,67,2,1 monster Jack O 1022,1,265000,200000,Mob027-1::On1022 - - -027-1.gat,0,0,0 script Mob027-1 -1,{ -On1022: - set @mobID, 1022; - callfunc "MobPoints"; - break; - -On1023: - set @mobID, 1023; - callfunc "MobPoints"; - break; - -On1024: - set @mobID, 1024; - callfunc "MobPoints"; - break; - -On1040: - set @mobID, 1040; - callfunc "MobPoints"; - break; - -On1042: - set @mobID, 1042; - callfunc "MobPoints"; - break; - -On1043: - set @mobID, 1043; - callfunc "MobPoints"; - break; - -On1044: - set @mobID, 1044; - callfunc "MobPoints"; - break; - -On1047: - set @mobID, 1047; - callfunc "MobPoints"; - break; - - end; -} diff --git a/npc/027-1_Graveyard/_warps.txt b/npc/027-1_Graveyard/_warps.txt deleted file mode 100644 index 57062f58..00000000 --- a/npc/027-1_Graveyard/_warps.txt +++ /dev/null @@ -1,5 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 027-1 Graveyard warps - -027-1.gat,88,84 warp toCaretaker's -1,-1,027-2.gat,26,32 -027-1.gat,63,106 warp toSwamp -1,-1,026-1.gat,63,17 diff --git a/npc/027-1_Graveyard/golbenez.txt b/npc/027-1_Graveyard/golbenez.txt deleted file mode 100644 index 336cdea3..00000000 --- a/npc/027-1_Graveyard/golbenez.txt +++ /dev/null @@ -1,36 +0,0 @@ -027-1.gat,68,89,0 script #Golbenez#_M 204,{ - - set @fee, 666; - - mes "[Golbenez]"; - mes "\"Welcome mortal. I finished the creation of the place of leisure.\""; - next; - if (baselevel < 60) goto L_Weak; - mes "\"I will bring you there for a small fee of " + @fee + "GP.\""; - menu - "What? You already got so much money!",-, - "Ok, bring me there.",L_Warp; - - mes "[Golbenez]"; - mes "\"Come back when you've changed your mind. It's a wonderful place.\""; - close; - -L_Warp: - if (zeny < @fee) goto L_No_Money; - set zeny, zeny - @fee; - warp "027-2.gat", 105, 44; - close; - -L_No_Money: - mes "[Golbenez]"; - mes "\"Don't try to betray me, pitiful human.\""; - next; - mes "\"Come back when you can pay my service.\""; - close; - -L_Weak: - mes "\"It is astonishing how WEAK you humans can be.\""; - next; - mes "\"Come back when you're a bit more experienced.\""; - close; -} diff --git a/npc/027-1_Graveyard/graves.txt b/npc/027-1_Graveyard/graves.txt deleted file mode 100644 index ecda6ea0..00000000 --- a/npc/027-1_Graveyard/graves.txt +++ /dev/null @@ -1,92 +0,0 @@ -// Easter egg graves - -function script GraveTooFar { - if (isin("027-1.gat",89,54,122,76)) - return; - mes "You are too far away to read the grave."; - close; -} - -027-1.gat,89,62,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ FotherJ ~"; - mes "The mad sprite making genius who made all the creepy undead monster graphics."; - close; -} - -027-1.gat,118,54,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Yosuhara ~"; - mes "Contributed some of the tombstones."; - close; -} - -027-1.gat,111,62,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Feline Monstrosity ~"; - mes "Made the background music you are hearing."; - close; -} - -027-1.gat,112,76,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Superkoop ~"; - mes "Mapped the swamp to the south."; - close; -} - -027-1.gat,120,76,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Aroleon ~"; - mes "Mapped the swamp to the southeast."; - close; -} - -027-1.gat,100,68,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ John P ~"; - mes "Wrote the graveyard backstory and the dialog for the caretaker quest."; - close; -} - -027-1.gat,94,70,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Spit23 ~"; - mes "Made those freakin awesome cemetery gates."; - close; -} - -027-1.gat,106,60,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Black Don ~"; - mes "Contributed those cool gargoyle statues."; - close; -} - -027-1.gat,92,54,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Jaxad0127 ~"; - mes "Did all the scripting work for the graveyard. Made Caretaker's house."; - close; -} - -027-1.gat,122,64,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Ces Vargavind ~"; - mes "Scripted caretaker's daughter."; - close; -} - -027-1.gat,102,62,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Crush ~"; - mes "Organizer of the whole graveyard project, graveyard fence graphics, mapping of the graveyard itself."; - close; -} - -027-1.gat,104,76,0 script Grave 127,{ - callfunc "GraveTooFar"; - mes "~ Freeyorp ~"; - mes "Planned out monster stats and placements."; - close; -} diff --git a/npc/027-1_Graveyard/monsters.txt b/npc/027-1_Graveyard/monsters.txt deleted file mode 100644 index 0efe43c4..00000000 --- a/npc/027-1_Graveyard/monsters.txt +++ /dev/null @@ -1,61 +0,0 @@ -// 027-1 Graveyard zombies and fallens -// they need to be in an extra file because of the crying child quest - -027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,specialMob027-1::On1036 -027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,specialMob027-1::On1036 -027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,specialMob027-1::On1036 -027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,specialMob027-1::On1045 - -027-1.gat,0,0,0 script specialMob027-1 -1,{ -On1036: - set @mobID, 1036; - callsub _MOBCOUNT_ZOMBIES; - callfunc "MobPoints"; - break; - -On1045: - set @mobID, 1045; - callsub _MOBCOUNT_FALLENS; - callfunc "MobPoints"; - break; - -_MOBCOUNT_ZOMBIES: - - set @Graveyard_Inn_MASK, NIBBLE_2_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - - if (@state != 1) return; - set @ring, @ring + 1; - if (@ring < 10) return; - if (rand(8) != 0) return; - message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for..."; - set @state, 2; - callsub S_Update_Mask; - return; - -_MOBCOUNT_FALLENS: - - set @Graveyard_Inn_MASK, NIBBLE_2_MASK; - set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT; - - set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT); - - if (@state != 1) return; - set @ring, @ring + 1; - if (@ring < 10) return; - if (rand(8) != 0) return; - message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for..."; - set @state, 2; - callsub S_Update_Mask; - return; - -S_Update_Mask: - set QUEST_Graveyard_Inn, - (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) - | (@state << @Graveyard_Inn_SHIFT); - return; - - end; -} |