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-rw-r--r--npc/027-1_Graveyard/_import.txt7
-rw-r--r--npc/027-1_Graveyard/_mobs.txt66
-rw-r--r--npc/027-1_Graveyard/_warps.txt5
-rw-r--r--npc/027-1_Graveyard/golbenez.txt36
-rw-r--r--npc/027-1_Graveyard/graves.txt92
-rw-r--r--npc/027-1_Graveyard/monsters.txt61
6 files changed, 0 insertions, 267 deletions
diff --git a/npc/027-1_Graveyard/_import.txt b/npc/027-1_Graveyard/_import.txt
deleted file mode 100644
index 4a185c48..00000000
--- a/npc/027-1_Graveyard/_import.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-map: 027-1.gat
-npc: npc/027-1_Graveyard/_mobs.txt
-npc: npc/027-1_Graveyard/_warps.txt
-npc: npc/027-1_Graveyard/golbenez.txt
-npc: npc/027-1_Graveyard/graves.txt
-npc: npc/027-1_Graveyard/monsters.txt
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
deleted file mode 100644
index 5f878e68..00000000
--- a/npc/027-1_Graveyard/_mobs.txt
+++ /dev/null
@@ -1,66 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// 027-1 Graveyard mobs
-
-027-1.gat,81,91,95,27 monster Poltergeist 1047,4,900000,60000,Mob027-1::On1047
-027-1.gat,81,91,97,25 monster Spectre 1042,4,900000,60000,Mob027-1::On1042
-027-1.gat,81,91,99,23 monster Wisp 1040,4,900000,60000,Mob027-1::On1040
-027-1.gat,54,53,66,46 monster FireSkull 1023,2,60000,20000,Mob027-1::On1023
-027-1.gat,54,53,66,46 monster PoisonSkull 1024,1,60000,20000,Mob027-1::On1024
-027-1.gat,54,53,66,46 monster Skeleton 1043,2,60000,8000,Mob027-1::On1043
-027-1.gat,54,53,66,46 monster LadySkeleton 1044,2,60000,8000,Mob027-1::On1044
-027-1.gat,71,41,31,22 monster Skeleton 1043,2,175000,20000,Mob027-1::On1043
-027-1.gat,71,41,31,22 monster LadySkeleton 1044,2,175000,20000,Mob027-1::On1044
-027-1.gat,37,41,33,22 monster FireSkull 1023,2,200000,10000,Mob027-1::On1023
-027-1.gat,37,41,33,22 monster PoisonSkull 1024,2,200000,10000,Mob027-1::On1024
-027-1.gat,37,41,33,22 monster Skeleton 1043,4,180000,20000,Mob027-1::On1043
-027-1.gat,37,41,33,22 monster LadySkeleton 1044,4,180000,20000,Mob027-1::On1044
-027-1.gat,105,40,32,21 monster Fire skull 1023,1,28000,25000,Mob027-1::On1023
-027-1.gat,105,40,32,21 monster Poison skull 1024,1,30000,20000,Mob027-1::On1024
-027-1.gat,105,40,32,21 monster Skeleton 1043,2,35000,20000,Mob027-1::On1043
-027-1.gat,105,40,32,21 monster LadySkeleton 1044,3,33000,25000,Mob027-1::On1044
-027-1.gat,28,67,2,1 monster Jack O 1022,1,265000,200000,Mob027-1::On1022
-
-
-027-1.gat,0,0,0 script Mob027-1 -1,{
-On1022:
- set @mobID, 1022;
- callfunc "MobPoints";
- break;
-
-On1023:
- set @mobID, 1023;
- callfunc "MobPoints";
- break;
-
-On1024:
- set @mobID, 1024;
- callfunc "MobPoints";
- break;
-
-On1040:
- set @mobID, 1040;
- callfunc "MobPoints";
- break;
-
-On1042:
- set @mobID, 1042;
- callfunc "MobPoints";
- break;
-
-On1043:
- set @mobID, 1043;
- callfunc "MobPoints";
- break;
-
-On1044:
- set @mobID, 1044;
- callfunc "MobPoints";
- break;
-
-On1047:
- set @mobID, 1047;
- callfunc "MobPoints";
- break;
-
- end;
-}
diff --git a/npc/027-1_Graveyard/_warps.txt b/npc/027-1_Graveyard/_warps.txt
deleted file mode 100644
index 57062f58..00000000
--- a/npc/027-1_Graveyard/_warps.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// 027-1 Graveyard warps
-
-027-1.gat,88,84 warp toCaretaker's -1,-1,027-2.gat,26,32
-027-1.gat,63,106 warp toSwamp -1,-1,026-1.gat,63,17
diff --git a/npc/027-1_Graveyard/golbenez.txt b/npc/027-1_Graveyard/golbenez.txt
deleted file mode 100644
index 336cdea3..00000000
--- a/npc/027-1_Graveyard/golbenez.txt
+++ /dev/null
@@ -1,36 +0,0 @@
-027-1.gat,68,89,0 script #Golbenez#_M 204,{
-
- set @fee, 666;
-
- mes "[Golbenez]";
- mes "\"Welcome mortal. I finished the creation of the place of leisure.\"";
- next;
- if (baselevel < 60) goto L_Weak;
- mes "\"I will bring you there for a small fee of " + @fee + "GP.\"";
- menu
- "What? You already got so much money!",-,
- "Ok, bring me there.",L_Warp;
-
- mes "[Golbenez]";
- mes "\"Come back when you've changed your mind. It's a wonderful place.\"";
- close;
-
-L_Warp:
- if (zeny < @fee) goto L_No_Money;
- set zeny, zeny - @fee;
- warp "027-2.gat", 105, 44;
- close;
-
-L_No_Money:
- mes "[Golbenez]";
- mes "\"Don't try to betray me, pitiful human.\"";
- next;
- mes "\"Come back when you can pay my service.\"";
- close;
-
-L_Weak:
- mes "\"It is astonishing how WEAK you humans can be.\"";
- next;
- mes "\"Come back when you're a bit more experienced.\"";
- close;
-}
diff --git a/npc/027-1_Graveyard/graves.txt b/npc/027-1_Graveyard/graves.txt
deleted file mode 100644
index ecda6ea0..00000000
--- a/npc/027-1_Graveyard/graves.txt
+++ /dev/null
@@ -1,92 +0,0 @@
-// Easter egg graves
-
-function script GraveTooFar {
- if (isin("027-1.gat",89,54,122,76))
- return;
- mes "You are too far away to read the grave.";
- close;
-}
-
-027-1.gat,89,62,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ FotherJ ~";
- mes "The mad sprite making genius who made all the creepy undead monster graphics.";
- close;
-}
-
-027-1.gat,118,54,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Yosuhara ~";
- mes "Contributed some of the tombstones.";
- close;
-}
-
-027-1.gat,111,62,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Feline Monstrosity ~";
- mes "Made the background music you are hearing.";
- close;
-}
-
-027-1.gat,112,76,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Superkoop ~";
- mes "Mapped the swamp to the south.";
- close;
-}
-
-027-1.gat,120,76,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Aroleon ~";
- mes "Mapped the swamp to the southeast.";
- close;
-}
-
-027-1.gat,100,68,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ John P ~";
- mes "Wrote the graveyard backstory and the dialog for the caretaker quest.";
- close;
-}
-
-027-1.gat,94,70,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Spit23 ~";
- mes "Made those freakin awesome cemetery gates.";
- close;
-}
-
-027-1.gat,106,60,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Black Don ~";
- mes "Contributed those cool gargoyle statues.";
- close;
-}
-
-027-1.gat,92,54,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Jaxad0127 ~";
- mes "Did all the scripting work for the graveyard. Made Caretaker's house.";
- close;
-}
-
-027-1.gat,122,64,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Ces Vargavind ~";
- mes "Scripted caretaker's daughter.";
- close;
-}
-
-027-1.gat,102,62,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Crush ~";
- mes "Organizer of the whole graveyard project, graveyard fence graphics, mapping of the graveyard itself.";
- close;
-}
-
-027-1.gat,104,76,0 script Grave 127,{
- callfunc "GraveTooFar";
- mes "~ Freeyorp ~";
- mes "Planned out monster stats and placements.";
- close;
-}
diff --git a/npc/027-1_Graveyard/monsters.txt b/npc/027-1_Graveyard/monsters.txt
deleted file mode 100644
index 0efe43c4..00000000
--- a/npc/027-1_Graveyard/monsters.txt
+++ /dev/null
@@ -1,61 +0,0 @@
-// 027-1 Graveyard zombies and fallens
-// they need to be in an extra file because of the crying child quest
-
-027-1.gat,71,41,31,22 monster Zombie 1036,2,300000,120000,specialMob027-1::On1036
-027-1.gat,37,41,33,22 monster Zombie 1036,2,200000,10000,specialMob027-1::On1036
-027-1.gat,37,65,33,22 monster Zombie 1036,3,140000,30000,specialMob027-1::On1036
-027-1.gat,37,65,33,22 monster Fallen 1045,3,120000,30000,specialMob027-1::On1045
-
-027-1.gat,0,0,0 script specialMob027-1 -1,{
-On1036:
- set @mobID, 1036;
- callsub _MOBCOUNT_ZOMBIES;
- callfunc "MobPoints";
- break;
-
-On1045:
- set @mobID, 1045;
- callsub _MOBCOUNT_FALLENS;
- callfunc "MobPoints";
- break;
-
-_MOBCOUNT_ZOMBIES:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1) return;
- set @ring, @ring + 1;
- if (@ring < 10) return;
- if (rand(8) != 0) return;
- message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-_MOBCOUNT_FALLENS:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1) return;
- set @ring, @ring + 1;
- if (@ring < 10) return;
- if (rand(8) != 0) return;
- message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
- | (@state << @Graveyard_Inn_SHIFT);
- return;
-
- end;
-}