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authorTheKandiman <thekandiman@gmail.com>2011-01-25 01:03:14 -0500
committerTheKandiman <thekandiman@gmail.com>2011-01-25 01:03:14 -0500
commit588cb548bb017b411a35b3a05376ca7131f24495 (patch)
tree67ebcc2df798cdcdb9c8c2c20317f8922e00dd5b /npc/001-1_Tulimshar
parent9d9144c5d48ff6af1965e2635b85d7eb8407b75f (diff)
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Spelling and grammar corrections in Tulim and Hurn NPCs...dialog only.
Diffstat (limited to 'npc/001-1_Tulimshar')
-rw-r--r--npc/001-1_Tulimshar/elanore.txt4
-rw-r--r--npc/001-1_Tulimshar/entertainer.txt2
-rw-r--r--npc/001-1_Tulimshar/luca.txt24
-rw-r--r--npc/001-1_Tulimshar/monster_guide.txt8
4 files changed, 19 insertions, 19 deletions
diff --git a/npc/001-1_Tulimshar/elanore.txt b/npc/001-1_Tulimshar/elanore.txt
index 22f3611e..2d96ae6c 100644
--- a/npc/001-1_Tulimshar/elanore.txt
+++ b/npc/001-1_Tulimshar/elanore.txt
@@ -275,7 +275,7 @@ L_Teach_Initial:
mes "\"Then say, '" + getspellinvocation("lesser-heal") + "', followed by the name of the one you wish to heal.\"";
next;
mes "[Elanore the Healer]";
- mes "\"You might want to write that down, actually. In fact, you might want to make sure to keep notes of all spells you hear, for you never now if you will hear them again!\"";
+ mes "\"You might want to write that down, actually. In fact, you might want to make sure to keep notes of all spells you hear, for you never know if you will hear them again!\"";
mes "\"The invocation was '" + getspellinvocation("lesser-heal") + "'.\"";
next;
mes "[Elanore the Healer]";
@@ -422,7 +422,7 @@ L_3_what_to_do:
next;
mes "[Elanore the Healer]";
- mes "\"First, you will need a concentration potion and an iron potion-- toghether, they will give her her strength back. You also need a lifestone, and a gamboge leaf against the toxins in her body.\"";
+ mes "\"First, you will need a concentration potion and an iron potion-- together, they will give her her strength back. You also need a lifestone, and a gamboge leaf against the toxins in her body.\"";
next;
mes "[Elanore the Healer]";
diff --git a/npc/001-1_Tulimshar/entertainer.txt b/npc/001-1_Tulimshar/entertainer.txt
index 798ba534..149f1e2f 100644
--- a/npc/001-1_Tulimshar/entertainer.txt
+++ b/npc/001-1_Tulimshar/entertainer.txt
@@ -25,7 +25,7 @@ L_Learn2:
mes "[Entertainer]";
mes "\"All you have to do is press alt and a number";
mes "The number determines what emotion will be showned";
- mes "Some clients will also show a emote shortcut-bar with the F12 button\"";
+ mes "Some clients will also show an emote shortcut-bar with the F12 button\"";
close;
L_Has:
diff --git a/npc/001-1_Tulimshar/luca.txt b/npc/001-1_Tulimshar/luca.txt
index 1f574288..43c112f3 100644
--- a/npc/001-1_Tulimshar/luca.txt
+++ b/npc/001-1_Tulimshar/luca.txt
@@ -108,7 +108,7 @@ L_teach0_follow:
mes "[Luca the Hunter]";
mes "\"Now stand over there. This should only take a second...\"";
- mes "He takes of a pendant he is wearing and holds it up.";
+ mes "He takes off a pendant he is wearing and holds it up.";
next;
mes "[Luca the Hunter]";
@@ -177,7 +177,7 @@ S_explain_loop:
L_explain_focus:
mes "[Luca the Hunter]";
- mes "\"Well, you can learn many, many skills. But you can't really use all of them at once, not even old Aulsbels' head is big enough for that! So you have to focus.\"";
+ mes "\"Well, you can learn many, many skills. But you can't really use all of them at once, not even old Auldsbels' head is big enough for that! So you have to focus.\"";
next;
mes "[Luca the Hunter]";
mes "\"But you can change that focus whenever you want. It works like this: You come to me, you tell me what you want to focus on, and we do exercises until it's stuck in your head.\"";
@@ -196,7 +196,7 @@ L_explain_focus:
mes "[Luca the Hunter]";
mes "\"You can come back to me to focus or unfocus whenever you want, I'm here all day.\"";
next;
- mes "\"For unfocussing you need to bring a potion special potion. That potion is not the easiest to get, but I am sure you are able to.\"";
+ mes "\"For unfocusing you need to bring a potion; a special potion. That potion is not the easiest to get, but I am sure you are able to.\"";
next;
goto S_explain_loop;
@@ -217,7 +217,7 @@ L_explain_skills:
L_explain_work:
mes "[Luca the Hunter]";
- mes "\"Well, skills allow you to be better in some things, or just to do what you couldn't do without them. When you've learned a skill and are focussing on it, then it affects what you do.\"";
+ mes "\"Well, skills allow you to be better in some things, or just to do what you couldn't do without them. When you've learned a skill and are focusing on it, then it affects what you do.\"";
next;
mes "[Luca the Hunter]";
mes "\"Now, when you start out with a skill, you won't be very good at it yet. But if you keep practicing you'll learn how to get better.\"";
@@ -333,7 +333,7 @@ L_unfocus:
goto L_nopotion;
mes "[Luca the Hunter]";
- mes "\"Unfocussing is one of the harder parts though, because it is sunk in. You see?\"";
+ mes "\"Unfocusing is one of the harder parts though, because it is sunk in. You see?\"";
next;
mes "\"So to remove that mental focus we will need a special potion.\"";
next;
@@ -341,18 +341,18 @@ L_unfocus:
next;
mes "\"Ah yes, of course you will need a recipe. Although the alchemist usually knows it.\"";
next;
- mes "\"The potion is called grimace of dementia. So the alchemist will know for sure.\"";
+ mes "\"The potion is called Grimace of Dementia. So the alchemist will know for sure.\"";
set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_UNFOCUS_RECIPE;
menu
- "Ok, I will get a grimace of dementia potion", -,
+ "Ok, I will get a Grimace of Dementia potion", -,
"Alright, be right back!", -;
close;
L_nopotion:
mes "[Luca the Hunter]";
- mes "\"Hey, You really need that dementia potion for unfocussing.\"";
+ mes "\"Hey, You really need that dementia potion for unfocusing.\"";
next;
- mes "\"Come back, when you found a suitable alchemist, who can mix such a potion.\"";
+ mes "\"Come back when you've found a suitable alchemist who can mix such a potion.\"";
next;
goto L_teachmore2;
@@ -360,7 +360,7 @@ L_unfocus_menu:
mes "[Luca the Hunter]";
mes "\"Ahh, I see you have a dementia potion.\"";
next;
- mes "\"What focus would you like to unfocus?\"";
+ mes "\"What skill would you like to unfocus?\"";
getactivatedpoolskilllist;
@@ -393,7 +393,7 @@ L_teach_brawling:
mes "He is laughing.";
mes "\"And is handy, if some sapling starts getting naughty.\"";
next;
- mes "He rises his hand in front of his face and clenches his fists.";
+ mes "He raises his hands in front of his face and clenches his fists.";
mes "\"Ok, let's go! Hold your hands like this.\"";
next;
mes ".......";
@@ -412,7 +412,7 @@ L_teach_nothing:
mes "[Luca the Hunter]";
mes "\"I was able to teach you brawling. For other professions you should visit someone else.\"";
next;
- mes "\"You see, I am an adventurer. Everybody has his tricks. But you really should visit someone, who is a teacher, not an adventurer now.\"";
+ mes "\"You see, I am an adventurer. Everybody has his tricks. But you really should visit someone who is a teacher, not an adventurer, now.\"";
next;
goto L_teachmore2;
}
diff --git a/npc/001-1_Tulimshar/monster_guide.txt b/npc/001-1_Tulimshar/monster_guide.txt
index 23392b2d..697dc38e 100644
--- a/npc/001-1_Tulimshar/monster_guide.txt
+++ b/npc/001-1_Tulimshar/monster_guide.txt
@@ -7,7 +7,7 @@
close;
Register:
mes "[Aidan the Monster Guide]";
- mes "Oh my, you dont seem to be registered as a Quest Participant, would you like to register?";
+ mes "Oh my, you don't seem to be registered as a Quest Participant. Would you like to register?";
next;
Choice:
menu "Register",L_R,"Not at the moment",L_N,"Information",L_I;
@@ -22,16 +22,16 @@ L_R:
close;
L_N:
mes "[Aidan the Monster Guide]";
- mes "Very well, you dont know what your missing.";
+ mes "Very well, you don't know what you're missing.";
close;
L_I:
mes "[Aidan the Monster Guide]";
mes "Here in The Mana World, there are certain rewards for your vanquishing of foes.";
- mes "For example, there are Monster Points, every monster you kill has a certain amount of points that get added to your account.";
+ mes "For example, there are Monster Points; every monster you kill has a certain amount of points that get added to your account.";
mes "The more points you have, the more expensive things you can buy using them.";
next;
mes "[Monster Guide]";
- mes "So whaddya say, sign up won't you?";
+ mes "So whaddaya say, sign up won't you?";
next;
goto Choice;
}