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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/002-4/naem.txt
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/002-4/naem.txt')
-rw-r--r--world/map/npc/002-4/naem.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/world/map/npc/002-4/naem.txt b/world/map/npc/002-4/naem.txt
index 1d3b1d2c..d8afcfcc 100644
--- a/world/map/npc/002-4/naem.txt
+++ b/world/map/npc/002-4/naem.txt
@@ -26,26 +26,26 @@
if (@state == 9) goto L_Naem_Okay;
mes "[Naem]";
- mes "\"I'm just mining away here. Lots of work to do.\"";
+ mes "\"I'm just mining away here. Lots of work to do.\"";
goto L_Close;
L_Naem_Okay:
set @state, 10;
callsub S_Update_Var;
mes "[Naem]";
- mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\"";
+ mes "\"Oh, hello there. Nickos wanted you to check on me? Yeah, you can tell him I'm okay.\"";
goto L_Close;
L_Naem_Cool:
mes "[Naem]";
- mes "\"Yeah, I'm cool. Just mining away here.\"";
+ mes "\"Yeah, I'm cool. Just mining away here.\"";
goto L_Close;
L_Naem_Help_1:
set @state, 13;
callsub S_Update_Var;
mes "[Naem]";
- mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\"";
+ mes "\"Oh, you are here to help move my bags? Cool, I've got a few ready to go. Go ahead and take this one!\"";
next;
mes "Naem hands you a bag of ore.";
next;
@@ -83,7 +83,7 @@ L_Naem_Help_3:
L_Naem_Waits_3:
mes "[Naem]";
- mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\"";
+ mes "\"You got my last sack already. Just give it to Nathan and we'll have caught up.\"";
goto L_Close;
L_Naem_Great:
@@ -95,7 +95,7 @@ L_Naem_Memory:
mes "You see Naem grimacing in pain as you approach.";
next;
mes "[Naem]";
- mes "\"Oh, my head! Some rocks fell on me and bonked me pretty good. I'm still a little sore.\"";
+ mes "\"Oh, my head! Some rocks fell on me and bonked me pretty good. I'm still a little sore.\"";
menu
"Don't you have a key so I can go to the underground palace?", L_Naem_Palace_No,
"You should be more careful.", L_Naem_Duh;
@@ -114,12 +114,12 @@ L_Naem_Palace_No:
L_Naem_Lt:
mes "[Naem]";
- mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\"";
+ mes "\"I hurt my head pretty bad. I also lost my key. If you want to get into the underground palace, you'll have to talk to Lieutenant Dausen about getting the spare.\"";
goto L_Close;
L_Naem_Code:
mes "[Naem]";
- mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\"";
+ mes "\"Oh, you got the key. That is good! But my head still hurts... All I remember about the code is you have to put the key into the key hole buttons around the mine in a certain order and turn them in a certain order and it will unlock the underground palace. Sorry, that's all I have for you. Good luck!\"";
goto L_Close;
L_Naem_Gloves: