diff options
-rw-r--r-- | world/map/npc/020-1/well.txt | 117 |
1 files changed, 61 insertions, 56 deletions
diff --git a/world/map/npc/020-1/well.txt b/world/map/npc/020-1/well.txt index 5c9c9d75..9c6c633b 100644 --- a/world/map/npc/020-1/well.txt +++ b/world/map/npc/020-1/well.txt @@ -17,71 +17,77 @@ 020-1,99,83,0|script|#Well|400 { if(QL_WELL == 2) goto L_Finished; - set @item_ID, 0; - setarray @quote_item$, "Yuck! Who has thrown that on me?","Ouch! Who hurts me?","White powder!? What's going on up there?","Ahw! It's raining ","","",""; - + mes "..."; menu - "Throw something in the well.", L_trew, + "Throw something in the well.", L_Throw, "Leave it alone.", L_Close; -L_trew: +L_Throw: mes "What do you want to throw?"; + + setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!"; + setarray @item_list$, "MaggotSlime", "RawLog", "PileOfAsh", "BottleOfWater"; menu - "Maggot slime", L_MenuItems, - "A raw log", L_MenuItems, - "Pile of ash", L_MenuItems, - "Bottle of water", L_MenuItems, + "Maggot slime", L_CheckItem, + "A raw log", L_CheckItem, + "Pile of ash", L_CheckItem, + "Bottle of water", L_CheckItem, "Leave it alone", L_Close; -L_MenuItems: - set @menu, @menu - 1; - - // little IF to do @quote$ & @Item_ID - set @quote$, @quote_item$[@menu]; - if(@menu == 0) - set @item_ID, 505; - if(@menu == 1) - set @item_ID, 569; - if(@menu == 2) - set @item_ID, 701; - if(@menu == 3) - set @item_ID, 541; - - if(countitem(@item_ID) < 1) - goto L_NO_ITEM; - if(@menu == 3) +L_CheckItem: + set @index, @menu - 1; + set @response$, @response_list$[@index]; + set @item$, @item_list$[@index]; + + mes @item$; + + if(countitem(@item$) == 0) + goto L_MissingItem; + delitem @item$, 1; + + if(@item$ == "BottleOfWater") getitem "EmptyBottle", 1; - delitem @item_ID, 1; - + mes "[Mysterious voice inside the well]"; - mes "\" "+ @quote$ +"\""; + mes "\"" + @response$ + "\""; next; menu - "Who are you?", L_MenuItems1, - "How did you get there?", L_MenuItems1, - "Do you need help?", L_MenuItems1; + "Who are you?", L_Who, + "How did you get down there?", L_How, + "Do you need help?", L_Help; + +L_Who: + set @response$, "I'll talk about who I am after leaving the well. "; + goto L_GetHelp; -L_MenuItems1: - set @menu, @menu - 1; - if (@menu == 0) - set @quote$, "I'll talk about who I am after leaving the well."; - if (@menu == 1) - set @quote$, "Well, someone has pushed me in the well, I don't know who did that."; - if (@menu == 2) - set @quote$, ""; +L_How: + set @response$, "Well, someone pushed me into the well, I'm not sure who. "; + goto L_GetHelp; + +L_Help: + set @response$, "I certainly can't get out on my own. "; + goto L_GetHelp; + +L_GetHelp: mes "[Mysterious voice inside the well]"; - mes "\" "+ @quote$ +". So if you can call help for me... please do so!\""; - set QL_WELL, 1; - close; + mes "\"" + @response$ + "So if you can get some help for me... please do so!\""; + set @QL_WELL, 1; + + cleararray @response_list$, "", 4; + cleararray @item_list$, "", 4; + set @index, 0; + set @response$, ""; + + goto L_Close; -L_NO_ITEM: - mes "You don't have such an item... Come back when you have it."; - close; +L_MissingItem: + mes "You can't throw something you don't have."; + goto L_Close; L_Finished: mes "This is a well."; - close; + goto L_Close; L_Close: close; @@ -91,24 +97,23 @@ L_Close: { mes "[Miler]"; mes "\"Hello!\""; - if(QL_WELL == 2) close; - if(QL_WELL == 1) - menu - "Hello.", L_Close, - "Hello, Can you help me?", L_HELP; - goto L_Close; + + if(QL_WELL != 1) goto L_Close; + menu + "Hello.", L_Close, + "Hello, Can you help me?", L_Help; -L_HELP: +L_Help: mes "[Miler]"; mes "\"What's the problem?\""; - menu "Someone has fallen in the well.", L_Next; + menu "Someone fell into the well.", L_Next; L_Next: mes "[Miler]"; mes "\"Ho! I'll help him!\""; getexp (BaseLevel * 111), 0; set QL_WELL, 2; - close; + goto L_Close; L_Close: close; |