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diff --git a/npc/001-1/vincent.txt b/npc/001-1/vincent.txt
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+//
+
+001-1.gat,135,42,0 script Vincent 113,{
+ if (TMW_Quest >= 10) goto L_Done;
+ if (TMW_Quest == 9) goto L_Progress;
+ if (TMW_Quest == 8) goto L_Start;
+ if (TMW_Quest < 8) goto L_Convince_Vincent_First;
+
+ // If this happens, something is wrong with the above code.
+ mes "Vincent looks confused.";
+ close;
+
+L_Convince_Vincent_First:
+ mes "[Vincent]";
+ mes "\"I'm making an action figure. I'm almost done with it.\"";
+ mes "";
+ mes "Vincent seems distracted with his near-completed figurine for now.";
+ close;
+
+
+L_Start:
+
+ set @TEMP, rand(4);
+ if(@TEMP == 0) goto L_Opening1;
+ if(@TEMP == 1) goto L_Opening2;
+ if(@TEMP == 2) goto L_Opening3;
+ if(@TEMP == 3) goto L_Opening4;
+
+L_Opening1:
+ mes "[Vincent]";
+ mes "\"I just need 10 more [Bug Leg]s to finish my action figure!\"";
+ next;
+ goto L_Ask;
+
+L_Opening2:
+ mes "[Vincent]";
+ mes "\"This maggot action figure is awesome! I just need to attach 10 [Bug Leg]s.\"";
+ next;
+ goto L_Ask;
+
+L_Opening3:
+ mes "[Vincent]";
+ mes "\"This is a great action figure! A must have! All I need is a few parts...\"";
+ next;
+ goto L_Ask;
+
+L_Opening4:
+ mes "[Vincent]";
+ mes "\"Can you get me 10 [Bug Leg]s? I need them to replace the action figure parts.\"";
+ next;
+ goto L_Ask;
+
+L_Ask:
+ mes "[Vincent]";
+ mes "\"Will you help me find 10 [Bug Leg]s?\"";
+ next;
+ menu
+ "Yes", L_Sure,
+ "No", -;
+ close;
+
+L_Sure:
+ set TMW_Quest, 9;
+ set @TEMP,rand(4);
+ if(@TEMP == 0) goto L_Req1;
+ if(@TEMP == 1) goto L_Req2;
+ if(@TEMP == 2) goto L_Req3;
+ if(@TEMP == 3) goto L_Req4;
+
+L_Req1:
+ mes "[Vincent]";
+ mes "\"Thank you!\"";
+ next;
+ goto L_Wait;
+
+L_Req2:
+ mes "[Vincent]";
+ mes "\"I don't know how to thank you enough!\"";
+ next;
+ goto L_Wait;
+
+L_Req3:
+ mes "[Vincent]";
+ mes "\"I will thank you when I get them!\"";
+ next;
+ goto L_Wait;
+
+L_Req4:
+ mes "[Vincent]";
+ mes "\"I'm sure I will give a small reward. :D\"";
+ next;
+ goto L_Wait;
+
+L_Wait:
+ mes "[Vincent]";
+ mes "\"Now please go get me 10 [Bug Leg]s.\"";
+ close;
+
+L_Progress:
+ if(countitem("BugLeg") >= 10) goto L_Have;
+ mes "[Vincent]";
+ mes "\"Please help me collect 10 [Bug Leg]s!\"";
+ close;
+
+L_Have:
+ mes "[Vincent]";
+ mes "\"Excellent! Finally I can complete the model!!\"";
+ next;
+
+ if(countitem("BugLeg") < 10) goto L_Progress;
+ delitem "BugLeg", 10;
+ set zeny, zeny + 1000;
+ set TMW_Quest, 10;
+
+ mes "[Vincent]";
+ mes "\"Here you go, a little of my appreciation!\"";
+ mes "";
+ mes "[1000 gold]";
+ close;
+
+L_Done:
+ mes "[Vincent]";
+ mes "\"Thanks for your help!\"";
+ close;
+}