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-rw-r--r--data/025-3.wlkbin36104 -> 36104 bytes
-rw-r--r--db/mob_db.txt8
-rw-r--r--npc/025-4/_import.txt2
-rw-r--r--npc/025-4/_mobs.txt1
-rw-r--r--npc/025-4/battlecaves.txt62
5 files changed, 36 insertions, 37 deletions
diff --git a/data/025-3.wlk b/data/025-3.wlk
index 3f8e8640..85f1b94f 100644
--- a/data/025-3.wlk
+++ b/data/025-3.wlk
Binary files differ
diff --git a/db/mob_db.txt b/db/mob_db.txt
index cd8f6d03..3aa45922 100644
--- a/db/mob_db.txt
+++ b/db/mob_db.txt
@@ -49,8 +49,8 @@
1047, Poltergeist, Poltergeist, 90, 9000, 0, 0, 140, 3, 110, 150, 0, 20, 35, 0, 15, 15, 75, 50, 1, 1, 1, 0, 27, 137, 330, 740, 672, 400, 774, 500, 703, 150, 703, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 20
//1048, Duck
1049, Bee, Bee, 30, 600, 0, 0, 40, 1, 5, 90, 12, 4, 15, 25, 20, 3, 40, 30, 1, 1, 1, 0, 25, 137, 380, 1500, 300, 350, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
-//1050, Larvespa
-//1051, Vespa
+1050, Larvespa, Larvespa, 50, 500, 0, 0, 300, 1, 30, 60, 30, 25, 10, 10, 40, 0, 25, 25, 1, 1, 1, 0, 25, 139, 1500, 1500, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+1051, Vespa, Vespa, 100, 1500, 0, 0, 450, 1, 10, 100, 0, 10, 10, 20, 5, 0, 40, 30, 1, 1, 1, 0, 85, 133, 275, 800, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
//1052, Hivespa
//1053, Froad
//1054, Troll
@@ -83,7 +83,7 @@
1080, BlueSpark, BlueSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
1081, RedSpark, RedSpark, 40, 10000, 0, 0, 0, 2, 40, 40, 20, 40, 30, 30, 30, 30, 30, 30, 1, 1, 1, 0, 20, 129, 190, 1500, 800, 800, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
1082, Serqet, Serqet, 10, 100, 0, 0, 4, 1, 10, 15, 0, 5, 1, 1, 1, 0, 15, 5, 1, 1, 1, 3, 20, 129, 2000, 1872, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-1083, EarthSpider, EarthSpider, 90, 1500, 0, 0, 280, 1, 100, 125, 10, 45, 20, 15, 10, 10, 40, 10, 1, 1, 1, 0, 45, 175, 475, 1250, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
-1084, EarthScorpion, EarthScorpion, 100, 1200, 0, 0, 250, 1, 50, 150, 20, 45, 15, 30, 10, 10, 15, 25, 1, 1, 1, 0, 45, 133, 550, 1350, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+1083, EarthSpider, EarthSpider, 90, 1000, 0, 0, 280, 1, 100, 125, 10, 45, 20, 15, 10, 10, 40, 10, 1, 1, 1, 0, 45, 175, 575, 1250, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+1084, EarthScorpion, EarthScorpion, 100, 800, 0, 0, 250, 1, 50, 150, 15, 45, 15, 30, 10, 10, 15, 25, 1, 1, 1, 0, 45, 133, 750, 1350, 672, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
1085, IceSkull, IceSkull, 180, 5000, 0, 0, 100, 2, 75, 175, 35, 15, 30, 30, 20, 20, 25, 60, 1, 1, 1, 3, 21, 175, 600, 1600, 672, 480, 631, 1000, 4026, 5000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
#ID, Name, Jname, LV, HP, SP, EXP, JEXP, Range1, ATK1, ATK2, DEF, MDEF, STR, AGI, VIT, INT, DEX, LUK, Range2, Range3, Scale, Race, Element,Mode, Speed, Adelay, Amotion,Dmotion,Drop1id,Drop1per, Drop2id,Drop2per, Drop3id,Drop3per, Drop4id,Drop4per, Drop5id,Drop5per, Drop6id,Drop6per, Drop7id,Drop7per, Drop8id,Drop8per, Item1, Item2, MEXP, ExpPer, MVP1id, MVP1per,MVP2id, MVP2per,MVP3id, MVP3per,mutationcount, mutationstrength
diff --git a/npc/025-4/_import.txt b/npc/025-4/_import.txt
index d4c5c8e4..a8b01ca1 100644
--- a/npc/025-4/_import.txt
+++ b/npc/025-4/_import.txt
@@ -1,9 +1,9 @@
// Map 025-4:
// This file is generated automatically. All manually changes will be removed when running the Converter.
