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-rw-r--r--npc/015-3/_import.txt6
-rw-r--r--npc/015-3/_mobs.txt26
-rw-r--r--npc/015-3/_warps.txt3
-rw-r--r--npc/015-3/barrier.txt27
-rw-r--r--npc/015-3/katze.txt196
-rw-r--r--npc/015-3/pot.txt106
6 files changed, 0 insertions, 364 deletions
diff --git a/npc/015-3/_import.txt b/npc/015-3/_import.txt
deleted file mode 100644
index ad76971d..00000000
--- a/npc/015-3/_import.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-map: 015-3.gat
-npc: npc/015-3/_mobs.txt
-npc: npc/015-3/_warps.txt
-npc: npc/015-3/barrier.txt
-npc: npc/015-3/katze.txt
-npc: npc/015-3/pot.txt
diff --git a/npc/015-3/_mobs.txt b/npc/015-3/_mobs.txt
deleted file mode 100644
index 331f1e25..00000000
--- a/npc/015-3/_mobs.txt
+++ /dev/null
@@ -1,26 +0,0 @@
-// 015-3 mobs
-
-015-3.gat,21,25,3,4 monster Bats 1017,2,100000,30000,Mob015-3::On1017
-015-3.gat,29,31,2,2 monster Maggots 1002,2,100000,30000,Mob015-3::On1002
-015-3.gat,23,19,1,1 monster Maggots 1002,1,100000,30000,Mob015-3::On1002
-015-3.gat,40,19,1,1 monster Spider 1012,1,100000,30000,Mob015-3::On1012
-
-
-015-3.gat,0,0,0 script Mob015-3 -1,{
-On1002:
- set @mobID, 1002;
- callfunc "MobPoints";
- break;
-
-On1012:
- set @mobID, 1012;
- callfunc "MobPoints";
- break;
-
-On1017:
- set @mobID, 1017;
- callfunc "MobPoints";
- break;
-
- end;
-}
diff --git a/npc/015-3/_warps.txt b/npc/015-3/_warps.txt
deleted file mode 100644
index 8b8a83d7..00000000
--- a/npc/015-3/_warps.txt
+++ /dev/null
@@ -1,3 +0,0 @@
-// 015-3 warps
-
-015-3.gat,31,43 warp to 015-1 -1,-1,015-1.gat,59,32
diff --git a/npc/015-3/barrier.txt b/npc/015-3/barrier.txt
deleted file mode 100644
index 27a18bc3..00000000
--- a/npc/015-3/barrier.txt
+++ /dev/null
@@ -1,27 +0,0 @@
-// You can only enter the cat cave naked, otherwise the cat's reaction scares
-// you away. You can also get in while wearing the cat ears.
-
-015-3.gat,31,42,0 script #CatCaveBarrier 127,1,1,{
-
- if (getequipid(equip_head) != 1217 && (getequipid(equip_head) > 0 ||
- getequipid(equip_shield) > 0 ||
- getequipid(equip_hand1) > 0 ||
- getequipid(equip_hand2) > 0 ||
- getequipid(equip_gloves) > 0 ||
- getequipid(equip_shoes) > 0 ||
- getequipid(equip_misc1) > 0 ||
- getequipid(equip_misc2) > 0 ||
- getequipid(equip_torso) > 0 ||
- getequipid(equip_legs) > 0)) goto L_Not_Naked;
-
- if (LastHiss != 2) mes "\"Hissss...\"";
- set LastHiss, 2;
- close;
-
-L_Not_Naked:
- warp "015-1.gat", 60, 32;
- set LastHiss, 1;
- mes "\"GRAAUWL! Hissss...\"";
- mes "Scared of what you hear, you flee back outside.";
- close;
-}
diff --git a/npc/015-3/katze.txt b/npc/015-3/katze.txt
deleted file mode 100644
index 1654542c..00000000
--- a/npc/015-3/katze.txt
+++ /dev/null
@@ -1,196 +0,0 @@
-// Katze doesn't like the player at first, needs following:
-//
-// 1. Some milk
-// 2. Some steak or chicken leg
-// 3. Some fur
-//
-// Now the cat starts to speak, still needs:
-//
-// 4. Some wood for scratching
-// 5. Some stuff for making somethings nice for the player:
-//
-// * 2 Snake skins
-// * 2 Snake tongues
-// * 2 Maggot slimes
-// * 2 White furs
-// * 2 Hard spikes
-// * 2 Tiny potions
-
-015-3.gat,32,25,0 script Katze 172, {
-
- if (Katze == 1 && KatzeBeenOutside == 1) goto L_NeedsFood;
- if (Katze == 1) goto L_PreNeedsFood;
-
- if (Katze == 2 && KatzeBeenOutside == 1) goto L_NeedsFur;
- if (Katze == 2) goto L_PreNeedsFur;
-
- if (Katze == 3) goto L_NeedsWood;
-
- if (Katze == 4 && KatzeBeenOutside == 1) goto L_NeedsStuff;
- if (Katze == 4) goto L_PreNeedsStuff;
-
- if (Katze == 5) goto L_NeedsStuff2;
-
- if (Katze == 6 && KatzeBeenOutside == 1) goto L_GainEars;
- if (Katze == 6) goto L_PreGainEars;
-
- if (Katze == 7) goto L_Finished;
-
-L_NeedsMilk:
- mes "[Katze]";
- mes "\"Meow.\"";
- next;
- menu "Throw a stone at the cat", L_ThrowStone,
- "Leave the cat alone", -;
- close;
-
-L_ThrowStone:
- set Katze, 0;
- // Maybe make sure not to kill the player, since this has an issue. The
- // text below will remain in the NPC dialog until it is used again.
