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authorBen Longbons <b.r.longbons@gmail.com>2011-08-03 16:26:16 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-08-03 16:33:01 -0700
commitab4ab2b1440dcd80dc6d8aaa962b05063a846451 (patch)
tree6e6da97b3e9e9f0ef1e4b674c45dad6e5b1b32f4 /world/map/npc/027-2
parentc09f42bab4e9cb7f9e823b49bbc0c64dd96fa4da (diff)
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Completely comment out disabled scripts instead of just the first linev2011.08.03
This meant that every line would be parsed as a toplevel script, and could crash the server under some conditions.
Diffstat (limited to 'world/map/npc/027-2')
-rw-r--r--world/map/npc/027-2/alacrius.txt70
-rw-r--r--world/map/npc/027-2/alacrius2.txt171
-rw-r--r--world/map/npc/027-2/testnpcs.txt259
3 files changed, 253 insertions, 247 deletions
diff --git a/world/map/npc/027-2/alacrius.txt b/world/map/npc/027-2/alacrius.txt
index 99714ebc..1e15769c 100644
--- a/world/map/npc/027-2/alacrius.txt
+++ b/world/map/npc/027-2/alacrius.txt
@@ -1,40 +1,42 @@
-// Starts the reaper quest
+//Starts the reaper quest
+//(incomplete, use alacrius2.txt instead)
+//To enable: sed 's_^// __' -i npc/027-2/alacrius.txt
//027-2.gat,107,29,0 script Alacrius 313,{
- // if started, go to started
- // if fail go to failed
- // if complete go to complete
- // if cooldown go to cooldown
+// // if started, go to started
+// // if fail go to failed
+// // if complete go to complete
+// // if cooldown go to cooldown
-// start quest section
- mes "Hi, want to fight the reaper?";
- menu
- "Let's go!",L_START,
- "No, thank you.",-;
- close;
+// // start quest section
+// mes "Hi, want to fight the reaper?";
+// menu
+// "Let's go!",L_START,
+// "No, thank you.",-;
+// close;
-L_START:
- monster "027-4.gat",40,55,"Reaper Quest",1067,1,"Reaper::OnDead";
- enablenpc "#gatecontrol";
- enablenpc "#closedgate";
- disablenpc "#opengate";
-// Open doors to reaper level
- warp "027-3.gat",41,70;
- initnpctimer;
- close;
+// L_START:
+// monster "027-4.gat",40,55,"Reaper Quest",1067,1,"Reaper::OnDead";
+// enablenpc "#gatecontrol";
+// enablenpc "#closedgate";
+// disablenpc "#opengate";
+// // Open doors to reaper level
+// warp "027-3.gat",41,70;
+// initnpctimer;
+// close;
-// 5 min mark for testing purposes, up it when finished.
-OnTimer300000:
- mapwarp "027-3.gat", "027-2.gat",104,41;
- mapwarp "027-4.gat", "027-2.gat",104,41;
- killmonsterall "027-4.gat";
- end;
-OnTimer301000:
- npctalk "You have failed the mission.";
- end;
+// // 5 min mark for testing purposes, up it when finished.
