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authortoni <toni@toni-EP45-UD3L.(none)>2011-01-23 16:33:15 -0200
committertoni <toni@toni-EP45-UD3L.(none)>2011-01-23 16:33:15 -0200
commitaa90af84e6bed1fc06b294f2694e24bb31f14353 (patch)
tree188bdcf196803c0fe0f153a8662ea84ccfdb96df /npc
parentc78188c84eb69b026754fe2887aca2c80acb0e70 (diff)
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Crying child subquest.
Diffstat (limited to 'npc')
-rw-r--r--npc/027-1_Graveyard/_mobs.txt24
-rw-r--r--npc/027-2_Caretakers_House/_import.txt1
-rw-r--r--npc/027-2_Caretakers_House/crying_child.txt208
-rwxr-xr-xnpc/027-2_Caretakers_House/testnpcs.txt6
4 files changed, 236 insertions, 3 deletions
diff --git a/npc/027-1_Graveyard/_mobs.txt b/npc/027-1_Graveyard/_mobs.txt
index 372c2833..118ce586 100644
--- a/npc/027-1_Graveyard/_mobs.txt
+++ b/npc/027-1_Graveyard/_mobs.txt
@@ -42,6 +42,7 @@ On1024:
On1036:
set @mobID, 1036;
+ callsub _MOBCOUNT_ZOMBIES;
callfunc "MobPoints";
break;
@@ -67,6 +68,7 @@ On1044:
On1045:
set @mobID, 1045;
+ callsub _MOBCOUNT_FALLENS;
callfunc "MobPoints";
break;
@@ -75,5 +77,27 @@ On1047:
callfunc "MobPoints";
break;
+_MOBCOUNT_ZOMBIES:
+ if (QUEST_GYINN != 1) return;
+// You have to kill 50?(or more?) zombies OR 50?(or more?) fallens. If you close the client, the @zombies count go back to zero.
+ set @zombies, @zombies + 1;
+// This is in DEBUG mode. That is the reason for the message.
+ message strcharinfo(0), "I killed " +@zombies+ " zombies. Now I need to kill only " +(50-@zombies)+ ".";
+ if (@zombies < 50) return;
+ message strcharinfo(0), "You found a strange bracelet hidden in the zombie's rotten rags. Maybe this is what the Crying child was looking for...";
+ set QUEST_GYINN, 2;
+ return;
+
+_MOBCOUNT_FALLENS:
+ if (QUEST_GYINN != 1) return;
+// You have to kill 50?(or more?) fallens OR 50?(or more?) zombies. If you close the client, the @fallens count go back to zero.
+ set @fallens, @fallens + 1;
+// This is in DEBUG mode. That is the reason for the message.
+ message strcharinfo(0), "I killed " +@fallens+ " fallens. Now I need to kill only " +(50-@fallens)+ ".";
+ if (@fallens < 50) return;
+ message strcharinfo(0), "You found a strange bracelet inside the fallen's broken helmet. Maybe this is what the Crying child was looking for...";
+ set QUEST_GYINN, 2;
+ return;
+
end;
}
diff --git a/npc/027-2_Caretakers_House/_import.txt b/npc/027-2_Caretakers_House/_import.txt
index 9cffec77..5a78e00e 100644
--- a/npc/027-2_Caretakers_House/_import.txt
+++ b/npc/027-2_Caretakers_House/_import.txt
@@ -9,5 +9,6 @@ npc: npc/027-2_Caretakers_House/door.txt
npc: npc/027-2_Caretakers_House/gy_inn_shops.txt
//npc: npc/027-2_Caretakers_House/husband.txt
npc: npc/027-2_Caretakers_House/innkeeper.txt
+npc: npc/027-2_Caretakers_House/crying_child.txt
//npc: npc/027-2_Caretakers_House/lover.txt
npc: npc/027-2_Caretakers_House/testnpcs.txt
diff --git a/npc/027-2_Caretakers_House/crying_child.txt b/npc/027-2_Caretakers_House/crying_child.txt
new file mode 100644
index 00000000..a42be868
--- /dev/null
+++ b/npc/027-2_Caretakers_House/crying_child.txt
@@ -0,0 +1,208 @@
+027-2.gat,50,92,0 script Crying Child 314,{
+ end;
+
+
+// Crying Child subquest (Still need to change it to Bitmask)
+// Variable states:
+// 1 = You agree to help the child to find the bracelet outside
+// 2 = You found the bracelet (see _mobs.txt)
+// 3 = You gave the bracelet to the child
+// 4 = You decided to help the child again, by investigating what the bracelet means to them.