- heal -100,0;
- warp "015-1.gat", 60, 32;
- mes "\"GRAAUWL! Hissss...\"";
- mes "Yikes, the cat attacked you! Your whole body is scratched. Maybe throwing a stone wasn't such a great idea...";
- close;
-
-L_PreNeedsFood:
-L_NeedsFood:
- mes "[Katze]";
- mes "\"Meow, prrrr...\"";
- next;
- menu "Throw a stone at the cat", L_ThrowStone,
- "Leave the cat alone", -;
- close;
-
-L_PreNeedsFur:
-L_NeedsFur:
- mes "[Katze]";
- mes "\"Prrr. Meow, prrr...\"";
- next;
-
- if (countitem("WhiteFur") > 0)
- menu "Make funny movements with the fur near the ground", L_MoveFur,
- "Throw a stone at the cat", L_ThrowStone,
- "Leave the cat alone", -;
- if (countitem("WhiteFur") == 0)
- menu "Throw a stone at the cat", L_ThrowStone,
- "Leave the cat alone", -;
- close;
-
-L_MoveFur:
- delitem "WhiteFur", 1;
- set Katze, 3;
- mes "The cat jumps at the fur! You quickly let go of it. The cat happily returns to its spot, carrying the fur in its mouth.";
- next;
- mes "The cat drops the fur and looks at you with half opened eyes. Suddenly she starts talking, and says: \"That was very kind of you.\" She seems to be smiling.";
- close;
-
-L_NeedsWood:
- mes "[Katze]";
- mes "\"Prrrr, now I'd like something to sharpen my claws on.\"";
- next;
-
- if (countitem("RawLog") > 0)
- menu "Want this piece of wood?", L_GiveWood,
- "Ok, see you later", -;
- close;
-
-L_GiveWood:
- mes "[Katze]";
- mes "\"Sure! Please put it next to the pot.\"";
- close;
-
-L_PreNeedsStuff:
- mes "The cat is still eyeing the piece of wood. She probably needs to be left alone for a bit again.";
- close;
-
-L_NeedsStuff:
- set Katze, 5;
- mes "[Katze]";
- mes "\"You've been really kind to me. I can make you something nice, but I will need";
- mes "2 [snake skin]s,";
- mes "2 [snake tongue]s,";
- mes "2 [maggot slime]s,";
- mes "2 [white fur]s,";
- mes "2 [hard spike]s and";
- mes "2 [tiny healing potion]s.\"";
- close;
-
-L_NeedsStuff2:
- mes "[Katze]";
- mes "\"Did you bring what I asked you for?\"";
- next;
- menu "Look here", L_CatChecksStuff,
- "What do you need again?", L_WhatsNeeded,
- "No, I haven't got everything yet", -;
- close;
-
-L_WhatsNeeded:
- mes "[Katze]";
- mes "\"Actually, you should have remembered yourself.\"";
- next;
- menu "Please tell me", L_Please,
- "Never mind", -;
- close;
-
-L_Please:
- mes "[Katze]";
- mes "\"Alright... [the cat glares at you] it was";
- mes "2 [snake skin]s,";
- mes "2 [snake tongue]s,";
- mes "2 [maggot slime]s,";
- mes "2 [white fur]s,";
- mes "2 [hard spike]s and";
- mes "2 [tiny healing potion]s.\"";
- close;
-
-L_CatChecksStuff:
- if (countitem("SnakeSkin") > 1 &&
- countitem("SnakeTongue") > 1 &&
- countitem("MaggotSlime") > 1 &&
- countitem("WhiteFur") > 1 &&
- countitem("HardSpike") > 1 &&
- countitem("TinyHealingPotion") > 1)
- goto L_GiveStuff;
- mes "[Katze]";
- mes "\"You don't seem to have everything yet. Come back later when you do.\"";
- close;
-
-L_GiveStuff:
- delitem "SnakeSkin", 2;
- delitem "SnakeTongue", 2;
- delitem "MaggotSlime", 2;
- delitem "WhiteFur", 2;
- delitem "HardSpike", 2;
- delitem "TinyHealingPotion", 2;
- set Katze, 6;
- set KatzeBeenOutside, 0;
- mes "[Katze]";