map: 025-4.gat
-npc: npc/025-4/battlecaves.txt
npc: npc/025-4/_mobs.txt
npc: npc/025-4/_warps.txt
+npc: npc/025-4/battlecaves.txt
npc: npc/025-4/clauquer.txt
npc: npc/025-4/julia.txt
npc: npc/025-4/mapflags.txt
diff --git a/npc/025-4/_mobs.txt b/npc/025-4/_mobs.txt
index 81cd1cf4..6ee5b1d1 100644
--- a/npc/025-4/_mobs.txt
+++ b/npc/025-4/_mobs.txt
@@ -3,7 +3,6 @@
025-4.gat,29,31,20,14 monster CaveMaggot 1056,3,0,0,Mob025-4::On1056
025-4.gat,94,24,20,21 monster CaveMaggot 1056,5,0,0,Mob025-4::On1056
-025-4.gat,157,36,30,24 monster CaveMaggot 1056,15,0,0,Mob025-4::On1056
025-4.gat,0,0,0 script Mob025-4 -1,{
diff --git a/npc/025-4/battlecaves.txt b/npc/025-4/battlecaves.txt
index eb87011e..c6d7d43f 100644
--- a/npc/025-4/battlecaves.txt
+++ b/npc/025-4/battlecaves.txt
@@ -54,13 +54,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE1_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE1_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE1_MONSTERS_QTY[1], 3, 2, 1;
+ setarray $@CAVE1_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE1_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE1_TIME, 30;
+ set $@CAVE1_TIME, 900;
}
// --------------------- Cave 1 Checker ----------------------------
@@ -132,13 +132,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE2_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE2_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE2_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE2_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE2_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE2_TIME, 30;
+ set $@CAVE2_TIME, 900;
}
// --------------------- Cave 2 Checker ----------------------------
@@ -208,13 +208,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE3_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE3_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE3_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE3_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE3_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE3_TIME, 30;
+ set $@CAVE3_TIME, 900;
}
// --------------------- Cave 3 Checker ----------------------------
@@ -284,13 +284,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE4_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE4_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE4_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE4_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE4_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE4_TIME, 30;
+ set $@CAVE4_TIME, 900;
}
// --------------------- Cave 4 Checker ----------------------------
@@ -361,13 +361,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE5_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE5_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE5_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE5_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE5_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE5_TIME, 30;
+ set $@CAVE5_TIME, 900;
}
// --------------------- Cave 5 Checker ----------------------------
@@ -438,13 +438,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE6_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE6_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE6_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE6_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE6_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE6_TIME, 30;
+ set $@CAVE6_TIME, 900;
}
// --------------------- Cave 6 Checker ----------------------------
@@ -515,13 +515,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE7_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE7_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE7_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE7_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE7_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE7_TIME, 30;
+ set $@CAVE7_TIME, 900;
}
// --------------------- Cave 7 Checker ----------------------------
@@ -592,13 +592,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE8_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE8_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE8_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE8_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE8_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE8_TIME, 30;
+ set $@CAVE8_TIME, 900;
}
// --------------------- Cave 8 Checker ----------------------------
@@ -669,13 +669,13 @@ OnMonsterDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned.
- setarray $@CAVE9_MONSTERS_IDS[1], 1002, 1003, 1004;
+ setarray $@CAVE9_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE9_MONSTERS_QTY[1], 5, 3, 2;
+ setarray $@CAVE9_MONSTERS_QTY[1], 4, 2, 3, 2;
// Number of waves.
set $@CAVE9_WAVES, 3;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE9_TIME, 30;
+ set $@CAVE9_TIME, 900;
}
// --------------------- Cave 9 Checker ----------------------------
@@ -776,15 +776,15 @@ OnBossDeath:
onInit:
// Here you can define the specifics of each battle cave.
// Monsters IDs to be spawned. before the boss.
- setarray $@CAVE10_MONSTERS_IDS[1], 1002, 1003, 1004, 1036;
+ setarray $@CAVE10_MONSTERS_IDS[1], 1050, 1051, 1083, 1084;
// Number of monsters of each ID.
- setarray $@CAVE10_MONSTERS_QTY[1], 5, 3, 2, 1;
+ setarray $@CAVE10_MONSTERS_QTY[1], 4, 2, 3, 2;
// ID of the boss monster.
- set $@BOSS, 1067;
+ set $@BOSS, 1085;
// Number of waves. before the boss.
set $@CAVE10_WAVES, 4;
// Maximum time (in seconds) for the player to finish the fight.
- set $@CAVE10_TIME, 120;
+ set $@CAVE10_TIME, 1500;
}
// --------------------- Boss Cave Checker ----------------------------