+// OnTimer300000:
+// mapwarp "027-3.gat", "027-2.gat",104,41;
+// mapwarp "027-4.gat", "027-2.gat",104,41;
+// killmonsterall "027-4.gat";
+// end;
+// OnTimer301000:
+// npctalk "You have failed the mission.";
+// end;
-// cooldown before the quest can be restarted
-OnTimer360000:
- // set quest var
- end;
-}
+// // cooldown before the quest can be restarted
+// OnTimer360000:
+// // set quest var
+// end;
+// }
diff --git a/world/map/npc/027-2/alacrius2.txt b/world/map/npc/027-2/alacrius2.txt
index df1587ec..4e2be3fd 100644
--- a/world/map/npc/027-2/alacrius2.txt
+++ b/world/map/npc/027-2/alacrius2.txt
@@ -1,113 +1,114 @@
-// Starts the reaper quest
+//Starts the reaper quest
+//To enable: sed 's_^// __' -i npc/027-2/alacrius2.txt
-//027-2.gat,107,29,0 script Alacrius 313,{
- if ($@FIGHT_ALACRIUS_STATUS != 0) goto L_Enjoy;
+// 027-2.gat,107,29,0 script Alacrius 313,{
+// if ($@FIGHT_ALACRIUS_STATUS != 0) goto L_Enjoy;
- mes "[Alacrius]";
- mes "\"Hello, I'm Alacrius. \"";
- next;
- mes "[Alacrius]";
- mes "\"A very long time ago, I figured a way to cheat death and the limits of time and space. You may think it is evil, but I did it because of true love... \"";
- next;
- mes "[Alacrius]";
- mes "\"The reaper kidnapped my beloved wife, and took her to the underworld. I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \"";
- next;
+// mes "[Alacrius]";
+// mes "\"Hello, I'm Alacrius. \"";
+// next;
+// mes "[Alacrius]";
+// mes "\"A very long time ago, I figured a way to cheat death and the limits of time and space. You may think it is evil, but I did it because of true love... \"";
+// next;
+// mes "[Alacrius]";
+// mes "\"The reaper kidnapped my beloved wife, and took her to the underworld. I had to find a way to stop him, and as time went by, I became what you can see now... But if you dare to cheat death, time and space you'll have to pay a high price... \"";
+// next;
- mes "[Alacrius]";
- mes "\"Being away from time and space doesn't allow me to try to save my beloved wife... I need your help. Do you think you have what it takes to handle the most powerful monsters over the world of Mana? \"";
- next;
+// mes "[Alacrius]";
+// mes "\"Being away from time and space doesn't allow me to try to save my beloved wife... I need your help. Do you think you have what it takes to handle the most powerful monsters over the world of Mana? \"";
+// next;
- menu
- "Let's go!",L_PLAY_OK,
- "No, thank you.",-;
- close;
+// menu
+// "Let's go!",L_PLAY_OK,
+// "No, thank you.",-;
+// close;
-L_PLAY_OK:
+// L_PLAY_OK:
- if ($@FIGHT_ALACRIUS_STATUS != 0) goto L_AlreadyStarted;
- set $@FIGHT_ALACRIUS_STATUS, 1;
- set $@MO_REAPER, 0;
- startnpctimer;
- set @PRIZE, 1;
+// if ($@FIGHT_ALACRIUS_STATUS != 0) goto L_AlreadyStarted;
+// set $@FIGHT_ALACRIUS_STATUS, 1;
+// set $@MO_REAPER, 0;
+// startnpctimer;
+// set @PRIZE, 1;
- goto L_Exit;
+// goto L_Exit;
-L_Enjoy:
- if ($@MO_REAPER == 1) goto L_AllDead;
- mes "[Alacrius]";
- mes "\"...Please hurry up, the time is running...\"";
- goto L_Exit;
+// L_Enjoy:
+// if ($@MO_REAPER == 1) goto L_AllDead;
+// mes "[Alacrius]";
+// mes "\"...Please hurry up, the time is running...\"";
+// goto L_Exit;
-L_AlreadyStarted:
- mes "[Alacrius]";
- mes "\"The Reaper is alive.\"";
- goto L_Exit;
+// L_AlreadyStarted:
+// mes "[Alacrius]";
+// mes "\"The Reaper is alive.\"";
+// goto L_Exit;
-L_Exit:
- close;
- end;
+// L_Exit:
+// close;
+// end;
-// Time to fight
-OnTimer10000:
+// // Time to fight
+// OnTimer10000:
- monster "027-2.gat",0,0,"Reaper Quest",1111,1,"Alacrius::OnDeadReaper";
- end;
+// monster "027-2.gat",0,0,"Reaper Quest",1111,1,"Alacrius::OnDeadReaper";
+// end;
-OnDeadReaper:
- set $@MO_REAPER, $@MO_REAPER + 1;
- killmonster "027-2.gat","All";
- end;
+// OnDeadReaper:
+// set $@MO_REAPER, $@MO_REAPER + 1;
+// killmonster "027-2.gat","All";
+// end;
-OnDeadLost:
- set $@MO_LOST, $@MO_LOST + 1;
- end;
+// OnDeadLost:
+// set $@MO_LOST, $@MO_LOST + 1;
+// end;
-OnTimer120000:
+// OnTimer120000:
- set $@MO_REAPER,0;
- set $@FIGHT_ALACRIUS_STATUS, 0;
- killmonster "027-2.gat","All";
- stopnpctimer;
- setnpctimer 0;
- set @PRIZE, 0;
- npctalk "Oh my beloved wife, you could not be rescued! I will have to purge my mistakes again...";
- npctalk "Please, help my beloved wife!!";
+// set $@MO_REAPER,0;
+// set $@FIGHT_ALACRIUS_STATUS, 0;
+// killmonster "027-2.gat","All";
+// stopnpctimer;
+// setnpctimer 0;
+// set @PRIZE, 0;
+// npctalk "Oh my beloved wife, you could not be rescued! I will have to purge my mistakes again...";
+// npctalk "Please, help my beloved wife!!";
- end;
+// end;
-OnDead:
- end;
+// OnDead:
+// end;
-L_AllDead:
- if(@PRIZE == 0) goto L_NOHERO;
+// L_AllDead:
+// if(@PRIZE == 0) goto L_NOHERO;
- getinventorylist;
- if (@inventorylist_count == 100) goto L_TooMany;
- getitem "CasinoCoins", 1;
+// getinventorylist;
+// if (@inventorylist_count == 100) goto L_TooMany;
+// getitem "CasinoCoins", 1;
- mes "[Alacrius]";
- mes "Thank you very much, you saved my love!! Here you are, a prize according to the dangers you've been exposed to.";
- set @PRIZE , 0;
- set $@MO_REAPER,0;
- close;
- end;
+// mes "[Alacrius]";
+// mes "Thank you very much, you saved my love!! Here you are, a prize according to the dangers you've been exposed to.";
+// set @PRIZE , 0;
+// set $@MO_REAPER,0;
+// close;
+// end;
-L_TooMany:
- mes "[Alacrius]";
- mes "You have no room for the reward.";
- close;
+// L_TooMany:
+// mes "[Alacrius]";
+// mes "You have no room for the reward.";
+// close;
-L_NOHERO:
- mes "[Alacrius]";
- mes "Sorry, but you didn't save my love... Try it again when you're ready...";
- close;
- end;
-OnInit:
- initnpctimer;
- stopnpctimer;
-}
+// L_NOHERO:
+// mes "[Alacrius]";
+// mes "Sorry, but you didn't save my love... Try it again when you're ready...";
+// close;
+// end;
+// OnInit:
+// initnpctimer;
+// stopnpctimer;
+// }
diff --git a/world/map/npc/027-2/testnpcs.txt b/world/map/npc/027-2/testnpcs.txt
index 57dc1f7b..69878744 100644
--- a/world/map/npc/027-2/testnpcs.txt
+++ b/world/map/npc/027-2/testnpcs.txt
@@ -1,145 +1,148 @@
+//contains debug scripts
+//To enable: sed 's_^// __' -i npc/027-2/alacrius.txt
+
027-2.gat,80,34,0 script Lovers 303,{
- mes "You see a man and a woman holding each other very tight.";
- next;
- mes "They are kissing and whispering things to each other you can't hear.";
- next;
- mes "Now the woman giggles. They don't notice you.";
- next;
- mes "Maybe it's better not to bother them.";
- close;
+ mes "You see a man and a woman holding each other very tight.";
+ next;
+ mes "They are kissing and whispering things to each other you can't hear.";
+ next;
+ mes "Now the woman giggles. They don't notice you.";
+ next;
+ mes "Maybe it's better not to bother them.";
+ close;
}
-//027-2.gat,110,30,0 script Debug 305,{
- set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK;
- set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT;
-
- set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT);
-
- set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK;
- set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT;
-
- set @Lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT);
-
- set @Graveyard_Inn_Child_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_Child_SHIFT, NIBBLE_2_SHIFT;
-
- set @Child, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Child_MASK) >> @Graveyard_Inn_Child_SHIFT);
-
- set @Graveyard_Inn_Husband_MASK, NIBBLE_3_MASK;
- set @Graveyard_Inn_Husband_SHIFT, NIBBLE_3_SHIFT;
-
- set @Husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT);
-
- set @Graveyard_Inn_Golb_MASK, NIBBLE_4_MASK;
- set @Graveyard_Inn_Golb_SHIFT, NIBBLE_4_SHIFT;
-
- set @Golb, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golb_MASK) >> @Graveyard_Inn_Golb_SHIFT);
-
- mes "debug for the lovetriangle quest";
- menu
- "reset all",-,
- "reset reid " + @woman,L_Reid,
- "reset lover " + @Lover,L_Lover,
- "reset child " + @Child,L_Child,
- "reset husband " + @Husband,L_Husband,
- "reset golbanez " + @Golb,L_Golb,
- "leave", L_Close;
-
-set QUEST_Graveyard_Inn, 0;
-close;
-L_Reid:
- set @woman, 0;
- callsub S_Update_Mask_Woman;
- close;
-L_Lover:
- set @Lover, 0;
- callsub S_Update_Mask_Lover;
- close;
-L_Child:
- set @Child, 0;
- callsub S_Update_Mask_Child;
- close;
-L_Husband:
- set @Husband, 0;
- callsub S_Update_Mask_Husband;
- close;
-L_Golb:
- set @Golb, 0;
- callsub S_Update_Mask_Golb;
- close;
-L_Close:
- close;
-
-S_Update_Mask_Golb:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Golb_MASK))
- | (@Golb << @Graveyard_Inn_Golb_SHIFT);
- return;
-
-S_Update_Mask_Husband:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Husband_MASK))
- | (@Husband << @Graveyard_Inn_Husband_SHIFT);
- return;
-
-S_Update_Mask_Child:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Child_MASK))
- | (@Child << @Graveyard_Inn_Child_SHIFT);
- return;
-
-S_Update_Mask_Lover:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Lover_MASK))
- | (@Lover << @Graveyard_Inn_Lover_SHIFT);
- return;
-
-S_Update_Mask_Woman:
- set QUEST_Graveyard_Inn,
- (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Woman_MASK))
- | (@woman << @Graveyard_Inn_Woman_SHIFT);
- return;
-}
+// 027-2.gat,110,30,0 script Debug 305,{
+// set @Graveyard_Inn_Woman_MASK, NIBBLE_0_MASK;
+// set @Graveyard_Inn_Woman_SHIFT, NIBBLE_0_SHIFT;
+
+// set @woman, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Woman_MASK) >> @Graveyard_Inn_Woman_SHIFT);
+
+// set @Graveyard_Inn_Lover_MASK, NIBBLE_1_MASK;
+// set @Graveyard_Inn_Lover_SHIFT, NIBBLE_1_SHIFT;
+
+// set @Lover, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Lover_MASK) >> @Graveyard_Inn_Lover_SHIFT);
+
+// set @Graveyard_Inn_Child_MASK, NIBBLE_2_MASK;
+// set @Graveyard_Inn_Child_SHIFT, NIBBLE_2_SHIFT;
+
+// set @Child, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Child_MASK) >> @Graveyard_Inn_Child_SHIFT);
+
+// set @Graveyard_Inn_Husband_MASK, NIBBLE_3_MASK;
+// set @Graveyard_Inn_Husband_SHIFT, NIBBLE_3_SHIFT;
+
+// set @Husband, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Husband_MASK) >> @Graveyard_Inn_Husband_SHIFT);
+
+// set @Graveyard_Inn_Golb_MASK, NIBBLE_4_MASK;
+// set @Graveyard_Inn_Golb_SHIFT, NIBBLE_4_SHIFT;
