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Diffstat (limited to 'npc/009-2/lena.txt')
-rw-r--r-- | npc/009-2/lena.txt | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/npc/009-2/lena.txt b/npc/009-2/lena.txt new file mode 100644 index 00000000..9f215cde --- /dev/null +++ b/npc/009-2/lena.txt @@ -0,0 +1,107 @@ +// Quest for Fairy Hat and Forest Armor + +009-2.gat,146,43,0 script Lena 182,{ + + if (TMW_Quest >= 46) goto L_Lena_Done; + if (TMW_Quest == 45) goto L_Lena_Success; + if (TMW_Quest == 44) goto L_Lena_Bandit_Leader_Fail; + if (TMW_Quest == 43) goto L_Lena_Bandit_Leader_Fail; + if (TMW_Quest == 42) goto L_Lena_Bandit_Leader; + if (TMW_Quest == 41) goto L_Lena_Fairy_Hat; + if (TMW_Quest == 40) && (baselevel >= 30) goto L_Lena_Start; + + mes "[Lena]"; + mes "\"I got ambushed by a group of bandits and one of them stabbed me pretty good. Hopefully I heal up soon so I can fight this menace.\""; + next; + mes "\"Ah, I wish my dear friend Nickos could be here. He's one of the guards in Tulimshar and he'd know how to deal with those outlaws!\""; + close; + +L_Lena_Start: + mes "[Lena]"; + mes "\"While wandering through the forest, I was ambushed by bandits. Though I got them all, one of them stabbed me pretty good. I'm still healing from that encounter. I'm worried that the bandit threat may spread.\""; + menu + "Don't worry, I can take out some of these scumbags.", L_Lena_Approves, + "I think I left my courage in another pair of pants. See you later!", L_Lena_No_Fan; + close; + +L_Lena_Approves: + set TMW_Quest, 41; + mes "[Lena]"; + mes "\"You look like you can handle yourself in a fight. If you can take on this scourge I'll reward you with a hat like mine. In order to prove your mettle, bring me 10 [Bandit Hood]s so I know they've met their match.\""; + areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::"; + areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::"; + close; + +L_Lena_No_Fan: + mes "[Lena]"; + mes "\"What will Hurnscald do if these bandits overrun the town? I hope you reconsider.\""; + close; + +L_Lena_Fairy_Hat: + if (countitem("BanditHood") < 10) goto L_Lena_NotEnough; + getinventorylist; + if (@inventorylist_count - (countitem("BanditHood")== 10) > 99) goto L_TooMany; + set TMW_Quest, 42; + delitem "BanditHood", 10; + getitem "FairyHat", 1; + mes "[Lena]"; + mes "\"Ah, you've brought me the [Bandit Hood]s. As promised, here is a hat like mine.\""; + next; + mes "\"Unfortunately, I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\""; + menu + "Consider it done!", L_Lena_Bandit_Leader_Yes, + "Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay; + close; + +L_Lena_NotEnough: + mes "[Lena]"; + mes "\"You don't have enough [Bandit Hood]s to prove you are taking care of this threat. Please come back with 10 [Bandit Hood]s to show you are taking care of these bandits.\""; + close; + +L_Lena_Bandit_Leader: + mes "[Lena]"; + mes "\"I feel this bandit threat may have grown. Perhaps they are being lead? I noticed many of them seem to hang around a cave just west of Hurnscald. If you could defeat their leader I know they will become less of a threat to Hurnscald. I'll reward you with armor like mine if you do. Sound like something you could do?\""; + menu + "Consider it done!", L_Lena_Bandit_Leader_Yes, + "Woah there, that sounds a bit harder than what I can succeed at.", L_Lena_NoWay; + close; + +L_Lena_Bandit_Leader_Yes: + set TMW_Quest, 43; + areamonster "008-1.gat",25,60,40,65,"Bandit",1064,3, "::"; + areamonster "011-1.gat",35,40,65,60,"Bandit",1064,3, "::"; + mes "[Lena]"; + mes "\"You have a brave heart. Though I know you can succeed on your own, I recommend finding others to help you defeat the bandit leader. I believe he could pose a significant threat to solitary individuals seeking to challenge him. Good luck!\""; + close; + +L_Lena_NoWay: + mes "[Lena]"; + mes "\"That is too bad. Feel free to return at any time. This bandit threat needs to be pushed back.\""; + close; + +L_Lena_Bandit_Leader_Fail: + set TMW_Quest, 43; + mes "[Lena]"; + mes "\"You haven't killed the bandit leader yet. This is a big problem. Please be careful.\""; + close; + +L_Lena_Success: + getinventorylist; + if (@inventorylist_count == 100) goto L_TooMany; + set TMW_Quest, 46; + getitem "ForestArmor", 1; + mes "[Lena]"; + mes "\"Excellent! You killed the bandit leader. Here is the armor as I promised you. Safe journeys!\""; + close; + +L_Lena_Done: + mes "[Lena]"; + mes "\"Thank you for all your help. With your efforts, we can only hope this scourge doesn't see a resurgence.\""; + close; + +L_TooMany: + mes "[Lena]"; + mes "\"You have too many items in your inventory. Please get rid of something so I can reward you.\""; + close; + +} |