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authorJared Adams <jaxad0127@gmail.com>2011-06-01 15:27:26 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-01 15:37:09 -0600
commit3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch)
tree6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/010-2/doug.txt
parentc6e448824925eec18edffffc7342399b73b6feb4 (diff)
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Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/010-2/doug.txt')
-rw-r--r--npc/010-2/doug.txt110
1 files changed, 110 insertions, 0 deletions
diff --git a/npc/010-2/doug.txt b/npc/010-2/doug.txt
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+//
+
+010-2.gat,68,87,0 script Doug 113,{
+ if(CaveSnakeLamp == 1) goto L_State2;
+ if(CaveSnakeLamp == 2) goto L_Done;
+ set @TEMP, rand(4);
+ if(@TEMP == 0) goto L_0;
+ if(@TEMP == 1) goto L_1;
+ if(@TEMP == 2) goto L_2;
+ if(@TEMP == 3) goto L_3;
+
+L_0:
+ mes "[Doug]";
+ mes "\"I need 20 more [Cave Snake Lamp]s to make my light!\"";
+ next;
+ goto L_Question;
+
+L_1:
+ mes "[Doug]";
+ mes "\"This lamp should light up this whole place! I just need 20 [Cave Snake Lamp]s.\"";
+ next;
+ goto L_Question;
+
+L_2:
+ mes "[Doug]";
+ mes "\"This is gonna be bright! A must have for anyone! All I need is a few parts...\"";
+ next;
+ goto L_Question;
+
+L_3:
+ mes "[Doug]";
+ mes "\"Can you get me 20 [Cave Snake Lamp]s? I need them to get this light finished.\"";
+ next;
+ goto L_Question;
+
+L_Question:
+ mes "[Doug]";
+ mes "\"Will you help me find 20 [Cave Snake Lamp]s?\"";
+ next;
+ menu
+ "Yes", L_Sure,
+ "No", -;
+ close;
+
+L_Sure:
+ set CaveSnakeLamp, 1;
+ set @TEMP, rand(4);
+ if(@TEMP == 0) goto J_0;
+ if(@TEMP == 1) goto J_1;
+ if(@TEMP == 2) goto J_2;
+ if(@TEMP == 3) goto J_3;
+
+J_0:
+ mes "[Doug]";
+ mes "\"Thank you!\"";
+ next;
+ goto L_Go;
+
+J_1:
+ mes "[Doug]";
+ mes "\"I don't know how to thank you enough!\"";
+ next;
+ goto L_Go;
+
+J_2:
+ mes "[Doug]";
+ mes "\"I will pay you when you get them!\"";
+ next;
+ goto L_Go;
+
+J_3:
+ mes "[Doug]";
+ mes "\"I'm sure I will give a small reward. :D\"";
+ next;
+ goto L_Go;
+
+L_Go:
+ mes "[Doug]";
+ mes "\"Now please go get me 20 [Cave Snake Lamp]s.\"";
+ close;
+
+L_State2:
+ if(countitem("CaveSnakeLamp") >= 20) goto L_Have;
+ mes "[Doug]";
+ mes "\"Please help me collect 20 [Cave Snake Lamp]s!\"";
+ close;
+
+L_Have:
+ mes "[Doug]";
+ mes "\"Cool! Now I can make this light!\"";
+ next;
+
+ if(countitem("CaveSnakeLamp") < 20) goto L_State2;
+ delitem "CaveSnakeLamp", 20;
+ set zeny, zeny + 5000;
+ getexp 5000, 0;
+ set CaveSnakeLamp, 2;
+
+ mes "[Doug]";
+ mes "\"Here's what I got to give you!\"";
+ mes "";
+ mes "[5000 experience points]";
+ mes "[5000 gold]";
+ close;
+
+L_Done:
+ mes "[Doug]";
+ mes "\"Thanks for your help! Those snakes sure have bright lamps!\"";
+ close;
+}