+// 5 = The father/husband told you what he thinks of the bracelet
+// 6 = The mother/wife told you what he thinks of the bracelet
+// 7 = The kid decided that the bracelet has no value to their parents, so you can have it.
+
+ if (Sex == 0) set @madamsir$, "Madam";
+ if (Sex == 1) set @madamsir$, "Sir";
+ if (QUEST_GYINN == 7) goto L_return5;
+ if (QUEST_GYINN == 6) goto L_return4;
+ if (QUEST_GYINN == 4 || QUEST_GYINN == 5) goto L_return3;
+ if (QUEST_GYINN == 3) goto L_return2;
+ if (QUEST_GYINN == 2) goto L_return1;
+ if (QUEST_GYINN == 1) goto L_return;
+ if (BaseLevel >= 80) goto L_intro;
+
+
+L_cry:
+ mes "[Crying Child]";
+ mes "\"Waaahhhhh! (Sniffle)\"";
+ close;
+
+L_intro:
+ mes "[Crying Child]";
+ mes "\"Waaah!\"";
+ next;
+ mes "\"(Sniffle)\"";
+ next;
+ menu
+ "Calm down kid, what happened?",-,
+ "Leave the kid alone",L_close;
+ mes "[Crying Child]";
+ mes "\"Oh, what? Who are you "+@madamsir$+", what are you doing here?\"";
+ next;
+ menu
+ "My name is "+strcharinfo(0)+", I heard you cry and decided to ask if you need help.",-;
+ next;
+ mes "[Crying Child]";
+ mes "\"You look like a good person... Maybe I can trust you... My name is Aldred and I live here with my parents. They own this place.\"";
+ next;
+ mes "[Aldred]";
+ mes "\"My problem is... I don't know what to do... My dad will be so angry with me... He is very nice, but when you do something wrong... he... WAAAAAAH!\"";
+ next;
+ menu
+ "Here, here, don't cry... What did you do?",-;
+ next;
+ mes "[Aldred]";
+ mes "\"Err.. I was looking at my parents stuff and I found this funny thing! It looks like a big blue beetle... I thought it would be funny to play with it for a while, so I took it with me. But I... sniffle... I lost it...\"";
+ next;
+ mes "\"I don't know what happened. It was outside and... maybe it fell on the ground! I am so scared! What if someone picked it up? It could be anyone!\"";
+ next;
+ menu
+ "Don't worry, I will look around. Maybe I can find it for you...",-,
+ "Hey, you messed up, now you deal with this.",L_close;
+
+ mes "[Aldred]";
+ mes "\"Thank you " +strcharinfo(0)+"! I hope you find it soon! It is not like it is worth a lot of money... It looks like a simple thing, but I really don't know what would be my dad's reaction when he finds out I lost something that belongs to him!\"";
+ set QUEST_GYINN, 1;
+ close;
+
+L_return:
+ mes "[Aldred]";
+ mes "\"Please, help me, find the bracelet. If my father asks me why I'm crying I don't think I can come up with an excuse... Oh no...\"";
+ close;
+
+
+L_return1:
+ mes "[Aldred]";
+ mes "\"Great! You are the best! Where did you find it?\"";
+ next;
+ menu
+ "It was easy, it was with one of the monsters outside.",-;
+ next;
+ mes "[Aldred]";
+ mes "\"Ohh.. a monster? He must be a fine monster since he returned it so easily to you!\"";
+ next;
+ menu
+ "Err... kind of...",-;
+ next;
+ mes "[Aldred]";
+ mes "\"Now I will put this thing in its right place... Thank you!\"";
+ set QUEST_GYINN, 3;
+ close;
+
+
+L_return2:
+ mes "[Aldred]";
+ mes "\"Hi "+strcharinfo(0)+ "! I was thinking about something... you are such a nice person and you helped me a lot, but I didn't give you anything in exchange. It was really rude, I know, but I am only a child, I have nothing to give you!\"";
+ next;
+ menu
+ "Don't worry, you don't need to give me anything...",-;
+ next;
+ mes "[Aldred]";
+ mes "\"I know! That is why you are so great! But hey, I have an idea. What if you talk to my father and my mother about this item? If it is not important or valuable to them, I think there is no problem to let you keep it.\"";
+ next;
+ menu
+ "Sounds interesting... But who are your parents?",-,
+ "Bad idea, it will only bring more problems...",L_close;
+ next;
+ set QUEST_GYINN, 4;
+ mes "[Aldred]";
+ mes "\"Ok, great... But please, try to be discrete about it. I don't want my parents to know I was playing with their stuff. My Father owns this place. He is always carying a lantern... I guess he is still afraid of the dark. My mother is the Innkeeper. She is very beautiful and today is using a red dress.\"";
