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-rw-r--r--npc/009-2_Hurnscald/nicholas.txt68
1 files changed, 30 insertions, 38 deletions
diff --git a/npc/009-2_Hurnscald/nicholas.txt b/npc/009-2_Hurnscald/nicholas.txt
index 349593db..ea82bda8 100644
--- a/npc/009-2_Hurnscald/nicholas.txt
+++ b/npc/009-2_Hurnscald/nicholas.txt
@@ -13,14 +13,6 @@
009-2.gat,185,55,0 script Nicholas 135,{
- set @IRON_ORE, 640;
- set @INFANTRY, 638;
- set @LEATHER_PATCH, 708;
- set @SHORT_SWORD, 536;
- set @MONSTER_OIL, 707;
- set @SETZER, 571;
- set @STEEL_SHIELD, 601;
-
set @SETZER_XP, 100000;
set @SHIELD_XP, 20000;
@@ -59,9 +51,9 @@ L_Check:
mes "[Nicholas]";
mes "\"Let me take at look at how much you have...\"";
next;
- if(countitem(@IRON_ORE)<5) goto L_NoItem;
- if(countitem(@IRON_ORE)<10) goto L_StageA;
- if(countitem(@IRON_ORE)<15) goto L_StageB;
+ if(countitem("IronOre")<5) goto L_NoItem;
+ if(countitem("IronOre")<10) goto L_StageA;
+ if(countitem("IronOre")<15) goto L_StageB;
goto L_StageC;
L_Info:
@@ -120,19 +112,19 @@ L_main_menu:
set @choices_nr, 0;
setarray @choice_idx, 0, 0, 0, 0, 0;
- if (countitem(@SHORT_SWORD) < 1) goto L_main_menu_post_setzer;
+ if (countitem("ShortSword") < 1) goto L_main_menu_post_setzer;
set @choice$[@choices_nr], "Can you make my short sword better?";
set @choice_idx[@choices_nr], @CHOICE_SETZER;
set @choices_nr, 1 + @choices_nr;
L_main_menu_post_setzer:
- if (countitem(@IRON_ORE)<5) goto L_no_more_helmets;
+ if (countitem("IronOre")<5) goto L_no_more_helmets;
set @choice$[@choices_nr], "Knight's Helmet. (5 Iron Ores)";
set @choice_idx[@choices_nr], @CHOICE_KNIGHT;
set @choices_nr, 1 + @choices_nr;
- if (countitem(@IRON_ORE)<10) goto L_no_more_helmets;
+ if (countitem("IronOre")<10) goto L_no_more_helmets;
set @choice$[@choices_nr], "Crusade Helmet. (10 Iron Ores)";
set @choice_idx[@choices_nr], @CHOICE_CRUSADE;
@@ -142,7 +134,7 @@ L_main_menu_post_setzer:
set @choice_idx[@choices_nr], @CHOICE_SHIELD;
set @choices_nr, 1 + @choices_nr;
- if (countitem(@IRON_ORE)<15) goto L_no_more_helmets;
+ if (countitem("IronOre")<15) goto L_no_more_helmets;
set @choice$[@choices_nr], "Warlord Helmet. (15 Iron Ores)";
set @choice_idx[@choices_nr], @CHOICE_WARLORD;
@@ -192,8 +184,8 @@ L_YesKnight:
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
set zeny, zeny - 10000;
- delitem @IRON_ORE, 5;
- getitem 637, 1;
+ delitem "IronOre", 5;
+ getitem "KnightsHelmet", 1;
goto L_Done;
L_YesCrusade:
@@ -201,8 +193,8 @@ L_YesCrusade:
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
set zeny, zeny-10000;
- delitem @IRON_ORE,10;
- getitem 639,1;
+ delitem "IronOre", 10;
+ getitem "CrusadeHelmet", 1;
goto L_Done;
L_YesWarlord:
@@ -210,8 +202,8 @@ L_YesWarlord:
getinventorylist;
if (@inventorylist_count == 100) goto L_TooMany;
set zeny, zeny-10000;
- delitem @IRON_ORE,15;
- getitem 636,1;
+ delitem "IronOre", 15;
+ getitem "WarlordHelmet", 1;
goto L_Done;
L_YesShield:
@@ -223,8 +215,8 @@ L_YesShield:
menu "Sure, have a look!", -,
"No.", L_Pass;
- if (countitem(@INFANTRY) == 1) goto L_MoreInfantry;
- if (countitem(@INFANTRY) == 0) goto L_NoInfantry;
+ if (countitem("InfantryHelmet") == 1) goto L_MoreInfantry;
+ if (countitem("InfantryHelmet') == 0) goto L_NoInfantry;
mes "[Nicholas]";
mes "Nicholas pulls out two of your infantry helmets.";
@@ -241,9 +233,9 @@ L_YesShield:
"No way.", L_Pass;
if (zeny < 20000) goto L_ShieldNoZeny;
- if (countitem(@INFANTRY) < 2) goto L_ShieldNoInfantry;
- if (countitem(@IRON_ORE) < 10) goto L_ShieldNoOre;
- if (countitem(@LEATHER_PATCH) < 1) goto L_ShieldNoLeatherPatch;
+ if (countitem("InfantryHelmet") < 2) goto L_ShieldNoInfantry;
+ if (countitem("IronOre") < 10) goto L_ShieldNoOre;
+ if (countitem("LeatherPatch") < 1) goto L_ShieldNoLeatherPatch;
// No inventory check needed, as infantry helms are removed, opening two slots
mes "[Nicholas]";
@@ -251,10 +243,10 @@ L_YesShield:
mes "You watch Nicholas melt the ore and helmets and form a shield out of the resulting iron. He then cuts your leather patch apart and adds it to the handles.";
mes "\"Here is your shield!\"";
- delitem @INFANTRY, 1;
- delitem @INFANTRY, 1;
- delitem @LEATHER_PATCH, 1;
- delitem @IRON_ORE, 10;
+ delitem "InfantryHelmet", 1;
+ delitem "InfantryHelmet", 1;
+ delitem "LeatherPatch", 1;
+ delitem "IronOre", 10;
set zeny, zeny - 20000;
if (@Q_SHIELD_status < @SHIELD_COMPLETED)
@@ -265,7 +257,7 @@ L_YesShield:
set @Q_SHIELD_status, @SHIELD_COMPLETED; // get XP only once
callsub L_Update_Var;
- getitem @STEEL_SHIELD, 1;
+ getitem "SteelShield", 1;
next;
close;
@@ -330,20 +322,20 @@ L_SetzerQuest:
"HOW much? Never mind.", L_Pass;
if (zeny < 50000) goto L_SetzerNoZeny;
- if (countitem(@IRON_ORE) < 5) goto L_SetzerNoOre;
- if (countitem(@MONSTER_OIL) < 1) goto L_SetzerNoMonsterOil;
- if (countitem(@SHORT_SWORD) < 1) goto L_SetzerNoSword;
+ if (countitem("IronOre") < 5) goto L_SetzerNoOre;
+ if (countitem("MonsterOilPotion") < 1) goto L_SetzerNoMonsterOil;
+ if (countitem("ShortSword") < 1) goto L_SetzerNoSword;
// No inventory check needed, as the short sword is removed, opening a slot
mes "[Nicholas]";
mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. Before your eyes it turns thinner and flatter. Finally he pours the monster oil over it, heats it up again and douses it in water.";
set zeny, zeny - 50000;
- delitem @IRON_ORE, 5;
- delitem @MONSTER_OIL, 1;
- delitem @SHORT_SWORD, 1;
+ delitem "IronOre", 5;
+ delitem "MonsterOilPotion", 1;
+ delitem "ShortSword", 1;
- getitem @SETZER, 1;
+ getitem "Setzer", 1;
if (!(@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER))
mes "[" + @SETZER_XP + " experience points]";
if (!(@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER))