diff options
-rw-r--r-- | world/map/npc/magic/_procedures.txt | 64 | ||||
-rw-r--r-- | world/map/npc/magic/level1-experience.txt | 5 | ||||
-rw-r--r-- | world/map/npc/magic/level1-lesser-heal.txt | 7 | ||||
-rw-r--r-- | world/map/npc/magic/level2-lay-on-hands.txt | 14 |
4 files changed, 52 insertions, 38 deletions
diff --git a/world/map/npc/magic/_procedures.txt b/world/map/npc/magic/_procedures.txt index 5d7e5c8a..c7ae2cd7 100644 --- a/world/map/npc/magic/_procedures.txt +++ b/world/map/npc/magic/_procedures.txt @@ -15,6 +15,9 @@ function|script|magic_register OnLogin: set @_M_BLOCK, 2; + //if (MAGIC_EXPERIENCE < 0) + // set MAGIC_EXPERIENCE, 0; // bug fix + // ^ XXX: check if negative MAGIC_EXPERIENCE is desirable addtimer 10000, "Magic Timer::OnClear"; end; @@ -118,10 +121,20 @@ L_Perfect: return; } +function|script|bit +{ + //0 name + //1 mask + //2 shift + //3 value + + return ((getarg(0) & ~(getarg(1) << getarg(2))) | ((getarg(3) & getarg(1)) << getarg(2))); +} + function|script|magic_exp { - set @last_index, (MAGIC_EXPERIENCE & BYTE_2_MASK) >> BYTE_2_SHIFT; - set @last_exp, (MAGIC_EXPERIENCE & (BYTE_0_MASK | BYTE_1_MASK)) >> BYTE_0_SHIFT; + set @last_index, (MAGIC_EXPERIENCE >> 16) & 0xFF; + set @last_exp, MAGIC_EXPERIENCE & 0xFFFF; //debugmes "old spell index: " + @last_index; //debugmes "new spell index: " + .index; @@ -136,12 +149,11 @@ L_Gain: // remove this line then players can cast a spell with // no cost, then a spell with a reagents, then another // spell with no costs and still get the exp - set @new_exp, @last_exp + .exp_gain; - if(@new_exp > (BYTE_0_MASK | BYTE_1_MASK)) set @new_exp, (BYTE_0_MASK | BYTE_1_MASK); + set @new_exp, min(0xFFFF, @last_exp + .exp_gain); //debugmes "old magic exp: "+ @last_exp; //debugmes "new magic exp: "+ @new_exp; - set MAGIC_EXPERIENCE, (MAGIC_EXPERIENCE &~ (BYTE_0_MASK | BYTE_1_MASK)) | (@new_exp << BYTE_0_SHIFT); - set MAGIC_EXPERIENCE, (MAGIC_EXPERIENCE &~ BYTE_2_MASK) | (.index << BYTE_2_SHIFT); + set MAGIC_EXPERIENCE, call("bit", MAGIC_EXPERIENCE, 0xFFFF, 0, @new_exp); + set MAGIC_EXPERIENCE, call("bit", MAGIC_EXPERIENCE, 0xFF, 16, .index); goto L_Return; L_Return: @@ -168,25 +180,29 @@ L_Return: function|script|gain_heal_xp { - set @last_heal_xp, ((SCRIPT_XP & SCRIPT_HEALSPELL_MASK) >> SCRIPT_HEALSPELL_SHIFT); - if ((@target_id != BL_ID) && ((.@heal_value / .heal_xp_value_divisor) > (((10 + @last_heal_xp) + rand(@last_heal_xp + 1)) + rand(@last_heal_xp + 1)))) - goto L_Block; - goto L_Return; + set .@value, getarg(0); + set .@gain, getarg(1); + set .@value_divisor, getarg(2); + set .@base_xp_factor, getarg(3); -L_Block: - set @heal_xp, (@last_heal_xp + @mexp); - if (@heal_xp > SCRIPT_HEALSPELL_MASK) - set @heal_xp, SCRIPT_HEALSPELL_MASK; - set SCRIPT_XP, (SCRIPT_XP & ~(SCRIPT_HEALSPELL_MASK) | (@heal_xp << SCRIPT_HEALSPELL_SHIFT)); - goto L_Gain_Xp; - -L_Gain_Xp: - set @heal_exp, .@heal_value; - if (.@heal_value > get(HEALXP, @target_id)) - set @heal_exp, get(HEALXP, @target_id); - getexp (.base_exp_factor * @heal_exp), 0; - goto L_Return; + set .@last_heal_xp, ((MAGIC_EXPERIENCE >> 24) & 0xFF); + + if ((.@value / .@value_divisor) <= (10 + .@last_heal_xp + rand(.@last_heal_xp + 1) + rand(.@last_heal_xp + 1))) + goto L_Return; + + set .@heal_xp, min(0xFF, .@last_heal_xp + .@gain); // XXX: maybe switch to 7F + + getexp (.@base_xp_factor * .@heal_xp), 0; + + // FIXME: extract_heal_xp + + //debugmes "old heal exp: "+ .@last_heal_xp; + + set MAGIC_EXPERIENCE, call("bit", MAGIC_EXPERIENCE, 0xFF, 24, .