+ close;
+
+L_return3:
+ mes "[Aldred]";
+ mes "\"I hope this bracelet doesn't mean a lot to my parents, this way you can keep it as a gift.\"";
+ close;
+
+L_return4:
+ menu
+ "Hi, I talked to your parents.",-;
+ mes "[Aldred]";
+ mes "\"Really? What did my father say about the bracelet?\"";
+ menu
+ "He said it is just a cheap bracelet. And it does not belong to him.",-;
+ mes "[Aldred]";
+ mes "\"And what did my mother say?\"";
+ menu
+ "She said it was a gift to her, but she wanted to throw it away.",-;
+ mes "[Aldred]";
+ mes "\"Really? A gift? I bet it was not my father who gave her this gift. She wouldn't throw it away if it was a gift from him.\"";
+ next;
+ mes "\"Well, I guess you can keep it. But now I am really curious, who would give a gift to my mother? There are so many strange things happening lately...\"";
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_full;
+ getitem "ScarabArmlet", 1;
+ set QUEST_GYINN, 7;
+ mes "\"I will tell my parents how good and helpfull you are... Maybe they can even offer you a discount in your expenses here at Reid's Inn...\"";
+ close;
+
+L_return5:
+ mes "[Aldred]";
+ mes "\"Thank you for all your help.\"";
+ close;
+
+L_full:
+ mes "[Aldred]";
+ mes "\"I dont think you can carry this bracelet... Your backpack is full! Throw something away and come back to get the bracelet.\"";
+ close;
+
+
+L_close:
+ close;
+
+}
+
+
+
+// Participation of the Wife/Mother in the crying child subquest. Merge later with the apropriate NPC
+
+// if (QUEST_GYINN == 5) goto L_asking_child;
+// end;
+
+//L_asking_child:
+// menu
+// "Hi. I found this in the main hall. Do you know to whom it belongs?",-;
+// next;
+// mes "[Innkeeper's Ghost]";
+// mes "\"What?! In the main hall? Let me take a look at this bracelet.\"";
+// next;
+// mes "[Innkeeper's Ghost]";
+// mes "\"Oh, I recognize this bracelet. Someone gave it to me a few weeks ago. But I don't want to keep it. I thought I have thrown it in the garbage.\"";
+// next;
+// menu
+// "Garbage? Is this bracelet so ugly?",-;
+// next;
+// mes "[Innkeeper's Ghost]";
+// mes "\"No, no. It is not that I don't like it. I just don't like the feelings it causes on me... It is... Complicated. Please, take this bracelet away. I don't want it... You can have it, or just give to someone else.\"";
+// set QUEST_GYINN, 6;
+// close;
+
+
+// Participation of the Husband/Father in the crying child subquest. Merge later with the apropriate NPC
+
+// if (QUEST_GYINN == 4) goto L_asking_child;
+// end;
+
+//L_asking_child:
+// menu
+// "Hello sir. Can I ask you a question?",-;
+// mes "[Lantern Man]";
+// mes "\"Just ask!\"";
+// next;
+// menu
+// "Ok... Ehh, I found this in the main hall. Do you know to whom it belongs?",-;
+// next;
+// mes "[Lantern Man]";
+// mes "\"Hmm! Let me see.\"";
+// next;
+// mes "\"Well.. this is just a cheap bracelet, it is very popular with the young kids these days, specially the magic students. They call it 'Scarab Armlet'. Fancy name, huh? But for me it is just a cheap bracelet.\"";
+// next;
+// mes "\"They also say it increases 'magic atack'. But, in fact, I think these kids are delusional. There is no such thing as magic, everyone knows it.\"";
+// next;
+// mes "\"Anyway, you can easily find one of these in a lot of small shops in this town. I am pretty sure that whoever lost it won't bother coming all the way back to get it. \"";
+// menu
+// "Thank you sir, that is all I wanted to ask.",-;
+// set QUEST_GYINN, 5;
+// close;
+
diff --git a/npc/027-2_Caretakers_House/testnpcs.txt b/npc/027-2_Caretakers_House/testnpcs.txt
index 33420a14..8f6721c9 100755
--- a/npc/027-2_Caretakers_House/testnpcs.txt
+++ b/npc/027-2_Caretakers_House/testnpcs.txt
@@ -91,9 +91,9 @@ L_3:
end;
}
-027-2.gat,50,92,0 script Crying Child 314,{
- end;
-}
+//027-2.gat,50,92,0 script Crying Child 314,{
+// end;
+//}
//027-2.gat,104,39,0 script Innkeeper's Ghost 315,{
// end;