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authorwushin <pasekei@gmail.com>2013-10-17 15:26:31 -0500
committerwushin <pasekei@gmail.com>2013-10-17 15:26:31 -0500
commitab161696b160d151c787149e42d1930947dbc777 (patch)
treedd4a04877d474e0e8260cd76ca2a684302a12381 /world/map/conf
parent8bd2b5c1f2023daab86cefdd0d736285ed515d8b (diff)
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Unused/non-functioning Spell rewiltar clean up
Diffstat (limited to 'world/map/conf')
-rw-r--r--world/map/conf/magic.conf.template14
1 files changed, 0 insertions, 14 deletions
diff --git a/world/map/conf/magic.conf.template b/world/map/conf/magic.conf.template
index b5579924..ea85bfa4 100644
--- a/world/map/conf/magic.conf.template
+++ b/world/map/conf/magic.conf.template
@@ -1064,20 +1064,6 @@ SPELL detect-players : "#G10" =
THEN message(caster, "You sense no-one else nearby.");
ELSE message(caster, "You sense the following: " + message);
-SPELL reveal : "#G11" =
- LET level = 1
- school = MAGIC
- IN (MANA 18, CASTTIME 3000,
- REQUIRE skill(caster, MAGIC) > level,
- REQUIRE skill(caster, school) > level)
- => EFFECT CALL adjust_spellpower(school);
- CALL default_effect();
- FOREACH PC target IN rbox(location(caster), 1 + spellpower / 100)
- DO IF has_shroud(target) && level(caster) * 2 > level(target)
- THEN (unshroud(target);
- sfx(target, SFX_DEFAULT, 500);)
-
-
SPELL enchant-lifestone : "#G12" =
LET level = 1
school = MAGIC