diff options
author | Jared Adams <jaxad0127@gmail.com> | 2008-11-02 22:45:17 +0000 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2008-11-02 22:45:17 +0000 |
commit | ec9be0a2967b38955d26e337b05bc3a042ac4544 (patch) | |
tree | e1ef509c78c8a3fe777b4adb0f4c650364fa55cb /npc/woodland-village | |
parent | 2fd04617279829d54349b325bacb4c72addebfe4 (diff) | |
download | serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.tar.gz serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.tar.bz2 serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.tar.xz serverdata-ec9be0a2967b38955d26e337b05bc3a042ac4544.zip |
Branch data for eAthena
Diffstat (limited to 'npc/woodland-village')
-rw-r--r-- | npc/woodland-village/forestbowquest.txt | 191 | ||||
-rw-r--r-- | npc/woodland-village/ironore.txt | 97 | ||||
-rw-r--r-- | npc/woodland-village/monsters.txt | 2 | ||||
-rw-r--r-- | npc/woodland-village/passages.txt | 60 | ||||
-rw-r--r-- | npc/woodland-village/pirate.txt | 5 | ||||
-rw-r--r-- | npc/woodland-village/scythequest.txt | 64 | ||||
-rw-r--r-- | npc/woodland-village/shops.txt | 76 | ||||
-rw-r--r-- | npc/woodland-village/villagers.txt | 89 |
8 files changed, 0 insertions, 584 deletions
diff --git a/npc/woodland-village/forestbowquest.txt b/npc/woodland-village/forestbowquest.txt deleted file mode 100644 index ba426f8c..00000000 --- a/npc/woodland-village/forestbowquest.txt +++ /dev/null @@ -1,191 +0,0 @@ -//#################################################################################
-//# #
-//# This script file contains the npc scripts for the quest to obtain a forestbow #
-//# #
-//# Needed: 10 Raw Logs, 5000gp, some chatting and running. #
-//# #
-//# Reward: Forest Bow #
-//#################################################################################
-
-// Archer Shop Master
-new_20-1.gat,99,23,0 script Master 125, {
- if (QUEST_Forestbow_state == 1) goto L_State_1;
- if (QUEST_Forestbow_state == 2) goto L_State_2;
- if (QUEST_Forestbow_state == 3) goto L_State_3;
- if (QUEST_Forestbow_state == 4) goto L_State_4;
- if (QUEST_Forestbow_state == 5) goto L_State_5;
-
- mes "[Bowyer Master]";
- mes "When you want to buy something then please speak to my apprentice. I am only doing special requests.";
- next;
- menu "OK, thanks",-,"Can you make me a really good bow?", L_State_0_1;
- close;
-
- L_State_0_1:
- mes "[Bowyer Master]";
- mes "You mean like one of my legendary forest bows?";
- next;
- menu "Yes, that would be nice.",-;
- mes "Sorry, I am not making these anymore.";
- next;
- menu "Oh, too bad.",-,"What? Why that?", L_State_0_2;
- close;
- L_State_0_2:
- mes "[Bowyer Master]";
- mes "The problem is that I am short of material. My forestbows are not made of regular wood, you know.";
- mes "They are made of special living wood. And only the best logs of living wood are good enough for them.";
- mes "I used to get these logs from Jack, the lumberjack. But the last time I asked him for a new delivery he said that he would never again get any for me.";
- set QUEST_Forestbow_state, 1;
- next;
- menu "Too bad.",-,"Did you ask him why?", L_State_0_3;
- close;
- L_State_0_3:
- mes "[Bowyer Master]";
- mes "Sure I did. But he just told me to leave him alone. Maybe you could ask him what's wrong?";
- next;
- menu "OK, I'll ask him.",-,"I am sure he got his reasons.",-;
- close;
-
-
- L_State_1:
- mes "[Bowyer Master]";
- mes "Did you already ask Jack why he won't deliver me any more living wood?";
- next;
- menu "No, I haven't had the time yet",-,"No, I didn't find him yet.",L_State_1_1;
- close;
- L_State_1_1:
- mes "[Bowyer Master]";
- mes "When you leave my shop just go southwest over the village plaza. You can't miss it.";
- close;
-
- L_State_2:
- mes "[Bowyer Master]";
- mes "Did you already ask Jack why he won't deliver me any more living wood?";
- next;
- menu "Yes, I did. He said that the trees turned into dangerous monsters.",-;
- mes "[Bowyer Master]";
- mes "Oh, that's really bad news. Maybe you can do his job?";
- mes "When you kill some of these tree monsters and bring me their wood I can take a look at them.";
- mes "Maybe you will find a piece of wood that is strong enough to become one of my forest bows.";
- set QUEST_Forestbow_state, 3;
- close;
-
- L_State_3:
- mes "[Bowyer Master]";
- mes "How is the hunt going? Did you bring me any wood?";
- if (countitem(569) < 1) close;
- next;
- menu "Here, take a look!",L_State_3_try, "Yes, but I need it for something else.",-;
- close;
- L_State_3_try:
- mes "[Bowyer Master]";
- mes "Hmmm... looks ok, but is it strong enough?";
- mes "*bends the log over his knee*";
- next;
- delitem 569, 1;
- set @Temp1,rand(20);
- if (@Temp1 == 0) goto L_State_3_success;
- mes "(The log breaks with a loud crack)";
- next;
- mes "[Bowyer Master]";
- mes "Sorry, this log was too weak for one of my forest bows. Now it is junk. Give me another.";
- if (countitem(569) < 1) close;
- next;
- menu "Sure, here you go.",L_State_3_try, "Hey! Stop breaking my stuff!",-;
- close;
-
- L_State_3_success:
- mes "(The bowyer master tries as hard as he can but the log won't bend.)";
- next;
- mes "[Bowyer Master]";
- mes "Aaah! Yes! That is a really fine piece of wood you bought me. It will make an excelent bow!";
- next;
- set QUEST_Forestbow_state, 4;
-
- L_State_4:
- mes "I can make you a really nice forest bow out of this. I just need 10.000 gp for material and work time.";
- next;
- menu "10.000??? What a ripoff!",-,"Sure, here you go!", L_State_4_pay;
- close;
- L_State_4_pay:
- if (zeny < 10000) goto L_State_4_nocash;
- set zeny, zeny-10000;
- getitem 545, 1;
- set QUEST_Forestbow_state, 5;
- mes "Here you go - have fun with it.";
- close;
- L_State_4_nocash:
- mes "Seems like you are out of cash.";
- close;
- L_State_5:
- mes "I hope you are statisfied with your forest bow. It is one of my best works.";
-
-}
-
-
-// Lumberjack
-new_19-1.gat,40,45,0 script Jack 141, {
-
- if (QUEST_Forestbow_state > 1) goto L_State_2;
-
- mes "[Jack Lumber]";
- mes "Hello there, my name is Jack Lumber, the enemy of all trees. When you need some firewood just let me know.";
- if (QUEST_Forestbow_state < 1) close;
-
- next;
- menu "I heard you aren't delivering any more living wood. Why that?",-;
-
- mes "[Jack Lumber]";
- mes "Why not?! I value my life, that's why!.";
-
- next;
- menu "What do you mean?",-;
-
- mes "[Jack Lumber]";
- mes "A week ago I was going to chop down one of those twigleaf trees in the forest to the southwest. These twigleafs are the trees that give me the living wood you speak of. I was just chopping away with my axe and what happened? One of its branches hit me! I thought it fell down or the wind blew it. It hurt! I shook it off and struck it again with my axe and another branch hit me! I got angry and started to chop off all the branches near the ground so this couldn't happen anymore. But I still can't believe what happened next.";
-
- next;
- menu "What happened? ",-;
-
- mes "[Jack Lumber]";
- mes "You'll think I am insane when I tell you.";
-
- next;
- menu "I won't. I promise.",-;
-
- mes "[Jack Lumber]";
- mes "OK. After I chopped off a few branches the whole tree started to move. Its roots tore out of the earth, all the branches started to wave around and a face appeared on the trunk. The whole tree CAME TO LIFE! It was mad!";
- next;