- mes "\"Nicely done! Now leave me alone for a while, I need some time to prepare your present.\"";
- close;
-
-L_PreGainEars:
- mes "[Katze]";
- mes "\"Please leave me alone for a while, so I can prepare your present.\"";
- close;
-
-L_GainEars:
- getitem "CatEars", 1;
- set @xpval, 5000;
- getexp @xpval, 0;
- set Katze, 7;
- mes "[Katze]";
- mes "\"Look what I made for you! It makes you look a bit like me! Maybe it will give you a feeling of what it is like to be a cat.\"";
- mes "The cat winks at you.";
- mes "[You gain " + @xpval + " experience points]";
- close;
-
-L_Finished:
- mes "[Katze]";
- if (getequipid(equip_head) == 1217) // Cat ears
- mes "\"Meow, fellow cat.\"";
- if (getequipid(equip_head) != 1217)
- mes "\"Meow. Lost your ears?\"";
- close;
-}
diff --git a/npc/015-3/pot.txt b/npc/015-3/pot.txt
deleted file mode 100644
index a965223d..00000000
--- a/npc/015-3/pot.txt
+++ /dev/null
@@ -1,106 +0,0 @@
-// The pot where the player can deposit stuff for the cat.
-
-015-3.gat,37,29,0 script Pot 127, {
-
- if (Katze > 0)
- mes "It's that old pot again.";
- if (Katze == 0)
- mes "It's a pot.";
- next;
-
- if (Katze == 1 && KatzeBeenOutside == 1) goto L_NeedsFood;
- if (Katze == 1) goto L_HasMilk;
-
- if (Katze == 2 && KatzeBeenOutside == 1) goto L_NeedsFur;
- if (Katze == 2) goto L_HasFood;
-
- if (Katze == 3) goto L_NeedsWood;
-
- if (Katze == 4 && KatzeBeenOutside == 0) goto L_HasWood;
- if (Katze >= 4) goto L_Finished;
-
-L_NeedsMilk:
- if (countitem("Milk") > 0)
- menu
- "Pour in some milk", L_GiveMilk,
- "Leave it alone", -;
- close;
-
-L_GiveMilk:
- delitem "Milk", 1;
- set Katze, 1;
- set KatzeBeenOutside, 0;
- close;
-
-L_HasMilk:
- mes "There is milk in it.";
- close;
-
-L_NeedsFood:
- mes "The milk is gone!";
- next;
-
- if (countitem("ChickenLeg") > 0 && countitem("Steak") > 0)
- menu
- "Put in a chicken leg", L_GiveChicken,
- "Put in a steak", L_GiveSteak,
- "Leave it alone", -;
- if (countitem("ChickenLeg") > 0 && countitem("Steak") == 0)
- menu
- "Put in a chicken leg", L_GiveChicken,
- "Leave it alone", -;
- if (countitem("ChickenLeg") == 0 && countitem("Steak") > 0)
- menu
- "Put in a steak", L_GiveSteak,
- "Leave it alone", -;
- close;
-
-L_GiveChicken:
- delitem "ChickenLeg", 1;
- set Katze, 2;
- set KatzeBeenOutside, 0;
- close;
-
-L_GiveSteak:
- delitem "Steak", 1;
- set Katze, 2;
- set KatzeBeenOutside, 0;
- close;
-
-L_HasFood:
- mes "There is some food in it.";
- close;
-
-L_NeedsFur:
- mes "And it's empty!";
- next;
-
- if (countitem("WhiteFur") > 0)
- menu "Put a white fur next to the pot", L_GiveFur,
- "Leave it alone", -;
- close;
-
-L_GiveFur:
- mes "You put down the fur, but the cat doesn't seem to take any notice. Maybe there's something else you could do. You pick the fur up again.";
- close;
-
-L_NeedsWood:
- if (countitem("RawLog") > 0)
- menu "Put a wooden log next to the pot", L_GiveWood,
- "Leave it alone", -;
- close;
-
-L_GiveWood:
- delitem "RawLog", 1;
- set Katze, 4;
- set KatzeBeenOutside, 0;
- mes "You put the wooden log next to the pot. The cat eyes it suspiciously, but remains on her spot.";
- close;
-
-L_HasWood:
- mes "A wooden log is patiently lying next to it.";
- close;
-
-L_Finished:
- close;
-}