summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHoraK-FDF <horak-fdf@web.de>2023-01-25 16:24:08 +0100
committerHoraK-FDF <horak-fdf@web.de>2023-01-25 16:24:08 +0100
commite06fe05da90b57b387b23e5b419652f96130771b (patch)
tree43e0f2375282e9b3e3e4728cf0ebbce8267654ca
parente5f1181ae5d0e9f1f2f511a75c134a92c25658f9 (diff)
downloadserverdata-e06fe05da90b57b387b23e5b419652f96130771b.tar.gz
serverdata-e06fe05da90b57b387b23e5b419652f96130771b.tar.bz2
serverdata-e06fe05da90b57b387b23e5b419652f96130771b.tar.xz
serverdata-e06fe05da90b57b387b23e5b419652f96130771b.zip
bAllStats, bAgiVit, bAgiDexStr, bDeadlyStrikeRate, bDeadlyStrikeAddRate
-rw-r--r--world/map/db/params.txt10
1 files changed, 6 insertions, 4 deletions
diff --git a/world/map/db/params.txt b/world/map/db/params.txt
index 62592a09..2ff72f97 100644
--- a/world/map/db/params.txt
+++ b/world/map/db/params.txt
@@ -170,8 +170,10 @@ bSPDrainRate 1062 // Adds a n/10% chance to receive x% of dealed dam
//bAddEff2 1067 // Adds a n/100% chance to cause status change x on self when attacking (bAddEff2,x,n;).
//bMagicDamageReturn 1068 // Adds a n% chance to reflect targetted magic spells back to the enemy that caused it (bMagicDamageReturn,n;).
//bRandomAttackIncrease 1069 // Adds a n% chance to inflict x% additional damage to the enemy with normal attack (bRandomAttackIncrease,x,n;).
-//bAllStats 1070 // Adds a n number in Strengh, Agility, Vitality, Intelligence, Dexterity and Luck (bAllStats,n;).
-//bAgiVit 1071 // Adds a n number in Agility and Vitality (bAgiVit,n;).
-//bAgiDexStr 1072 // Adds a n number in Agility, Dexterity and Strengh (bAgiDexStr,n;).
//bPerfectHide 1073 // A hidden character is no longer detected by monsters with 'detector' mode (bPerfectHide,1;).
-bSpeedCap 1087 // Caps speed to a certain value, faster is not posible but slower yes, if this bonus is on multiple items the highest value (slowest speed) is used
+bSpeedCap 1087 // Caps speed to a certain value, faster is not posible but slower yes, if this bonus is on multiple items the highest value (slowest speed) is used (bSpeedCap,n;).
+bAllStats 1088 // Adds a n number in Strengh, Agility, Vitality, Intelligence, Dexterity and Luck (bAllStats,n;).
+bAgiVit 1089 // Adds a n number in Agility and Vitality (bAgiVit,n;).
+bAgiDexStr 1090 // Adds a n number in Agility, Dexterity and Strengh (bAgiDexStr,n;).
+bDeadlyStrikeRate 1091 // Deadly attack probability n% and only the highest among all is applied (bDeadlyStrikeRate,n;).
+bDeadlyStrikeAddRate 1092 // A n% bonus of an deadly attack (bDeadlyStrikeAddRate,n;).