- menu "Did you run away?",-,"Did you fight it?",-;
-
- mes "[Jack Lumber]";
- mes "I fought, of course! I took my axe and attacked the beast! It hit me here *points at a bruise at his shoulder*, here *lifts his trouser leg to show another bruise* and here *lifts his shirt and reveals some even worse bruises*. But i didn't give up. I chopped away at it, branch after branch, and in the end I chopped off its roots and it fell to the ground motionless. ";
-
- next;
- menu "So you beat the monster? Then why are you so scared?";
-
- mes "[Jack Lumber]";
- mes "Well, I was exhausted and had to rest. A few minutes passed and suddenly I was surrounded by a dozen or more of these living trees!";
-
- next;
- menu "Did you fight them, too? ",-;
-
- mes "[Jack Lumber]";
- mes "Are you crazy? I barely destroyed one of those beasts. I was in no shape to fight again. I ran away as fast as i could. Lucky for me the monsters aren't that fast on their tiny root legs. Ha! ";
-
- next;
- menu "So you aren't chopping down trees anymore? ",-;
-
- mes "[Jack Lumber]";
- mes "I still do. It's my job. But I no longer chop those twigleafs, I'll tell you that. I know the bowyer master wants some wood from them, but I don't care. I won't risk my life for a few gold pieces. If you want to, just go to the southwest. But i won't go there ever again.";
-
- next;
- menu "Southwest you say? OK, thank you.",-;
-
- set QUEST_Forestbow_state, 2;
- close;
-
- L_State_2:
- mes "Good luck hunting those tree monsters - you will need it.";
- close;
-}
diff --git a/npc/woodland-village/ironore.txt b/npc/woodland-village/ironore.txt deleted file mode 100644 index 1e0ffd94..00000000 --- a/npc/woodland-village/ironore.txt +++ /dev/null @@ -1,97 +0,0 @@ -new_20-1.gat,185,55,0 script Nicholas 135,{
-mes "[Nicholas]";
-mes "Hello there,";
-mes "I'm an expert blacksmith.";
-mes "If you get me some Iron Ore";
-mes "I could make you a very valuable helmet.";
-next;
-L_M:
-menu "I have some Iron Ore!",L_Check,"Where can I get this Iron Ore?",L_Info,"I'm okay, thanks.",L_Pass;
- L_Check:
- mes "[Nicholas]";
- mes "Let me take at look at how much you have...";
- next;
- if(countitem(640)<5) goto NoItem;
- if(countitem(640)<10) goto StageA;
- if(countitem(640)<15) goto StageB;
- goto StageC;
- L_Info:
- mes "[Nicholas]";
- mes "You can find Iron Ore in mines.";
- mes "It is quite hard to come by though.";
- close;
- L_Pass:
- mes "[Nicholas]";
- mes "Oh, okay";
- mes "Come back any time.";
- close;
- StageA:
- mes "[Nicholas]";
- mes "That's just enough for me to make you";
- mes "a winged Knight's Helmet.";
- mes "But it'll cost you 10,000GP";
- mes "and 5 lumps of Iron Ore.";
- next;
- menu "Deal!",L_YesKnight,"I'll pass, thanks.",ComeBack;
- StageB:
- mes "[Nicholas]";
- mes "Ahh, with that much Iron Ore I can";
- mes "make you one of two helmets,";
- mes "for only 10,000GP.";
- mes "";
- mes "Which one do you want?";
- next;
- menu "Crusade Helmet. (10 Iron Ore's)",L_YesCrusade,"Knight's Helmet. (5 Iron Ore's)",L_YesKnight,"I'll pass, thanks.",ComeBack;
- StageC:
- mes "[Nicholas]";
- mes "Excellent, that's enough to make";
- mes "three different types of helmet.";
- mes "My fee is 10,000GP.";
- mes "";
- mes "Which helmet do you want?";
- next;
- menu "Warlord Helmet. (15 Iron Ore's)",L_YesWarlord,"Crusade Helmet. (10 Iron Ore's)",L_YesCrusade,"Knight's Helmet. (5 Iron Ore's)",L_YesKnight,"I'll pass, thanks.",ComeBack;
- NoItem:
- mes "[Nicholas]";
- mes "It appears you don't have enough Iron Ore for me to work with.";
- mes "Please do come back when you have more though.";
- close;
- ComeBack:
- mes "[Nicholas]";
- mes "Come back any time.";
- close;
- NoMoney:
- mes "[Nicholas]";
- mes "Oh dear, it seems you don't have enough money.";
- close;
- L_YesKnight:
- if (zeny < 10000) goto NoMoney;
- set zeny, zeny-10000;
- delitem 640,5;
- getitem 637,1;
- mes "[Nicholas]";
- mes "There you go!";
- mes "";
- mes "Come back any time.";
- close;
- L_YesCrusade:
- if (zeny < 10000) goto NoMoney;
- set zeny, zeny-10000;
- delitem 640,10;
- getitem 639,1;
- mes "[Nicholas]";
- mes "Hope you like it!";
- mes "";
- mes "Come back any time.";
- close;
- L_YesWarlord:
- if (zeny < 10000) goto NoMoney;
- set zeny, zeny-10000;
- delitem 640,15;
- getitem 636,1;
- mes "[Nicholas]";
- mes "Here you go!";
- mes "";
- mes "Come back any time.";
- close;
-}
\ No newline at end of file diff --git a/npc/woodland-village/monsters.txt b/npc/woodland-village/monsters.txt deleted file mode 100644 index cc2fac69..00000000 --- a/npc/woodland-village/monsters.txt +++ /dev/null @@ -1,2 +0,0 @@ -new_18-1.gat,0,0,0,0 monster Violet 1018,20,0,0,0
-new_18-1.gat,0,0,0,0 monster Shroom 1019,20,0,0,0
\ No newline at end of file diff --git a/npc/woodland-village/passages.txt b/npc/woodland-village/passages.txt deleted file mode 100644 index 0eddcdeb..00000000 --- a/npc/woodland-village/passages.txt +++ /dev/null @@ -1,60 +0,0 @@ -// West gate -new_18-1.gat,54,61 warp warp1 0,1,new_19-1.gat,26,36 -new_19-1.gat,23,36 warp warp2 1,1,new_18-1.gat,53,61 - -// South gate -new_18-1.gat,78,80 warp warp1 3,0,new_19-1.gat,48,54 -new_19-1.gat,48,56 warp warp2 3,1,new_18-1.gat,78,82 - -// East gate -new_18-1.gat,128,60 warp warp1 0,1,new_19-1.gat,96,35 -new_19-1.gat,97,36 warp warp2 1,1,new_18-1.gat,129,60 - -// North gate -new_18-1.gat,78,49 warp warp1 3,0,new_19-1.gat,48,24 -new_19-1.gat,48,23 warp warp2 3,1,new_18-1.gat,78,48 - -// To woodland -new_18-1.gat,78,101 warp warp1 3,1,new_16-1.gat,68,23 -new_16-1.gat,68,22 warp warp2 3,1,new_18-1.gat,78,100 - -new_18-1.gat,132,100 warp warp1 1,1,new_16-1.gat,122,23 -new_16-1.gat,122,21 warp warp2 1,1,new_18-1.gat,132,98 - -new_9-1.gat,124,61 warp warp1 1,3,new_18-1.gat,27,61 -new_18-1.gat,25,61 warp warp2 1,3,new_9-1.gat,122,61 - -// indoor <-> outdoor and indoor <-> indoor - -// Inn -new_19-1.gat,35,29 warp out-in 1,1,new_20-1.gat,50,55 -new_20-1.gat,50,56 warp in-out 1,1,new_19-1.gat,35,31 -new_20-1.gat,73,45 warp in-1f 2,1,new_20-1.gat,74,23 -new_20-1.gat,74,24 warp 1f-in 2,1,new_20-1.gat,73,46 - -// Archer Shop -new_19-1.gat,59,33 warp out-in 0,0,new_20-1.gat,95,29 -new_20-1.gat,95,31 warp in-out 0,0,new_19-1.gat,59,34 - -// Potion Shop -new_19-1.gat,71,30 warp out-in 0,0,new_20-1.gat,130,25 -new_20-1.gat,130,27 warp in-out 0,0,new_19-1.gat,71,31 - -// Doctor -new_19-1.gat,80,31 warp out-in 0,0,new_20-1.gat,149,66 -new_20-1.gat,149,68 warp in-out 0,0,new_19-1.gat,80,32 -new_20-1.gat,154,62 warp in-1f 1,0,new_20-1.gat,154,46 -new_20-1.gat,154,47 warp 1f-in 1,0,new_20-1.gat,154,63 -new_20-1.gat,143,43 warp 1f-2f 1,0,new_20-1.gat,143,24 -new_20-1.gat,143,26 warp 2f-1f 1,0,new_20-1.gat,143,44 - -// Blacksmith -new_19-1.gat,91,46 warp out-in 0,0,new_20-1.gat,181,66 -new_20-1.gat,181,68 warp in-out 1,0,new_19-1.gat,91,47 - -// Mayor -new_19-1.gat,72,44 warp out-in 0,0,new_20-1.gat,113,77 -new_20-1.gat,113,79 warp in-out 1,0,new_19-1.gat,72,45 -new_20-1.gat,113,68 warp in-1f 1,0,new_20-1.gat,113,46 -new_20-1.gat,113,47 warp 1f-in 1,0,new_20-1.gat,113,69 - diff --git a/npc/woodland-village/pirate.txt b/npc/woodland-village/pirate.txt deleted file mode 100644 index d575f88b..00000000 --- a/npc/woodland-village/pirate.txt +++ /dev/null @@ -1,5 +0,0 @@ -new_18-1.gat,136,36,0 script Jack 138,{ - mes "[Jack the Pirate]"; - mes "Arrrrh! Tis some kind of treasure map!"; - close; -} diff --git a/npc/woodland-village/scythequest.txt b/npc/woodland-village/scythequest.txt deleted file mode 100644 index 92881c92..00000000 --- a/npc/woodland-village/scythequest.txt +++ /dev/null @@ -1,64 +0,0 @@ -//#################################################################################
