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author | Vincent Petithory <vincent.petithory@gmail.com> | 2012-09-24 21:11:33 +0200 |
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committer | Vincent Petithory <vincent.petithory@gmail.com> | 2012-12-17 19:55:26 +0100 |
commit | 32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f (patch) | |
tree | f960e08320c2bfec54a3220c16734befea0f606e /world/map/npc/051-3/ambush.txt | |
parent | a6910cd696eccbef6f056fb0f7f4d0f2b72a2ede (diff) | |
download | serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.tar.gz serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.tar.bz2 serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.tar.xz serverdata-32cbb82b32d4ccbc3b5090ca517ed74feb5c9b5f.zip |
Add Illia quest scripts. Update submodule pointer.
Diffstat (limited to 'world/map/npc/051-3/ambush.txt')
-rw-r--r-- | world/map/npc/051-3/ambush.txt | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/world/map/npc/051-3/ambush.txt b/world/map/npc/051-3/ambush.txt new file mode 100644 index 00000000..fa9912b4 --- /dev/null +++ b/world/map/npc/051-3/ambush.txt @@ -0,0 +1,176 @@ +//----------------------------------------------------------------------------- +// Bandit cave +// $@illia_progress = 2 +// +// Level progress: +// 0: Did not start the task yet +// 1: Players are ambushed +// 2: Players escaped their jails +// 3: Reinforcements come when they approach the exit of the cave +// 4: Key of the door found, to leave the cave +//----------------------------------------------------------------------------- + +051-3.gat,40,52,0|script|#WayBlockedTrigger|32767,2,2,{ + message strcharinfo(0), "There is no way I can pass here. Let's find another way."; + end; +} + +051-3.gat,31,70,0|script|#AmbushReadyTrigger|32767,2,2,{ + set @step, 2; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if (strcharinfo(0) == $@ILLIA_HERO$ && $@illia_level_2_progress == 0) goto L_PrepareAmbush; + end; + +L_PrepareAmbush: + disablenpc "Sneaky Bandit"; + disablenpc "Another Sneaky Bandit"; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + end; + +} + +051-3.gat,31,93,0|script|#BanditAmbushTrigger|32767,3,3,{ + set @step, 2; + if ($@illia_progress < @step) goto L_ShouldNotBeHere; + if ($@illia_level_2_progress == 0 && strcharinfo(0) == $@ILLIA_HERO$) goto L_MakeAmbush; + end; + +L_MakeAmbush: + set $@illia_level_2_progress, 1; + cmdothernpc "#BndtTl", "Ambush"; + end; + +L_ShouldNotBeHere: + percentheal -100, 0; + message strcharinfo(0), "Your throat got cut by a sneaky bandit!"; + end; +} + +051-3.gat,1,1,0|script|#BndtTl|127,{ + end; + +OnCommandAmbush: + initnpctimer; + end; + +OnTimer1000: + enablenpc "Sneaky Bandit"; + cmdothernpc "Sneaky Bandit", "Talk"; + enablenpc "Another Sneaky Bandit"; + cmdothernpc "Another Sneaky Bandit", "Talk"; + end; + +OnTimer9000: + areawarp "051-3.gat", 22, 45, 42, 97, "051-3.gat", 101, 13; + end; + +OnTimer9750: + areatimer "051-3.gat", 100, 12, 102, 15, 500, "#BndtTl::onOuch"; + areatimer "051-3.gat", 100, 12, 102, 15, 3000, "#BndtTl::onA"; + stopnpctimer; + setnpctimer 0; + end; + +onOuch: + message strcharinfo(0), "Ouch my head..."; + end; + +onA: + if (strcharinfo(0) == $@ILLIA_HERO$) + goto L_CaptureHero; + if (strcharinfo(0) == $@ILLIA_HELPER1$) + goto L_CaptureHelper1; + if (strcharinfo(0) == $@ILLIA_HELPER2$) + goto L_CaptureHelper2; + if (strcharinfo(0) == $@ILLIA_HELPER3$) + goto L_CaptureHelper3; + // kill that player otherwise, since not part of the quest. + percentheal -100,0; + end; + +L_CaptureHero: + // Simulate the capture of the player. + // Unequip all equipments + nude; + // put the health at 40%. + percentheal 100, 0; + percentheal -60, 0; + warp "051-3.gat", 69, 109; + message strcharinfo(0), "Meh... Where am I?"; + end; + +L_CaptureHelper1: + // Simulate the capture of the player. + // Unequip all equipments + nude; + // put the health at 40%. + percentheal 100, 0; + percentheal -60, 0; + warp "051-3.gat", 64, 102; + message strcharinfo(0), "Meh... Where am I?"; + end; + +L_CaptureHelper2: + // Simulate the capture of the player. + // Unequip all equipments + nude; + // put the health at 40%. + percentheal 100, 0; + percentheal -60, 0; + warp "051-3.gat", 62, 102; + message strcharinfo(0), "Meh... Where am I?"; + end; + +L_CaptureHelper3: + // Simulate the capture of the player. + // Unequip all equipments + nude; + // put the health at 40%. + percentheal 100, 0; + percentheal -60, 0; + warp "051-3.gat", 58, 102; + message strcharinfo(0), "Meh... Where am I?"; + end; + +} + +051-3.gat,29,94,0|script|Sneaky Bandit|127,{ + end; + +OnCommandTalk: + initnpctimer; + end; + +OnTimer100: + npctalk "Did you think you could sneak in our den without a problem?"; + end; + +OnTimer3600: + npctalk "Drop your weapons, and come with us!"; + stopnpctimer; + setnpctimer 0; + end; + +} + +051-3.gat,33,95,0|script|Another Sneaky Bandit|127,{ + end; + +OnCommandTalk: + initnpctimer; + end; + +OnTimer1500: + npctalk "W00t! More slaves!"; + end; + +OnTimer5500: + npctalk "Ahaha, that was easy!"; + stopnpctimer; + setnpctimer 0; + end; + +} |