+
+// set @Golb, ((QUEST_Graveyard_Inn & @Graveyard_Inn_Golb_MASK) >> @Graveyard_Inn_Golb_SHIFT);
+
+// mes "debug for the lovetriangle quest";
+// menu
+// "reset all",-,
+// "reset reid " + @woman,L_Reid,
+// "reset lover " + @Lover,L_Lover,
+// "reset child " + @Child,L_Child,
+// "reset husband " + @Husband,L_Husband,
+// "reset golbanez " + @Golb,L_Golb,
+// "leave", L_Close;
+
+// set QUEST_Graveyard_Inn, 0;
+// close;
+// L_Reid:
+// set @woman, 0;
+// callsub S_Update_Mask_Woman;
+// close;
+// L_Lover:
+// set @Lover, 0;
+// callsub S_Update_Mask_Lover;
+// close;
+// L_Child:
+// set @Child, 0;
+// callsub S_Update_Mask_Child;
+// close;
+// L_Husband:
+// set @Husband, 0;
+// callsub S_Update_Mask_Husband;
+// close;
+// L_Golb:
+// set @Golb, 0;
+// callsub S_Update_Mask_Golb;
+// close;
+// L_Close:
+// close;
+
+// S_Update_Mask_Golb:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Golb_MASK))
+// | (@Golb << @Graveyard_Inn_Golb_SHIFT);
+// return;
+
+// S_Update_Mask_Husband:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Husband_MASK))
+// | (@Husband << @Graveyard_Inn_Husband_SHIFT);
+// return;
+
+// S_Update_Mask_Child:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Child_MASK))
+// | (@Child << @Graveyard_Inn_Child_SHIFT);
+// return;
+
+// S_Update_Mask_Lover:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Lover_MASK))
+// | (@Lover << @Graveyard_Inn_Lover_SHIFT);
+// return;
+
+// S_Update_Mask_Woman:
+// set QUEST_Graveyard_Inn,
+// (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_Woman_MASK))
+// | (@woman << @Graveyard_Inn_Woman_SHIFT);
+// return;
+// }
027-2.gat,75,29,0 script Archibald 306,{
-// the broken grammar is intentional
- mes "[Archibald]";
- mes "\"Me need to prepare the food. Me helping the chef cook.\"";
- next;
- mes "\"Person doesn't disturb me when me is making the food\"";
- close;
+//the broken grammar is intentional
+ mes "[Archibald]";
+ mes "\"Me need to prepare the food. Me helping the chef cook.\"";
+ next;
+ mes "\"Person doesn't disturb me when me is making the food\"";
+ close;
}
027-2.gat,77,40,0 script Darnel 308,{
- set @drunker, rand(4);
- if (@drunker == 0) goto L_0;
- if (@drunker == 1) goto L_1;
- if (@drunker == 2) goto L_2;
- if (@drunker == 3) goto L_3;
- end;
+ set @drunker, rand(4);
+ if (@drunker == 0) goto L_0;
+ if (@drunker == 1) goto L_1;
+ if (@drunker == 2) goto L_2;
+ if (@drunker == 3) goto L_3;
+ end;
L_0:
- mes "[Darnel]";
- mes "\"zzzZZZzzz...\"";
- close;
+ mes "[Darnel]";
+ mes "\"zzzZZZzzz...\"";
+ close;
L_1:
- mes "[Darnel]";
- mes "\"Ish that a Zzombee?...\"";
- close;
+ mes "[Darnel]";
+ mes "\"Ish that a Zzombee?...\"";
+ close;
L_2:
- mes "[Darnel]";
- mes "\"Auuu... Hiccup... Don't byte mee... \"";
- close;
+ mes "[Darnel]";
+ mes "\"Auuu... Hiccup... Don't byte mee... \"";
+ close;
L_3:
- mes "[Darnel]";
- mes "\"Moar Bearr...Pleash!\"";
- close;
+ mes "[Darnel]";
+ mes "\"Moar Bearr...Pleash!\"";
+ close;
}
027-2.gat,110,23,0 script Nigel 312,{
- mes "[Nigel]";
- mes "\"Ohh... My head is killing me! I have to stop "
- + "drinking too much or I will lose my job... But "
- + "being a waiter... oh I can't resist a drink or two!\"";
- close;
+ mes "[Nigel]";
+ mes "\"Ohh... My head is killing me! I have to stop "
+ + "drinking too much or I will lose my job... But "
+ + "being a waiter... oh I can't resist a drink or two!\"";
+ close;
}