-//# #
-//# this script file contains the npc scripts for the quest to obtain a scythe. #
-//# #
-//# Needed: 10 Pink Antenna #
-//# #
-//# Reward: Scythe #
-//# #
-//#################################################################################
-
-//Farmer
-
-new_18-1.gat,101,30,0 script Farmer 142, {
- if (QUEST_Scythe_state == 1) goto L_Exchange;
- if (QUEST_Scythe_state == 2) goto L_ThanksAgain;
- mes "[Farmer Hinnak]";
- mes "Argh! I hate them! I @#$% hate them! I @#$% hate these @#$% pinkies!";
- next;
-
- menu "You need some anger control therapy.",-,"Why do you hate them?", L_Reason;
- close;
- L_Reason:
- mes "These @#$% beasts are jumping around in my fields destroying all my harvest.";
- mes "But they are too fast. I can't catch them.";
- next;
-
- menu "Want me to help you?",L_Help,"Well, life ain't fair.",-;
- close;
- L_Help:
- mes "Yes, you look quite fast. Maybe you can catch some of them. That will pay them a lesson.";
- mes "Slay some of them and bring me 10 of their antennae.";
- set QUEST_Scythe_state, 1;
- next;
-
- menu "Sure, I'm on my way",-,"How much is this worth to you?", L_Reward;
- close;
- L_Reward:
- mes "Well, I can't offer you much. But I got an old scythe laying around. Maybe you can use it as a weapon.";
- close;
-
- L_Exchange:
- mes "Have you got the 10 antennae?";
- next;
-
- if (countitem(614) < 10) goto L_Exchange_Notenough;
-
- menu "Not yet, but I am working on it.",-,"Sure, here they are!",L_Exchange_Exchange;
- close;
-
- L_Exchange_Exchange:
- delitem 614,10;
- getitem 623,1;
- set QUEST_Scythe_state, 2;
- mes "Thank you very much. I've got something for you. My old scythe. Maybe you can use it as a weapon. It is a bit cumbersome but its strikes are deadly.";
- close;
-
- L_Exchange_Notenough:
- menu "Not yet, but I am working on it.",-;
- close;
-
- L_ThanksAgain:
- mes "Thanks again for helping me with the pinkies.";
- close;
-}
\ No newline at end of file diff --git a/npc/woodland-village/shops.txt b/npc/woodland-village/shops.txt deleted file mode 100644 index a3b8117c..00000000 --- a/npc/woodland-village/shops.txt +++ /dev/null @@ -1,76 +0,0 @@ -//#################################################################################
-//# #
-//# This script file contains all shops and other NPCs with important functions. #
-//# #
-//#################################################################################
-//Bartender
-// sells beer and cake
-new_20-1.gat,65,49,0 shop Barkeeper 112,539:175,513:20,519
-
-//Receptionist
-// Offers the player to rest at the inn for 100gp
-new_20-1.gat,50,48,0 script Receptionist 108,{
- if (zeny < 100) goto L_NoMoney;
- mes "[Receptionist]";
- mes "Would you like to rest? It's only 100 gp.";
- next;
-
- menu "Yes",-,"No",L_No;
- mes "Sleep well!";
- next;
-
- set zeny,zeny-100;
- heal 10000,10000;
- close;
-
- L_No:
- mes "See you.";
- close;
-
- L_NoMoney:
- mes "Would you like to rest? Come back if you have at least 100 gp.";
- close;
-}
-
-//Archer Shop
-// sells bow, short bow, arrows and iron arrows
-new_20-1.gat,97,24,0 shop Apprentice 120,1199:3,529:5,1200:1000,530:3000
-
-//Potion Shop
-// sells cactus drink, cactus potion, iron potion and concentration potion
-new_20-1.gat,121,26,0 shop Witch 103,501:50,502:70,567:500,568:500
-
-//Nurse
-// heals player below level 10 for free and tells players about the doctor on the 2nd floor.
-new_20-1.gat,147,65,0 script Nurse 119,{
-
- mes "[Nurse]";
- mes "Can I help you?";
- next;
-
- menu "Oooh, these wounds! They hurts so much!",L_Heal,"I don't feel so well, I might be sick.",L_Doctor,"No, I'm fine.",-;
- mes "Then I would ask you to leave. There are people who really need our help.";
- close;
-
- L_Doctor:
- mes "Then you should better see the doctor. He is usually in his office on the 2nd floor.";
- close;
-
- L_Heal:
- if (baselevel > 10) goto L_NoHeal;
- mes "Here, let me heal you.";
- next;
- heal 10000,10000;
- close;
-
- L_NoHeal:
- mes "I'm sorry but I'm here only to help young people.";
- mes "Your level is already higher than 10.";
- mes "You can get some rest in the inn near here.";
- close;
-}
-
-
-//Blacksmith
-// Sells all knives, chainmail armor, light platemail
-new_20-1.gat,183,57,0 shop Blacksmith 135,625:20000,626:50000,1201:25,522:100,521:1000;
\ No newline at end of file diff --git a/npc/woodland-village/villagers.txt b/npc/woodland-village/villagers.txt deleted file mode 100644 index 044877a9..00000000 --- a/npc/woodland-village/villagers.txt +++ /dev/null @@ -1,89 +0,0 @@ -//#################################################################################
-//# #
-//# This script file contains NPCs with less vital functions that are mainly for #
-//# ambient purpose. #
-//# #
-//#################################################################################
-// Girl sitting on bench
-new_19-1.gat,89,27,0 script Sabine 106,{
- mes "[Sabine]";
- mes "Isn't this place pretty? I love hanging out here!";
- close;
-}
-
-// Waitress
-new_20-1.gat,60,52,0 script Melinda 140,{
- if (zeny < 180) goto L_NoMoney;
- mes "[Melinda]";
- mes "Hi sweety! Want a fresh beer for 170gp?";
- next;
-
- menu "Sure! [don't tip]",-,"Sure! [tip 5gp]",L_5Tip,"Sure! [tip 10gp]",L_10Tip,"Nah, maybe later.",L_No;
- mes "Pff... nickel nurser!";
- next;
- set zeny,zeny-170;
- getitem 539,1;
- close;
-
- L_5Tip:
- mes "Here you go, sweethearth!";
- next;
- set zeny,zeny-175;
- getitem 539,1;
- close;
-
- L_10Tip:
- mes "Thank you, sweety! Want me to tell you something?";
- next;
- set zeny,zeny-180;
- getitem 539,1;
- menu "What's it, darling?",-,"Nah, I don't feel like chatting.",L_No;
- mes "The bowmaking master in this village used to construct exceptional bows. When you want one you should go and ask him.";
- close;
- L_No:
- mes "Just call me when you've changed your mind.";
- close;
-
- L_NoMoney:
- mes "You look broke. Don't think that you can dine and dash here!";
- close;
-}
-
-// Doctor
-new_20-1.gat,148,25,0 script Doctor 107,{
- mes "[Doctor]";
- mes "Hello, can I help you?";
- next;
- menu "I think I am sick!",L_Cure,"No, I feel fine.",-;
- mes "Then please stop wasting my precious time.";
- close;
- L_Cure:
- mes "That is impossible. Status ailments aren't ingame yet!";
- close;
-}
-
-//Note in bar
-new_20-1.gat,54,49,0 script Note 127, {
- mes "[Note]";
- mes "We refuse service to anyone who:";
- mes "-Has a bubblehead";
- mes "-Is not properly shaded";
- mes "-Can't walk without stopping after every step";
- close;
- // In case you don't get the joke - it's a parody on Illutia.
-}
-
-//Left drinking contest guy
-new_20-1.gat,65,55,0 script Drinker 121, {
- mes "[Binge Drinker]";
- mes "Ha! I'll drink muuuch mo.. more than you! Im not ooone biiit dr...dr..unk!";
- close;
-}
-
-//Right drinking contest guy
-new_20-1.gat,68,55,0 script Drinker 121, {
- mes "[Binge Drinker]";
- mes "I can still drink more! Better give up you... you... teelotaler! MORE BEER MELINDA!";
- //I know it's called "teetotaler". That error is on purpose.
- close;
-}
\ No newline at end of file |