@heal_xp); + + //debugmes "new heal exp: "+ ((MAGIC_EXPERIENCE >> 24) & 0xFF); + return 1; L_Return: - return; + return 0; } diff --git a/world/map/npc/magic/level1-experience.txt b/world/map/npc/magic/level1-experience.txt index 36ad8179..94b07ad0 100644 --- a/world/map/npc/magic/level1-experience.txt +++ b/world/map/npc/magic/level1-experience.txt @@ -1,5 +1,10 @@ -|script|spell-experience|32767 { + //debugmes MAGIC_EXPERIENCE; + //debugmes (MAGIC_EXPERIENCE >> 0) & 0xFFFF; // magic exp + //debugmes (MAGIC_EXPERIENCE >> 16) & 0xFF; // last spell index + //debugmes (MAGIC_EXPERIENCE >> 24) & 0xFF; // heal exp + if(call("magic_checks")) end; if (Sp < 1) end; set @_M_BLOCK, 1; // block casting, until the timer clears it diff --git a/world/map/npc/magic/level1-lesser-heal.txt b/world/map/npc/magic/level1-lesser-heal.txt index d195956f..37d081dc 100644 --- a/world/map/npc/magic/level1-lesser-heal.txt +++ b/world/map/npc/magic/level1-lesser-heal.txt @@ -17,18 +17,14 @@ callfunc "adjust_spellpower"; set Sp, Sp - 6; misceffect FX_MAGIC_WHITE, strcharinfo(0); - set .@heal_value, get(HEALXP, @target_id); - set @mexp, .exp_gain; callfunc "magic_exp"; - if (.@heal_value > 200) - set .@heal_value, 200; if (@args$ == "Mouboo" || @args$ == "mouboo") goto L_Mouboo; if (@target_id != BL_ID) goto L_NotMe; goto L_Continue; L_NotMe: misceffect FX_MAGIC_WHITE, @target_id; - callfunc "gain_heal_xp"; + void call("gain_heal_xp", min(200, (get(MaxHp, @target_id) - get(Hp, @target_id))), 1, 2, 2); goto L_Continue; L_Continue: @@ -51,6 +47,5 @@ OnInit: void call("magic_register"); set .level, 1; set .exp_gain, 1; - set .heal_xp_value_divisor, 2; end; } diff --git a/world/map/npc/magic/level2-lay-on-hands.txt b/world/map/npc/magic/level2-lay-on-hands.txt index 0affb210..1f9d7389 100644 --- a/world/map/npc/magic/level2-lay-on-hands.txt +++ b/world/map/npc/magic/level2-lay-on-hands.txt @@ -12,7 +12,7 @@ if (distance(BL_ID, @target_id) >= (((sqrt(@spellpower)*12)+@spellpower)/100)+2) end; if (sc_check(SC_HALT_REGENERATE,@target_id)) end; if (getequipid(equip_head, @args$) == 888) end; // magic gm top hat - set .@needed, get(MaxHp, @target_id) - get(Hp, @target_id); + set @needed, get(MaxHp, @target_id) - get(Hp, @target_id); goto L_Pay; L_Pay: @@ -23,14 +23,14 @@ L_Pay: misceffect FX_MAGIC_WHITE, @args$; // on target set .@fraction, max(80, 200 - (Vit + (@spellpower/10))); // pay at least 40% - set .@payment, (.@needed * .@fraction) / 200; + set .@payment, (@needed * .@fraction) / 200; set .@available, Hp - (MaxHp / 20); - set .@heal_value, if_then_else(.@payment < .@available, .@needed+1-1, (.@available * 200) / .@fraction); // FIXME / XXX why the f do I need to do +1-1 ? + set @heal_value, if_then_else(.@payment < .@available, @needed+1-1, (.@available * 200) / .@fraction); // FIXME / XXX why the f do I need to do +1-1 ? if (.@payment > .@available) set .@payment, .@available; set @mexp, min(.exp_gain, .@payment/100); - callfunc "gain_heal_xp"; + void call("gain_heal_xp", @heal_value, 1, 1, 3); callfunc "magic_exp"; set .@dark, getskilllv(SKILL_MAGIC_DARK) >= 2; // true if dark magic user @@ -40,13 +40,13 @@ L_Pay: set .@thp, get(Hp, @target_id); if (.@thp < 1) end; - set Hp, .@thp + .@heal_value, @target_id; + set Hp, .@thp + @heal_value, @target_id; end; L_Mouboo: set @spell, 1; callfunc "QuestMoubooHeal"; - set .@needed, 1000; + set @needed, 1000; goto L_Pay; OnInit: @@ -55,7 +55,5 @@ OnInit: void call("magic_register"); set .level, 2; set .exp_gain, 1; // this is MAX possible exp - set .heal_xp_value_divisor, 1; - set .base_exp_factor, 3; end; } |