diff options
Diffstat (limited to 'npc/001-1_Tulimshar/rewards_master.txt')
-rw-r--r-- | npc/001-1_Tulimshar/rewards_master.txt | 84 |
1 files changed, 68 insertions, 16 deletions
diff --git a/npc/001-1_Tulimshar/rewards_master.txt b/npc/001-1_Tulimshar/rewards_master.txt index 571fe1c8..bd55b0ae 100644 --- a/npc/001-1_Tulimshar/rewards_master.txt +++ b/npc/001-1_Tulimshar/rewards_master.txt @@ -5,16 +5,16 @@ if (tvis == 0) set tvis, 1; if (Mobpt < tvis) goto L_NotEnough; - setarray @Items$, "AppleCake", "Arrow", "Beer", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CasinoCoins", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "FancyHat", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "Orange", "OrangeCake", "OrangeCupcake", "PinkPetal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "RawLog", "RedApple", "RedDye", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeSkin", "SpectrePowder", "Steak", "TinyHealingPotion", "WhiteCake", "WhiteFur", "WispPowder", "YellowDye"; + setarray @Items$, "AppleCake", "Arrow", "Beer", "Boots", "BugLeg", "CactusDrink", "CactusPotion", "Cake", "Candy", "CasinoCoins", "CherryCake", "ChickenLeg", "ChocolateBar", "ChocolateCake", "CottonBoots", "CottonCloth", "CottonShirt", "CottonShorts", "FancyHat", "GreenApple", "HardSpike", "IronOre", "Lifestone", "LightBlueDye", "MaggotSlime", "Milk", "Orange", "OrangeCake", "OrangeCupcake", "PinkPetal", "PileOfAsh", "PinkAntenna", "PoltergeistPowder", "RawLog", "RedApple", "RedDye", "ScorpionStinger", "SerfHat", "SmallHealingPotion", "SmallMushroom", "SnakeSkin", "SpectrePowder", "Steak", "TinyHealingPotion", "WhiteCake", "WhiteFur", "WispPowder", "YellowDye", "Coal"; mes "[Ishi the Rewards Master]"; mes "\"Welcome! I see you have " + Mobpt + " Monster Points. Would you like to exchange some of those for items?\""; next; - + set @i, 0; setarray @Menu$, "", "", "", "", "", "", "", "", "", "", ""; callsub SUB_prep_menu; - + menu @Menu$[0], -, @Menu$[1], -, @@ -26,20 +26,24 @@ @Menu$[7], -, @Menu$[8], -, @Menu$[9], -, - @Menu$[10], -; + @Menu$[10], -, + @Menu$[11], -; + // this is for the last entry "No thanks": if (@menu > @i) close; - + // this is for the "Give all" entry: + if (@menu == @i) goto L_Give_all; + set @req, @menu; set @rec, 0; - + L_Item_Loop: if (@rec == @req || Mobpt < tvis) goto L_Item_Done; - + callsub SUB_give_item; set @rec, @rec + 1; goto L_Item_Loop; - + L_Item_Done: if (@rec < @req) mes "It looks like your Monster Points were over estimated."; close; @@ -54,6 +58,34 @@ L_NotEnough: mes "\"You don't have enough Monster Points for a reward. You'll need to kill some more monsters first.\""; close; + + +L_Give_all: + // we need to count how many loop iterations are done there, + // since the server complains about more than 250 (70 according to Jaxad0127) + // gotos without interrupting next statement. + set @gotocounter, 50; + +L_Give_all_loop: + set @gotocounter, @gotocounter - 1; + if (@gotocounter < 1) goto L_Give_all_next; + set @itemgiveerror, 0; + callsub SUB_give_item; + if (@itemgiveerror != 0) goto L_Give_all_done; + goto L_Give_all_loop; + +L_Give_all_next: + next; + mes "[Ishi the Rewards Master]"; + mes "\"You have brought lots of items now. You have still " + Mobpt + " monster points. Shall we continue?\""; + menu + "yes", L_Give_all, + "no", L_Give_all_done; + close; + +L_Give_all_done: + close; + ////////////////////////////////////////////////// // Subroutines ////////////////////////////////////////////////// @@ -61,29 +93,49 @@ L_NotEnough: SUB_prep_menu: set @pts, Mobpt; set @dif, tvis; - + L_Menu_Loop: - if (@pts < @dif || @i == 10) goto L_Menu_Done; - + if (@pts < @dif || @i == 10) goto L_Menu_Check; + set @Menu$[@i], @i + 1; - + set @i, @i + 1; set @pts, @pts - @dif; set @dif, @dif + 1; - + goto L_Menu_Loop; + +L_Menu_Check: + // if we are able to give 10, we can enable the option to give all we can have + if (@i != 10) goto L_Menu_Done; + set @Menu$[@i], "Please give me as many as I deserve!"; + set @i, @i + 1; + L_Menu_Done: set @Menu$[@i], "No thanks"; return; SUB_give_item: + set @itemgiveerror, 0; + getinventorylist; + if (@inventorylist_count == 100) goto SUB_give_noinv; + if (Mobpt < tvis) goto SUB_give_nomobpts; set Mobpt, Mobpt - tvis; set tvis, tvis + 1; set @item$, @Items$[rand(getarraysize(@Items$))]; - + getitem @item$, 1; - + mes "You received one " + getitemname(@item$) + "!"; - + return; + +SUB_give_noinv: + mes "Your inventory is full!"; + set @itemgiveerror, 1; + return; + +SUB_give_nomobpts: + mes "It looks like your Monster Points were over estimated."; + set @itemgiveerror, 1; return; } |