summaryrefslogtreecommitdiff
path: root/npc/011-1
diff options
context:
space:
mode:
authorWombat <hpwombat@yahoo.com>2011-06-14 14:05:58 -0400
committerWombat <hpwombat@yahoo.com>2011-06-14 14:05:58 -0400
commit34fcc8c6428faadda5e19e96c830e0db510d277b (patch)
treec0a4e8716ceb448fc0c27ef92cdd1c1e3beb9186 /npc/011-1
parent3f80c09804e101833ccdcc77245707a091d33836 (diff)
downloadserverdata-34fcc8c6428faadda5e19e96c830e0db510d277b.tar.gz
serverdata-34fcc8c6428faadda5e19e96c830e0db510d277b.tar.bz2
serverdata-34fcc8c6428faadda5e19e96c830e0db510d277b.tar.xz
serverdata-34fcc8c6428faadda5e19e96c830e0db510d277b.zip
Rauk now can input a count for iron and concentration potions
This makes it easier for character potion crafting. Was one per dialog, which was counter-intuitive to craft use.
Diffstat (limited to 'npc/011-1')
-rw-r--r--npc/011-1/alchemist.txt47
1 files changed, 28 insertions, 19 deletions
diff --git a/npc/011-1/alchemist.txt b/npc/011-1/alchemist.txt
index 4031db1e..2308ca63 100644
--- a/npc/011-1/alchemist.txt
+++ b/npc/011-1/alchemist.txt
@@ -52,9 +52,6 @@ L_post_mana_potion_c:
mes "[Rauk the Alchemist]";
mes "\"I'm learning the ancient science of the alchemy.";
mes "I already know how to create a couple of potions!!\"";
- next;
-
- mes "[Rauk the Alchemist]";
mes "\"Do you want me to create one for you?\"";
next;
@@ -285,33 +282,45 @@ L_mana_potion_lacking:
goto L_main_menu;
L_iron:
- if(countitem("SmallMushroom") < 2) goto L_no_iron;
+ set @COST_PER_IRON_POTION, 2;
+
+ mes "\" To make them, I'm going to need " + @COST_PER_IRON_POTION + " Small Mushrooms per Iron Potion. How many Iron Potions would you like?\"";
+ input @count;
+
+ if (@count == 0) close;
+ set @empty, countitem("SmallMushroom");
+
+ if (@empty < @count * @COST_PER_IRON_POTION) goto L_no_iron;
getinventorylist;
- if (@inventorylist_count == 100 && countitem("SmallMushroom") > 2) goto L_TooMany;
- mes "[Rauk the Alchemist]";
- mes "\"Great! You brought me exactly what I need!";
- mes "Here is your Iron potion.\"";
- delitem "SmallMushroom", 2;
- getitem "IronPotion", 1;
+ if (@inventorylist_count == 100 && countitem("SmallMushroom") == 0 && @empty > @count) goto L_TooMany;
+
+ delitem "SmallMushroom", @COST_PER_IRON_POTION * @count;
+ getitem "IronPotion", @count;
close;
L_concentration:
- if(countitem("PinkPetal") < 2) goto L_no_concentration;
+ set @COST_PER_CONCENTRATION_POTION, 2;
+
+ mes "\" To make them, I'm going to need " + @COST_PER_CONCENTRATION_POTION + " Pink Petals per Concentration Potion. How many Iron Potions would you like?\"";
+ input @count;
+
+ if (@count == 0) close;
+ set @empty, countitem("PinkPetal");
+
+ if (@empty < @count * @COST_PER_CONCENTRATION_POTION) goto L_no_concentration;
getinventorylist;
- if (@inventorylist_count == 100 && countitem("PinkPetal") > 2) goto L_TooMany;
- mes "[Rauk the Alchemist]";
- mes "\"Great! You brought me exactly what I need!";
- mes "Here is your Concentration potion.\"";
- delitem "PinkPetal", 2;
- getitem "ConcentrationPotion", 1;
+ if (@inventorylist_count == 100 && countitem("PinkPetal") == 0 && @empty > @count) goto L_TooMany;
+
+ delitem "PinkPetal", @COST_PER_CONCENTRATION_POTION * @count;
+ getitem "ConcentrationPotion", @count;
close;
L_no_iron:
- mes "\"You have to bring me 2 Small Mushrooms.\"";
+ mes "\"You have to bring me 2 Small Mushrooms for each Iron Potion.\"";
close;
L_no_concentration:
- mes "\"You have to bring me 2 Pink Petals.\"";
+ mes "\"You have to bring me 2 Pink Petals for each Concentration Potion.\"";
close;
L_dyeing_intro: