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author | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-25 14:56:31 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-28 11:24:24 +0100 |
commit | 3b4bc8c043e6e620942dec45419cbfc4144aaee2 (patch) | |
tree | 0a5c2577a2d1e6569102d4886d18feb13ad83611 /world/map/npc | |
parent | 5174036ac0106a88649888795aefb9e409b90a52 (diff) | |
download | serverdata-3b4bc8c043e6e620942dec45419cbfc4144aaee2.tar.gz serverdata-3b4bc8c043e6e620942dec45419cbfc4144aaee2.tar.bz2 serverdata-3b4bc8c043e6e620942dec45419cbfc4144aaee2.tar.xz serverdata-3b4bc8c043e6e620942dec45419cbfc4144aaee2.zip |
Revise Milly's dialog:
- rename some labels to be more descriptive, use CamelCase
- some spelling and grammar fixes
- fix most of the mes commands to escape the " at the end
- remove some unnecessary "Bye" dialog lines
Diffstat (limited to 'world/map/npc')
-rw-r--r-- | world/map/npc/009-1/milly_beaniecopter.txt | 292 |
1 files changed, 132 insertions, 160 deletions
diff --git a/world/map/npc/009-1/milly_beaniecopter.txt b/world/map/npc/009-1/milly_beaniecopter.txt index 115a4761..e72b8ace 100644 --- a/world/map/npc/009-1/milly_beaniecopter.txt +++ b/world/map/npc/009-1/milly_beaniecopter.txt @@ -7,16 +7,15 @@ THIS DIALOUGE IS INTENDED FOR CHARACHTERS WITH LEVEL <40 OR FIRST TIME DIALOGUE next; mes "\"Have you met Kfahr yet? He is the greatest hero that ever walked the land of Hurnscald!\""; menu - "Hi! No I havn't seen him.", L_Where, - "Hi! Where could i find him?", L_Where, - "Hi! I don't care for heroes.", L_Care, - "Hello, yes I've met him", L_Yes; + "Hi! No, I haven't seen him.", L_Where, + "Where could I find him?", L_Where, + "Mh, I don't care for heroes.", L_Care, + "Hello, yes I've met him.", L_MetKfahr; L_Where: mes "[Milly]"; mes "\"You really ought to go see him! He is usually at the inn in the north-west part of town. If you are lucky he might tell you a story about his adventures.\""; - next; - goto L_finish; + close; L_Care: mes "[Milly]"; @@ -26,15 +25,9 @@ L_Care: next; goto L_Where; -L_Yes: +L_MetKfahr: mes "[Milly]"; mes "\"Oh, I hope you stayed and listened to his stories about his adventures.\""; - next; - goto L_finish; - -L_finish: - mes "[Milly]"; - mes "\"Good bye.\""; close; FOR CHARACHTERS WITH LVL 40+ WHO HAS NOT DONE THE BONE KNIFE QUEST @@ -42,292 +35,271 @@ FOR CHARACHTERS WITH LVL 40+ WHO HAS NOT DONE THE BONE KNIFE QUEST mes "[Milly]"; mes "\"Hi again.\""; next; - mes "\"Have you talked to Kfahr lately?""; + mes "\"Have you talked to Kfahr lately?\""; menu - "Yes.", L_yes2, - "No.", L_no2; + "Yes.", L_TalkKfahr, + "No.", L_HintKnife; -L_yes2: +L_TalkKfahr: mes "[Milly]"; - mes "\"Is it true as the rumour say? ...""; + mes "\"Is it true as the rumors say? ...\""; next; - goto L_no2; + goto L_HintKnife; -L_no2: +L_HintKnife: mes "[Milly]"; - mes "\"You really should go meet him.""; + mes "\"You really should go meet him.\""; next; - goto L_boneknife; - -L_boneknife: - mes "[Milly]"; - mes "\"I've heard that he is helping adventurers such as yourself with some exotic gear.""; + mes "\"I've heard that he is helping adventurers such as yourself with some exotic gear.\""; menu - "I am not sure, I'd better go talk to him again.", L_unsure, - "Yes, it is true.", L_true; + "I am not sure, I'd better go talk to him again.", L_Unsure, + "Yes, it is true.", L_True; -L_unsure: +L_Unsure: mes "[Milly]"; - mes "\"You better hurry up before he changes his mind!""; - next; - mes "\"Bye.""; + mes "\"You better hurry up before he changes his mind!\""; close; -L_true: +L_True: mes "[Milly]"; - mes "\"So, why haven't you accepted his generous offer?""; + mes "\"So, why haven't you accepted his generous offer?\""; menu - "I was just about to...", L_unsure, - "I don't need no help.", L_nohelp; + "I was just about to...", L_Unsure, + "I don't need any help.", L_NoHelp; -L_nohelp: +L_NoHelp: mes "[Milly]"; - mes "\"You must be kidding me.""; + mes "\"You must be kidding me.\""; next; - mes "\"I am just a kid but possess more wisdom than you. How you managed to even look like an adventurer is beyond me.""; + mes "\"I am just a kid but possess more wisdom than you. How you managed to even look like an adventurer is beyond me.\""; next; - mes "\"You better learn from the wise and accept help from those who offer it.""; - goto L_unsure; + mes "\"You better learn from the wise and accept help from those who offer it.\""; + goto L_Unsure; THIS PART IS INTENDED FOR CHARACHTER WITH LVL 40+ WHO HAS DONE THE BONE KNIFE QUEST mes "[Milly]"; - mes "\"Hi. I heard that you got an exotic knife from Kfahr.""; + mes "\"Hi. I heard that you got an exotic knife from Kfahr.\""; next; - mes "\"Would you care to show it for me?""; + mes "\"Would you care to show it for me?\""; menu - "Sure.", L_sure; - "Haven't I already?", L_already + "Sure.", L_ShowKnife, + "Haven't I already?", L_ShowKnifeAgain; -L_sure: +L_ShowKnife: + // TODO: inventory check if the player really has the knife mes "[Milly]"; - mes "\"Wow! That is a knife fitting a real adventurer!""; + mes "\"Wow! That is a knife fitting a real adventurer!\""; next; - mes "\"Kfahr ain't just a hero, he is also a stand up guy.""; + mes "\"Kfahr ain't just a hero, he is also a stand up guy.\""; next; - mes "\"You should be honoured that he is treating you his knife like this""; + mes "\"You should be honoured that he is treating you his knife like this.\""; next; - mes"\"What a hero...""; + mes "\"What a hero...\""; close; -L_already: +L_ShowKnifeAgain: mes "[Milly]"; - mes "\"What is the difference? It's so exiting to see such a fine knife""; + mes "\"What is the difference? It's so exiting to see such a fine knife.\""; next; - mes "\"It is like cake, sure I might have had it before...""; + mes "\"It is like cake, sure I might have had it before...\""; next; - mes "\".. but does that stop me from wanting it once more?""; + mes "\"... but does that stop me from wanting it once more?\""; next; - mes "\"NO!""; + mes "\"NO!\""; next; - mes "\"Please let me see it!""; + mes "\"Please let me see it!\""; menu - "Okey.", L_okey, - "Enough is enough", L_enough; + "Okay.", L_ShowKnifeOk, + "Enough is enough.", L_ShowKnifeNo; -L_okey: +L_ShowKnifeOk: mes "[Milly]"; - mes "\"Wooha, it is even better than i remembered it.""; + mes "\"Wooha, it is even better than I remembered it.\""; next; - mes "\"Thanks for showing it to me, goodbye.""; + mes "\"Thanks for showing it to me, goodbye.\""; close; -L_enough: +L_ShowKnifeNo: mes "[Milly]"; - mes "\"I hope that the reason that you don't show it to me is because you have it tucked away somewhere safe.""; - next; - mes "\"Otherwise you are just a bore...""; + mes "\"I hope that the reason that you don't show it to me is because you have it tucked away somewhere safe.\""; next; - mes "\"Don't be boring!""; + mes "\"Otherwise you are just a bore...\""; next; - mes "\"Bye!""; + mes "\"Don't be boring!\""; close; THIS PART IS INTENDED FOR A CHARACHTER THAT HAS COMPLETED THE ROSSY QUEST mes "[Milly]"; - mes "\"Hi friend!""; + mes "\"Hi friend!\""; next; - mes "\"Word is all around Hurnscald of your great act of helping my friend Rossy!""; + mes "\"Word is all around Hurnscald of your great act of helping my friends Rossy and Julia!\""; next; - mes "\"Not only did you help Rossy, you saved her sister Julia from that fey element. That was a real act of heroism!""; + mes "\"Not only did you help Rossy, you saved her sister Julia from that Fey Element. That was a real act of heroism!\""; next; - mes "\"You are shaping up to be something of a hero yourself.""; + mes "\"You are shaping up to be something of a hero yourself.\""; next; - mes "\"I am so happy that you came to Hurnscald, without you I am not so sure that Julia would have been saved.""; + mes "\"I am so happy that you came to Hurnscald, without you I'm not so sure that Julia would have been saved.\""; menu - "You're right, I am a hero!", L_hero, - "I'm doing my best!", L_modesty; + "You're right, I am a hero!", L_Loudmouth, + "I'm doing my best!", L_Modesty; -L_hero: +L_Loudmouth: mes "[Milly]"; - mes "\"You surely are not..""; + mes "\"You surely are not...