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author | Jessica Tölke <jtoelke@mail.upb.de> | 2013-01-27 17:50:07 +0100 |
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committer | Jessica Tölke <jtoelke@mail.upb.de> | 2013-02-12 23:05:14 +0100 |
commit | af7e22cef5a619e21cc45ea80bb9e82d117ace4c (patch) | |
tree | 2db2e691e1900c99e6c8b4d907095476d9272640 /world/map/npc/002-4/chest.txt | |
parent | deb46ed33228125937a3dcf630bf7d415e1b08c6 (diff) | |
download | serverdata-af7e22cef5a619e21cc45ea80bb9e82d117ace4c.tar.gz serverdata-af7e22cef5a619e21cc45ea80bb9e82d117ace4c.tar.bz2 serverdata-af7e22cef5a619e21cc45ea80bb9e82d117ace4c.tar.xz serverdata-af7e22cef5a619e21cc45ea80bb9e82d117ace4c.zip |
Restructuring the quests saved in TMW_Quest: Convert NPCs on 002-4 to new variables.
Diffstat (limited to 'world/map/npc/002-4/chest.txt')
-rw-r--r-- | world/map/npc/002-4/chest.txt | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/world/map/npc/002-4/chest.txt b/world/map/npc/002-4/chest.txt index f61ee889..e9efe1c0 100644 --- a/world/map/npc/002-4/chest.txt +++ b/world/map/npc/002-4/chest.txt @@ -1,36 +1,47 @@ -// +// Variables used: nibble 4 and 5 of QUEST_SouthTulimshar 002-4.gat,93,37,0|script|Treasure|111,{ - if (TMW_Quest >= 38) goto L_Finished; + // This NPC previously used the variable TMW_Quest + callfunc "ClearVarTMW_Quest"; + + set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT); + + if (@state >= 26) goto L_Finished; mes "There is a chest here."; mes "Do you want to try to open it?"; next; menu "Yes.", L_Yes, - "No.", -; - close; + "No.", L_Close; L_Yes: - if(countitem("TreasureKey") < 3) goto L_Not_Enough; + if(countitem("TreasureKey") < 3) + goto L_Not_Enough; getinventorylist; - if (@inventorylist_count == 100 && countitem("TreasureKey") > 3) goto L_TooMany; + if (@inventorylist_count == 100 && countitem("TreasureKey") > 3) + goto L_TooMany; mes "You opened the chest and found a short bow!"; delitem "TreasureKey", 3; getitem "ShortBow", 1; - set TMW_Quest, 38; - close; + set @state, 26; + callsub S_Update_Var; + goto L_Close; L_Not_Enough: mes "It seems that you do not have the right key for this chest yet..."; - close; + goto L_Close; L_Finished: mes "You have already opened this chest."; - close; + goto L_Close; L_TooMany: mes "You do not have enough room to loot this chest. Maybe you should try again later."; + goto L_Close; + +L_Close: + set @state, 0; close; } |