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authorNick Ashley <nick@shley.us>2015-06-03 16:51:52 -0400
committerNick Ashley <nick@shley.us>2015-06-03 16:51:52 -0400
commit3321990469e1d0f522ae2f3cae82277641c962d2 (patch)
treeb6c70e7b7449bdf5b89b29e1e451aace10a4f416 /world/map
parent18608aa401d3f92b4ed9264c5edbb171f46ce3f7 (diff)
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Dialog Edit Edits
I got a little bit carried away. This reminded me that we should replace `...` with either ` . . . ` or `…` if we want to actually use ellipses. Technically, ellipses also need to be surrounded by spaces.
Diffstat (limited to 'world/map')
-rw-r--r--world/map/npc/025-1/rossy.txt22
-rw-r--r--world/map/npc/048-2/helperAccused.txt16
-rw-r--r--world/map/npc/056-2/barrier.txt4
3 files changed, 21 insertions, 21 deletions
diff --git a/world/map/npc/025-1/rossy.txt b/world/map/npc/025-1/rossy.txt
index 02c6d228..52aa51bb 100644
--- a/world/map/npc/025-1/rossy.txt
+++ b/world/map/npc/025-1/rossy.txt
@@ -41,7 +41,7 @@
close;
next;
menu
- "Hey, hey... Why are you crying? Are you hurt?", L_Next,
+ "Hey, hey ... Why are you crying? Are you hurt?", L_Next,
"Sorry kid, I don't have time to play with children.", L_No;
L_Next:
@@ -51,20 +51,20 @@ L_Next:
mes "But we were lucky, because the snail is really slow and we ran away from it. Julia ran to the left and I ran to the right. The snail got pretty confused, because we are identical twins. The problem is that I dropped the basket full of fruits on the ground and that evil snail ate them all! And now I can't find Julia to help me collect more fruits.\"";
next;
menu
- ""Did you say \"Julia\"? I talked to your mother; she is very worried about you.", L_SheWorried;
+ "\"Did you say 'Julia?' I talked to your mother; she's very worried about you!\"", L_SheWorried;
L_SheWorried:
mes "[Rossy]";
- mes "\"Really? But she let us play in the woods. There is no reason to be worried. Unless...\"";
+ mes "\"Really? But she let us play in the woods. There's no reason to be worried – unless ...\"";
next;
mes "Rossy suddenly gets a strange look on her face, mumbling something about Julia.";
next;
mes "[Rossy]";
- mes "\"Could you do me a favor? Please, tell my mother we are alright. There is... uh... there is no reason to worry about us.\"";
+ mes "\"Could you do me a favor? Please, tell my mother that we're alright. There's ... well ... there's no reason to worry about us.\"";
next;
menu
- "Ok, if you say so.", L_SaySo,
- "Sorry, I have no time for this.", L_No;
+ "Alright, if you say so.", L_SaySo,
+ "Sorry, but I don't time for this.", L_No;
L_SaySo:
mes "[Rossy]";
@@ -100,11 +100,11 @@ L_HaveSomeCherries:
mes "[Rossy]";
set Rossy_Quest, 4;
getexp @Cherry_EXP, 0;
- mes "\"I can't believe it, you got them all! Please give them to my mother. Tell her it is a gift from me and Julia and there is no reason to worry about us.\"";
+ mes "\"I can't believe it, you got them all! Please give them to my mother. Tell her it is a gift from me and Julia and there's no reason to worry about us.\"";
next;
mes "Rossy mumbles to herself.";
mes "[Rossy]";
- mes "\"I hope...\"";
+ mes "\"I hope ...\"";
next;
mes "[Rossy]";
mes "\"Oh, after you give the cherries to my mother, please come back here. If you have some free time, of course.\"";
@@ -117,7 +117,7 @@ L_Cherry_Done:
L_Let:
mes "[Rossy]";
- mes "\"Hello "+ strcharinfo(0) +", nice to see you again. Hey, what are you hiding behind your back? Is that a... letter?\"";
+ mes "\"Hello "+ strcharinfo(0) +", nice to see you again. Hey, what are you hiding behind your back? Is that a ... letter?\"";
next;
menu
"Your mother asked me to hand you this letter. She told me it was from your teacher.", L_Let2,
@@ -190,7 +190,7 @@ L_Donet:
L_DavidPotion:
mes "[Rossy]";
- mes "\"Yay! Phew... That was close, I almost forgot about my exam. Please, tell my mother about it. I am sure she will be proud of me.\"";
+ mes "\"Yay! Phew! That was close; I almost forgot about my exam. Please, tell my mother about it. I'm sure she'll be proud of me.\"";
close;
L_RG:
@@ -256,7 +256,7 @@ L_Julia:
L_End:
mes "[Rossy]";
- mes "\"Oh no, Julia... Why would you go to that scary place? Have you seen her yet?\"";
+ mes "\"Oh no! Julia ... why would you go to that scary place? Have you seen her yet?\"";
menu
"She'll be back soon, trust me. I saved her.", L_Found,
"I didn't see her yet, sorry.", L_No;
diff --git a/world/map/npc/048-2/helperAccused.txt b/world/map/npc/048-2/helperAccused.txt
index 474c14c0..a0f6c2e6 100644
--- a/world/map/npc/048-2/helperAccused.txt
+++ b/world/map/npc/048-2/helperAccused.txt
@@ -2,7 +2,7 @@
// author: Jenalya
// see bluesageConfig for detailed quest description
// Peetu is the person who caused the accident
-// involved investigation subquest
+// involved investigation sub-quest
048-2,25,135,0|script|Peetu|130
{
@@ -19,7 +19,7 @@
next;
mes "He startles as he notices you.";
mes "[Peetu]";
- mes "\"Oh, hello. What are you doing here? Ahm, visitors usually don't come up here. I mean, I don't mean to be rude, of course. I'm just surprised to see you here.\"";
+ mes "\"Oh, hello. What are you doing here? Uh ... visitors usually don't come up here. I mean, I don't mean to be rude, of course. I'm just surprised to see you here.\"";
menu
"I'm just having a look around.",L_Close,
"Sorry, I didn't mean to bother you.",L_Close,
@@ -27,7 +27,7 @@
L_Next:
mes "[Peetu]";
- mes "\"I would! But I'm... under preliminary suspension.\"";
+ mes "\"I would, but I'm ... under preliminary suspension.\"";
mes "He looks close to tears.";
next;
mes "[Peetu]";
@@ -50,8 +50,8 @@ L_More:
L_Less:
mes "[Peetu]";
- mes "\"Well... but... I mean... I don't know... ";
- mes "I have an idea! Would you... ahm, would you talk to Chief Oskari for me? And ask him what he plans to do about me? I... I just don't feel capable of doing that myself right now. I'll try to pull myself together in the meanwhile.\"";
+ mes "\"Well ... but ... I mean ... I don't know ... ";
+ mes "I have an idea! Would you ... uhm ... would you talk to Chief Oskari for me? And ask him what he plans to do about me? I... I just don't feel capable of doing that myself right now. I'll try to pull myself together in the meanwhile.\"";
set QL_BSAGE_INVESTIGATE, 1;
goto L_Close;
@@ -78,8 +78,8 @@ L_Continue:
L_TextWall:
mes "[Peetu]";
- mes "\"Well, ok, sure. So, as you know we're doing some research on the nature of slimes, their connection to minerals and gemstones, their breeding behaviour, and, well, ahm, doing some magical experiments to analyze their reactions to different kinds of magic.";
- mes "These experiments caused some ... mutations, and the Blue and White Slimes developed some behaviour different from the slimes of other colors, making them more dangerous.\"";
+ mes "\"Well, ok, sure. So, as you know we're doing some research on the nature of slimes, their connection to minerals and gemstones, their breeding behavior, and well ... uh ... doing some magical experiments to analyze their reactions to different kinds of magic.";
+ mes "These experiments caused some ... mutations, and the Blue and White Slimes developed some behavior different from the slimes of other colors, making them more dangerous.\"";
next;
mes "\"This is the reason they have to be magically sealed away for the night, since we didn't want them to get out in the wilderness... Oh, I can only imagine what damage they do to the environment!\"";
mes "He sighs.";
@@ -87,7 +87,7 @@ L_TextWall:
mes "\"However, the sealing involves several steps. I usually start to prepare it while the helpers are still working on their research and experiments. That way, when they're done, they can just come and place the slimes under the seal.";
mes "I take the ingredients for the spell from the shelves, mix them together and cast the spell shortly before the other helpers finish their daily work.\"";
next;
- mes "\"You can think of the seal as something like a magical cage. This is a simplified explanation, of course. It's rather advanced magic, a modified version of a shield spell, rather focused on the components that reduce the targets ability to move and... Oh, I seem to be losing you. Nevermind.";
+ mes "\"You can think of the seal as something like a magical cage. This is a simplified explanation, of course. It's rather advanced magic, a modified version of a shield spell, rather focused on the components that reduce the targets ability to move and... Oh, I seem to be losing you. Never mind then.";
mes "Anyway, I create and open the 'cage', then I wait for all the helpers to drop in the slimes and close it when all are in. When it is closed, I additionally cast a guarding spell to prevent unauthorized access.\"";
next;
mes "\"That night when the slimes escaped, I did all of this as usual. Everything seemed alright after I cast the guarding spell, so I went to bed. But I woke up in the middle of the night because I felt the spells... oh, it's hard to describe... it seems the spell which defines the magical cage started to... inflate itself. That caused the guarding spells to vanish, since they're intended to protect against threats from the outside, not the inside.";
diff --git a/world/map/npc/056-2/barrier.txt b/world/map/npc/056-2/barrier.txt
index 09aeb1a6..46704b33 100644
--- a/world/map/npc/056-2/barrier.txt
+++ b/world/map/npc/056-2/barrier.txt
@@ -8,11 +8,11 @@
end;
L_Block:
- message strcharinfo(0), "I cannot enter... That old man really made sure that I would not be able to bother him again anytime soon.";
+ message strcharinfo(0), "I can't enter ... That old man really made sure that I wouldn't be able to bother him again anytime soon.";
end;
L_Weak:
- message strcharinfo(0), "I cannot enter because this magic field is too strong. Maybe I should train some more.";
+ message strcharinfo(0), "I can't enter because this magic field is too strong. Maybe I should train some more ...";
end;
}