\""; next; - mes "\"First and foremost you are a loudmouth. Your actions speeks better for them selves without your boasting.""; + mes "\"First and foremost you are a loudmouth. Your actions speeks better for themselves without your boasting.\""; next; - mes "\"A little modesty would be a fitting charachteristic for you. You are talking as if you think that you are the equal of Kfahr.""; + mes "\"A little modesty would be a fitting characteristic for you. You are talking as if you think that you are the equal of Kfahr.\""; next; - mes "\"I think you should show a little more respect when you are this close to legendary heroes""; - next; - mes "\"Bye.""; + mes "\"I think you should show a little more respect when you are this close to legendary heroes.\""; close; -L_modesty: +L_Modesty: mes "[Milly]"; - mes "\"Wow, you have been very helpful and unselfish risking your own safety for the sake of others! Thanks to that Julia is back and Olana is able to sleep at night.""; - next; - mes "\"If you continue with those kinds of deeds you might earn your place in the history books of Hurnscald!""; + mes "\"Wow, you have been very helpful and unselfish risking your own safety for the sake of others! Thanks to that Julia is back and Olana is able to sleep at night.\""; next; - mes "\"Goodbye.""; + mes "\"If you continue with those kinds of deeds you might earn your place in the history books of Hurnscald!\""; close; THIS PART IS INTENDED FOR A CHARACHTER THAT HAS COMPLETED THE CINDY QUEST mes "[Milly]"; - mes "\"Hi!""; + mes "\"Hi!\""; next; - mes "\"Is the rumours true?""; + mes "\"Are the rumors true?\""; next; - mes "\"Word is going around that you saved a girl called Cindy who was captured by Yetis in Nivalis, and that you arranged a rescue party getting her back from a deep Yeti inhibited cave.""; + mes "\"Word is going around that you saved a girl called Cindy who was captured by Yetis in Nivalis, and that you arranged a rescue party getting her back from a deep Yeti inhibited cave.\""; menu - "Thanks to the party, yes.", L_party, - "Yes, it is true!", L_cindy; + "Thanks to the party, yes.", L_Party, + "Yes, it is true!", L_Cindy; -L_party: +L_Party: mes "[Milly]"; - mes "\"Wow! Not only are you brave, you also have the wisdom to seek help when needed!""; + mes "\"Wow! Not only are you brave, you also have the wisdom to seek help when needed!\""; next; - mes "\"Being a skilled fighter is good. But being i skilled fighter coupled with your wits and organisational skill, now that is something special!""; - goto; L_cindy_bye - + mes "\"Being a skilled fighter is good. But being a skilled fighter coupled with your wits and organizational skill, now that is something special!\""; + goto L_HeroGrowing; -L_cindy: +L_Cindy: mes "[Milly]"; - mes "\"Once again you've done good!""; - goto; L_cindy_bye + mes "\"Once again you've done good!\""; + goto L_HeroGrowing; -L_cindy_bye: +L_HeroGrowing: mes "[Milly]"; - mes "\"You have saved two kids about my own age from horrible situations, it is just like the stories I heard growing up.""; + mes "\"You have saved two kids about my own age from horrible situations, it is just like the stories I heard growing up.\""; next; - mes "\"As things are shaping up you certainly is becoming something of a idol for us kids. At school the kids gossiping about you, you're fastly becomming one of the most admired people around...""; + mes "\"As things are shaping up you certainly are becoming something of a idol for us kids. At school the kids gossip about you, you're fastly becoming one of the most admired people around...\""; next; - mes "\"Good bye, hope to see you soon.""; + mes "\"I'm excited to hear about your actions again soon.\""; close; THIS PART IS INTENDED FOR A PLAYER THAT HAS DONE CINDY & ROSSY BUT HAS NOT YET MADE THE SETZER QUEST mes "[Milly]"; - mes "\"Hello!""; + mes "\"Hello!"; + mes "Since you've proven yourself with your great acts I'll let you in on some gossip I've heard.\""; next; - mes "\"Since you've proven yourself with your great acts I'll let you in on some gossip I've heard.""; + mes "\"I've heard that Nicholas has learned new techniques in forging and weapon smithing. He is now able to improve a small sword into what is called a Setzer.\""; next; - mes "\"I've heard that Nicholas has learned new techniques in forging and weapon smithing. He is now able to improve a small sword into what is called a Setzer.""; - next; - mes "\"Go talk to him and hear if he can help you get hold of one of these weapons.""; - next; - mes "\"Hope to see you soon.""; + mes "\"Go talk to him and hear if he can help you get hold of one of these weapons.\""; + close; THIS PART IS INTENDED FOR A PLAYER AFTER HE HAS COMPLETED THE SETZER QUEST mes "[Milly]"; - mes "\"Hello!""; + mes "\"Hello!\""; next; - mes "\"I heard that you got hold of a Setzer!""; + mes "\"I heard that you got hold of a Setzer!\""; next; - mes "\"And the fact that Kfahr helped you meens he really rates you as a fellow adventurer!""; + mes "\"And the fact that Kfahr helped you means he really rates you as a fellow adventurer!\""; next; - mes "\"Praise does not get much better than that around here. He knows a good adventurer when he see one, you must have impressed him!""; - next; - mes "\"Bye!""; + mes "\"Praise does not get much better than that around here. He knows a good adventurer when he see one, you must have impressed him!\""; close; THIS PART IS INTENDED FOR A PLAYER THAT HAS DONE THE ABOVE AND IS LVL 90 BUT HAS NOT GOT 5000 BOSS POINTS mes "[Milly]"; - mes "\"Hi!""; - next; - mes "\"To be honest you are fast becoming my favoured hero, even... dare I say it? Even more so than Kfahr.""; + mes "\"To be honest you are fast becoming my favored hero, even... dare I say it? Even more so than Kfahr.\""; next; - mes "\"Your good deeds and your skill is undisputable! However...""; + mes "\"Your good deeds and your skill is undisputable! However...\""; next; - mes "\"Somehow I feel that you still need to prove your courage. The elders say that although they find you an adorable person and a hero that you can't be considered as great as Kfahr before you've proved yourself fearless.""; + mes "\"Somehow I feel that you still need to prove your courage. The elders say that although they find you an adorable person and a hero that you can't be considered as great as Kfahr before you've proved yourself fearless.\""; next; - mes "\"You could prove yourself as the greatest hero who has walked the land by accepting Paruas challenge at Candor. Stare death in the eyes, show no fear and conquer! Show everyone that you're worthy the title of the greatest hero ever!""; + mes "\"You could prove yourself as the greatest hero who has walked the land by accepting Paruas challenge at Candor. Stare death in the eyes, show no fear and conquer! Show everyone that you're worthy the title of the greatest hero ever!\""; next; - mes "\"I myself already consider you my favourite hero, sure Kfahr has done great things but...""; + mes "\"I myself already consider you my favourite hero, sure Kfahr has done great things, but...\""; next; - mes "\"Nowadays he mostly sit around with that sad bunch of drunkards in the Inn, drinking beer and talk about past glory""; + mes "\"Nowadays he mostly sits around with that sad bunch of drunkards in the Inn, drinking beer and talk about past glory.\""; next; - mes "\"For my generation you are the true hero, please prove the elders wrong by showing them that you are fearless!""; + mes "\"For my generation you are the true hero, please prove the elders wrong by showing them that you are fearless!\""; next; - mes "\"Good luck and good bye!""; + mes "\"Good luck and good bye!\""; close; THIS PART IS INTENDED FOR A PLAYER THAT HAS DONE ALL OF THE ABOVE IS LVL 90+ AND HAS 5000 BOSS POINTS mes "[Milly]"; - mes "\"Hi there hero of Hurnscald!""; + mes "\"Hi there, hero of Hurnscald!\""; next; - mes "\"You really have proved yourself over and over. There is no way someone could say you're not the equal of Kfahr!""; + mes "\"You really have proven yourself over and over. There is no way someone could say you're not the equal of Kfahr!\""; next; - mes "\"Now even the grownups are respecting you as a hero as great as Kfahr!" + mes "\"Now even the grownups are respecting you as a hero as great as Kfahr!\""; next; - mes "\"I have something i want to give you...""; + mes "\"I have something I want to give you...\""; next; - mes "\"I was given two of those helicopter beanie caps at my birthday. I told everyone that it was what I really wanted so I got two of them...""; + mes "\"I was given two of those helicopter beanie caps at my birthday. I told everyone that it was what I really wanted so I got two of them...\""; next; - mes "\"And some other kids are picking on me for wearing it, they say it is for nerds.. I would be happy to give you one of them.""; + mes "\"And some other kids are picking on me for wearing it, they say it is for nerds... I would be happy to give you one of them.\""; next; - mes "\"It would be great, if you wore a cap just like mine that would sure shut them up! I also want to present you with this rare hat as a token of my gratitude for everything you have done.""; + mes "\"It would be great, if you wore a cap just like mine that would sure shut them up! I also want to present you with this rare hat as a token of my gratitude for everything you have done.\""; next; - mes "\"Also I would be honoured to have the same cap as my hero!""; + mes "\"I would be honoured to have the same cap as my hero!\""; menu - "Thank you!", L_cap, - "No thanks.", L_idiot; + "Thank you!", L_Cap, + "No, thanks.", L_Idiot; -L_cap: +L_Cap: mes "[Milly]"; - mes "\"Wow, thanks for accepting my gift, it is so pleasing to know that you have the exact same cap as me! + mes "\"Wow, thanks for accepting my gift, it is so pleasing to know that you have the exact same cap as me!\""; getinventorylist; - if (@inventorylist_count == 100 && countitem(XXX) == 0) goto L_toomany; + // TODO: insert item name + if (@inventorylist_count == 100 && countitem(XXX) == 0) + goto L_TooMany; getitem XXX, 1; next; - mes "\"*She is giggeling with exitement*""; + mes "She is giggeling with exitement."; next; - mes "\"Come see me anytime! Goodbye!""; + mes "[Milly]"; + mes "\"Come see me anytime! Goodbye!\""; close; -L_idiot: +L_Idiot: mes "[Milly]"; - mes "\"Are you really sure? It is a lovely cap.""; + mes "\"Are you really sure? It is a lovely cap.\""; menu - "Yes, no nerd hat for me!", L_badbye, - "Just kidding, I want one!", L_cap; + "Yes, no nerd hat for me!", L_BadBye, + "Just kidding, I want one!", L_Cap; -L_badbye: +L_BadBye: + mes "Tears are forming in her eyes."; mes "[Milly]"; - mes "\"*Tears are forming in her eyes*""; + mes "\"I guess they were right, you're not any great hero! I'll give it to Kfahr instead!\""; next; - mes "\"I guess they were right, you're not any great hero! I'll give it to Kfahr instead!""; - next; - mes "\"Please keep on travelling so I don't have to see you around here. It makes me sad to see you, everytime I do I'll remember how wrong I was about you.""; - next; - mes "\"Bye!""; + mes "\"Please keep on travelling so I don't have to see you around here. It makes me sad to see you, everytime I do I'll remember how wrong I was about you.\""; close; -L_toomany: +L_TooMany: mes "[Milly]"; - mes "\"You don't have any space left to carry it, go put some stuff in the storage and come back!""; + mes "\"You don't have any space left to carry it, go put some stuff in the storage and come back!\""; close; INTENDED FOR SOMEONE THAT HAS COMPLETED ALL THE ABOVE AND RECIEVED THE CAP mes "[Milly]"; - mes "\"Hi there my hero!""; + mes "\"Hi there, my hero!\""; next; - mes "\"Wear the copter beany cap in good healt! See you around!""; + mes "\"Wear the copter beany cap in good health! See you around!\""; close; INTENDED FOR SOMEONE THAT TURNED DOWN THE CAP mes "[Milly]"; - mes "\"Won't you continue your travels soon?""; + mes "\"Won't you continue your travels soon?\""; close; - } - - |